/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
*/
#include "settings.h"
+#include "filesys.h"
+#include "config.h"
void set_default_settings(Settings *settings)
{
settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
settings->setDefault("keymap_freemove", "KEY_KEY_K");
settings->setDefault("keymap_fastmove", "KEY_KEY_J");
+ settings->setDefault("keymap_noclip", "KEY_KEY_H");
settings->setDefault("keymap_screenshot", "KEY_F12");
settings->setDefault("keymap_toggle_hud", "KEY_F1");
settings->setDefault("keymap_toggle_chat", "KEY_F2");
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
settings->setDefault("keymap_increase_viewing_range_min", "+");
settings->setDefault("keymap_decrease_viewing_range_min", "-");
+ settings->setDefault("anaglyph", "false");
+ settings->setDefault("anaglyph_strength", "0.1");
settings->setDefault("aux1_descends", "false");
+ settings->setDefault("doubletap_jump", "false");
+ settings->setDefault("always_fly_fast", "true");
+
// Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
settings->setDefault("wanted_fps", "30");
settings->setDefault("fps_max", "60");
// A bit more than the server will send around the player, to make fog blend well
- settings->setDefault("viewing_range_nodes_max", "160");
+ settings->setDefault("viewing_range_nodes_max", "240");
settings->setDefault("viewing_range_nodes_min", "35");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("new_style_water", "false");
settings->setDefault("new_style_leaves", "true");
settings->setDefault("smooth_lighting", "true");
- settings->setDefault("enable_texture_atlas", "true");
settings->setDefault("texture_path", "");
+ settings->setDefault("shader_path", "");
settings->setDefault("video_driver", "opengl");
settings->setDefault("free_move", "false");
+ settings->setDefault("noclip", "false");
settings->setDefault("continuous_forward", "false");
settings->setDefault("fast_move", "false");
settings->setDefault("invert_mouse", "false");
- settings->setDefault("enable_farmesh", "false");
settings->setDefault("enable_clouds", "true");
settings->setDefault("screenshot_path", ".");
settings->setDefault("view_bobbing_amount", "1.0");
+ settings->setDefault("fall_bobbing_amount", "0.0");
settings->setDefault("enable_3d_clouds", "true");
+ settings->setDefault("cloud_height", "120");
+ settings->setDefault("menu_clouds", "true");
settings->setDefault("opaque_water", "false");
settings->setDefault("console_color", "(0,0,0)");
settings->setDefault("console_alpha", "200");
+ settings->setDefault("selectionbox_color", "(0,0,0)");
+ settings->setDefault("crosshair_color", "(255,255,255)");
+ settings->setDefault("crosshair_alpha", "255");
+ settings->setDefault("mouse_sensitivity", "0.2");
settings->setDefault("enable_sound", "true");
settings->setDefault("sound_volume", "0.8");
settings->setDefault("desynchronize_mapblock_texture_animation", "true");
settings->setDefault("anisotropic_filter", "false");
settings->setDefault("bilinear_filter", "false");
settings->setDefault("trilinear_filter", "false");
+ settings->setDefault("preload_item_visuals", "true");
+ settings->setDefault("enable_bumpmapping", "false");
+ settings->setDefault("enable_shaders", "true");
+ settings->setDefault("repeat_rightclick_time", "0.25");
+ settings->setDefault("enable_particles", "true");
+
+ settings->setDefault("media_fetch_threads", "8");
+
+ settings->setDefault("serverlist_url", "servers.minetest.net");
+ settings->setDefault("serverlist_file", "favoriteservers.txt");
+ settings->setDefault("server_announce", "false");
+ settings->setDefault("server_url", "");
+ settings->setDefault("server_address", "");
+ settings->setDefault("server_name", "");
+ settings->setDefault("server_description", "");
+
+#if USE_FREETYPE
+ settings->setDefault("freetype", "true");
+ settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf"));
+ settings->setDefault("font_size", "13");
+ settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
+ settings->setDefault("mono_font_size", "13");
+ settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
+ settings->setDefault("fallback_font_size", "13");
+#else
+ settings->setDefault("freetype", "false");
+ settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "fontlucida.png"));
+ settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "fontdejavusansmono.png"));
+#endif
// Server stuff
// "map-dir" doesn't exist by default.
settings->setDefault("default_game", "minetest");
settings->setDefault("motd", "");
- settings->setDefault("max_users", "100");
+ settings->setDefault("max_users", "15");
settings->setDefault("strict_protocol_version_checking", "false");
settings->setDefault("creative_mode", "false");
settings->setDefault("enable_damage", "true");
settings->setDefault("max_simultaneous_block_sends_server_total", "20");
settings->setDefault("max_block_send_distance", "9");
settings->setDefault("max_block_generate_distance", "7");
+ settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
settings->setDefault("time_send_interval", "5");
settings->setDefault("time_speed", "72");
+ settings->setDefault("year_days", "30");
settings->setDefault("server_unload_unused_data_timeout", "29");
+ settings->setDefault("max_objects_per_block", "49");
settings->setDefault("server_map_save_interval", "5.3");
+ settings->setDefault("sqlite_synchronous", "2");
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
settings->setDefault("dedicated_server_step", "0.1");
settings->setDefault("ignore_world_load_errors", "false");
settings->setDefault("congestion_control_aim_rtt", "0.2");
settings->setDefault("congestion_control_max_rate", "400");
settings->setDefault("congestion_control_min_rate", "10");
+ settings->setDefault("remote_media", "");
+ settings->setDefault("debug_log_level", "2");
+ settings->setDefault("emergequeue_limit_total", "256");
+ settings->setDefault("emergequeue_limit_diskonly", "");
+ settings->setDefault("emergequeue_limit_generate", "");
+ settings->setDefault("num_emerge_threads", "1");
+
+ // physics stuff
+ settings->setDefault("movement_acceleration_default", "3");
+ settings->setDefault("movement_acceleration_air", "2");
+ settings->setDefault("movement_acceleration_fast", "10");
+ settings->setDefault("movement_speed_walk", "4");
+ settings->setDefault("movement_speed_crouch", "1.35");
+ settings->setDefault("movement_speed_fast", "20");
+ settings->setDefault("movement_speed_climb", "2");
+ settings->setDefault("movement_speed_jump", "6.5");
+ settings->setDefault("movement_liquid_fluidity", "1");
+ settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
+ settings->setDefault("movement_liquid_sink", "10");
+ settings->setDefault("movement_gravity", "9.81");
+
+ //liquid stuff
+ settings->setDefault("liquid_finite", "false");
+ settings->setDefault("liquid_loop_max", "1000");
+ settings->setDefault("liquid_update", "1.0");
+ settings->setDefault("liquid_relax", "2");
+ settings->setDefault("liquid_fast_flood", "1");
+ settings->setDefault("underground_springs", "1");
+ settings->setDefault("weather", "false");
+
+ //mapgen stuff
+ settings->setDefault("mg_name", "v6");
+ settings->setDefault("water_level", "1");
+ settings->setDefault("chunksize", "5");
+ settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
+ settings->setDefault("mgv6_freq_desert", "0.45");
+ settings->setDefault("mgv6_freq_beach", "0.15");
+
+ settings->setDefault("mgv6_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6");
+ settings->setDefault("mgv6_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6");
+ settings->setDefault("mgv6_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7");
+ settings->setDefault("mgv6_np_height_select", "0.5, 1, (250, 250, 250), 4213, 5, 0.69");
+ settings->setDefault("mgv6_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55");
+ settings->setDefault("mgv6_np_beach", "0, 1, (250, 250, 250), 59420, 3, 0.50");
+ settings->setDefault("mgv6_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50");
+ settings->setDefault("mgv6_np_cave", "6, 6, (250, 250, 250), 34329, 3, 0.50");
+ settings->setDefault("mgv6_np_humidity", "0.5, 0.5, (500, 500, 500), 72384, 4, 0.66");
+ settings->setDefault("mgv6_np_trees", "0, 1, (125, 125, 125), 2, 4, 0.66");
+ settings->setDefault("mgv6_np_apple_trees", "0, 1, (100, 100, 100), 342902, 3, 0.45");
+
+ settings->setDefault("mgv7_np_terrain_base", "4, 70, (300, 300, 300), 82341, 6, 0.7");
+ settings->setDefault("mgv7_np_terrain_alt", "4, 25, (600, 600, 600), 5934, 5, 0.6");
+ settings->setDefault("mgv7_np_terrain_persist", "0.6, 0.1, (500, 500, 500), 539, 3, 0.6");
+ settings->setDefault("mgv7_np_height_select", "-0.5, 1, (250, 250, 250), 4213, 5, 0.69");
+ settings->setDefault("mgv7_np_filler_depth", "0, 1.2, (150, 150, 150), 261, 4, 0.7");
+ settings->setDefault("mgv7_np_mount_height", "100, 30, (500, 500, 500), 72449, 4, 0.6");
+ settings->setDefault("mgv7_np_ridge_uwater", "0, 1, (500, 500, 500), 85039, 4, 0.6");
+ settings->setDefault("mgv7_np_mountain", "0, 1, (250, 350, 250), 5333, 5, 0.68");
+ settings->setDefault("mgv7_np_ridge", "0, 1, (100, 120, 100), 6467, 4, 0.75");
+
+ settings->setDefault("mgindev_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10");
+ settings->setDefault("mgindev_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10");
+ settings->setDefault("mgindev_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10");
+ settings->setDefault("mgindev_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1");
+ settings->setDefault("mgindev_np_float_islands1", "0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5");
+ settings->setDefault("mgindev_np_float_islands2", "0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5");
+ settings->setDefault("mgindev_np_float_islands3", "0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5");
+ settings->setDefault("mgindev_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10");
+ settings->setDefault("mgindev_float_islands", "500");
+
+ settings->setDefault("mgmath_generator", "mandelbox");
+
+ settings->setDefault("curl_timeout", "5000");
+
+ // IPv6
+ settings->setDefault("enable_ipv6", "true");
+ settings->setDefault("ipv6_server", "false");
+
+ settings->setDefault("main_menu_script","");
+ settings->setDefault("main_menu_mod_mgr","1");
+ settings->setDefault("main_menu_game_mgr","0");
+ settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/");
+ settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/");
+ settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/");
+
+ settings->setDefault("high_precision_fpu", "true");
+
+ settings->setDefault("language", "");
+}
+
+void override_default_settings(Settings *settings, Settings *from)
+{
+ std::vector<std::string> names = from->getNames();
+ for(size_t i=0; i<names.size(); i++){
+ const std::string &name = names[i];
+ settings->setDefault(name, from->get(name));
+ }
}