#include "config.h"
#include "constants.h"
#include "porting.h"
+#include "mapgen/mapgen.h" // Mapgen::setDefaultSettings
#include "util/string.h"
void set_default_settings(Settings *settings)
settings->setDefault("water_level", "1");
settings->setDefault("mapgen_limit", "31000");
settings->setDefault("chunksize", "5");
- settings->setDefault("mg_flags", "caves,dungeons,light,decorations,biomes");
settings->setDefault("fixed_map_seed", "");
settings->setDefault("max_block_generate_distance", "8");
settings->setDefault("enable_mapgen_debug_info", "false");
+ Mapgen::setDefaultSettings(settings);
// Server list announcing
settings->setDefault("server_announce", "false");
#endif
}
-void override_default_settings(Settings *settings, Settings *from)
-{
- std::vector<std::string> names = from->getNames();
- for (const auto &name : names) {
- settings->setDefault(name, from->get(name));
- }
-}