settings->setDefault("mute_sound", "false");
settings->setDefault("enable_mesh_cache", "false");
settings->setDefault("mesh_generation_interval", "0");
- settings->setDefault("meshgen_block_cache_size", "20");
+ settings->setDefault("meshgen_block_cache_size", "40");
settings->setDefault("enable_vbo", "true");
settings->setDefault("free_move", "false");
settings->setDefault("pitch_move", "false");
settings->setDefault("screenshot_format", "png");
settings->setDefault("screenshot_quality", "0");
settings->setDefault("client_unload_unused_data_timeout", "600");
- settings->setDefault("client_mapblock_limit", "5000");
- settings->setDefault("enable_build_where_you_stand", "false");
+ settings->setDefault("client_mapblock_limit", "7500");
+ settings->setDefault("enable_build_where_you_stand", "true");
settings->setDefault("curl_timeout", "5000");
settings->setDefault("curl_parallel_limit", "8");
settings->setDefault("curl_file_download_timeout", "300000");
settings->setDefault("curl_verify_cert", "true");
settings->setDefault("enable_remote_media_server", "true");
- settings->setDefault("enable_client_modding", "false");
+ settings->setDefault("enable_client_modding", "true");
settings->setDefault("max_out_chat_queue_size", "20");
settings->setDefault("pause_on_lost_focus", "false");
settings->setDefault("enable_register_confirmation", "true");
+ // Cheat Menu
+ settings->setDefault("cheat_menu_font", "FM_Standard");
+ settings->setDefault("cheat_menu_bg_color", "(45, 45, 68)");
+ settings->setDefault("cheat_menu_bg_color_alpha", "173");
+ settings->setDefault("cheat_menu_active_bg_color", "(0, 0, 0)");
+ settings->setDefault("cheat_menu_active_bg_color_alpha", "210");
+ settings->setDefault("cheat_menu_font_color", "(255, 255, 255)");
+ settings->setDefault("cheat_menu_font_color_alpha", "195");
+ settings->setDefault("cheat_menu_selected_font_color", "(255, 255, 255)");
+ settings->setDefault("cheat_menu_selected_font_color_alpha", "235");
+
+ // Cheats
+ settings->setDefault("xray", "false");
+ settings->setDefault("xray_nodes", "default:stone,mcl_core:stone");
+ settings->setDefault("fullbright", "false");
+ settings->setDefault("priv_bypass", "true");
+ settings->setDefault("freecam", "false");
+ settings->setDefault("prevent_natural_damage", "true");
+ settings->setDefault("freecam", "false");
+ settings->setDefault("killaura", "false");
+ settings->setDefault("no_hurt_cam", "false");
+ settings->setDefault("increase_tool_range", "true");
+ settings->setDefault("increase_tool_range_plus", "false");
+ settings->setDefault("hud_flags_bypass", "true");
+ settings->setDefault("antiknockback", "false");
+ settings->setDefault("entity_speed", "false");
+ settings->setDefault("autodig", "false");
+ settings->setDefault("jesus", "false");
+ settings->setDefault("fastplace", "false");
+ settings->setDefault("autoplace", "false");
+ settings->setDefault("instant_break", "false");
+ settings->setDefault("no_night", "false");
+ settings->setDefault("coords", "false");
+ settings->setDefault("point_liquids", "false");
+ settings->setDefault("log_particles", "false");
+ settings->setDefault("spamclick", "false");
+ settings->setDefault("no_force_rotate", "false");
+ settings->setDefault("no_slow", "false");
+ settings->setDefault("float_above_parent", "false");
+ settings->setDefault("ignore_status_messages", "true");
+ settings->setDefault("mark_deathmessages", "true");
+ settings->setDefault("autosneak", "false");
+ settings->setDefault("autoeject", "false");
+ settings->setDefault("eject_items", "");
+ settings->setDefault("autotool", "false");
+ settings->setDefault("autorespawn", "false");
+ settings->setDefault("next_item", "false");
+ settings->setDefault("scaffold", "false");
+ settings->setDefault("scaffold_plus", "false");
+ settings->setDefault("block_water", "false");
+ settings->setDefault("autotnt", "false");
+ settings->setDefault("replace", "false");
+ settings->setDefault("crystal_pvp", "false");
+ settings->setDefault("autototem", "false");
+ settings->setDefault("dont_point_nodes", "false");
+ settings->setDefault("strip", "false");
+ settings->setDefault("autorefill", "false");
+ settings->setDefault("nuke", "false");
+ settings->setDefault("chat_color", "rainbow");
+ settings->setDefault("use_chat_color", "false");
+ settings->setDefault("chat_reverse", "false");
+ settings->setDefault("forcefield", "false");
+ settings->setDefault("friendlist", "");
+ settings->setDefault("cheat_hud", "true");
+ settings->setDefault("node_esp_nodes", "");
+ settings->setDefault("autosprint", "false");
+ settings->setDefault("override_speed", "false");
+ settings->setDefault("override_jump", "false");
+ settings->setDefault("override_gravity", "false");
+ settings->setDefault("override_speed_factor", "1.2");
+ settings->setDefault("override_jump_factor", "2.0");
+ settings->setDefault("override_gravity_factor", "0.9");
+ settings->setDefault("jetpack", "false");
+ settings->setDefault("autohit", "false");
+ settings->setDefault("antislip", "false");
+ settings->setDefault("enable_entity_esp", "false");
+ settings->setDefault("enable_entity_tracers", "false");
+ settings->setDefault("enable_player_esp", "false");
+ settings->setDefault("enable_player_tracers", "false");
+ settings->setDefault("enable_node_esp", "false");
+ settings->setDefault("enable_node_tracers", "false");
+ settings->setDefault("entity_esp_color", "(255, 255, 255)");
+ settings->setDefault("player_esp_color", "(0, 255, 0)");
+
// Keymap
settings->setDefault("remote_port", "30000");
settings->setDefault("keymap_forward", "KEY_KEY_W");
settings->setDefault("keymap_drop", "KEY_KEY_Q");
settings->setDefault("keymap_zoom", "KEY_KEY_Z");
settings->setDefault("keymap_inventory", "KEY_KEY_I");
+ settings->setDefault("keymap_enderchest", "KEY_KEY_O");
settings->setDefault("keymap_special1", "KEY_KEY_E");
settings->setDefault("keymap_chat", "KEY_KEY_T");
settings->setDefault("keymap_cmd", "/");
settings->setDefault("keymap_toggle_hud", "KEY_F1");
settings->setDefault("keymap_toggle_chat", "KEY_F2");
settings->setDefault("keymap_toggle_fog", "KEY_F3");
+ settings->setDefault("keymap_toggle_cheat_menu", "KEY_F8");
#if DEBUG
settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
#else
settings->setDefault("keymap_screenshot", "KEY_F12");
settings->setDefault("keymap_increase_viewing_range_min", "+");
settings->setDefault("keymap_decrease_viewing_range_min", "-");
+ settings->setDefault("keymap_toggle_killaura", "KEY_KEY_X");
+ settings->setDefault("keymap_toggle_freecam", "KEY_KEY_G");
+ settings->setDefault("keymap_toggle_scaffold", "KEY_KEY_Y");
+ settings->setDefault("keymap_toggle_next_item", "KEY_KEY_U");
+ settings->setDefault("keymap_select_up", "KEY_UP");
+ settings->setDefault("keymap_select_down", "KEY_DOWN");
+ settings->setDefault("keymap_select_left", "KEY_LEFT");
+ settings->setDefault("keymap_select_right", "KEY_RIGHT");
+ settings->setDefault("keymap_select_confirm", "KEY_RETURN");
settings->setDefault("keymap_slot1", "KEY_KEY_1");
settings->setDefault("keymap_slot2", "KEY_KEY_2");
settings->setDefault("keymap_slot3", "KEY_KEY_3");
settings->setDefault("tooltip_show_delay", "400");
settings->setDefault("tooltip_append_itemname", "false");
settings->setDefault("fps_max", "60");
- settings->setDefault("pause_fps_max", "20");
- settings->setDefault("viewing_range", "100");
+ settings->setDefault("fps_max_unfocused", "20");
+ settings->setDefault("viewing_range", "190");
#if ENABLE_GLES
settings->setDefault("near_plane", "0.1");
#endif
settings->setDefault("opaque_water", "false");
settings->setDefault("console_height", "0.6");
settings->setDefault("console_color", "(0,0,0)");
- settings->setDefault("console_alpha", "200");
+ settings->setDefault("console_alpha", "150");
settings->setDefault("formspec_fullscreen_bg_color", "(0,0,0)");
settings->setDefault("formspec_fullscreen_bg_opacity", "140");
settings->setDefault("formspec_default_bg_color", "(0,0,0)");
settings->setDefault("arm_inertia", "true");
settings->setDefault("enable_minimap", "true");
- settings->setDefault("minimap_shape_round", "true");
+ settings->setDefault("minimap_shape_round", "false");
settings->setDefault("minimap_double_scan_height", "true");
// Effects
settings->setDefault("bilinear_filter", "false");
settings->setDefault("trilinear_filter", "false");
settings->setDefault("tone_mapping", "false");
- settings->setDefault("enable_bumpmapping", "false");
- settings->setDefault("enable_parallax_occlusion", "false");
- settings->setDefault("parallax_occlusion_mode", "1");
- settings->setDefault("parallax_occlusion_iterations", "4");
- settings->setDefault("parallax_occlusion_scale", "0.08");
- settings->setDefault("parallax_occlusion_bias", "0.04");
settings->setDefault("enable_waving_water", "false");
settings->setDefault("water_wave_height", "1.0");
settings->setDefault("water_wave_length", "20.0");
settings->setDefault("port", "30000");
settings->setDefault("strict_protocol_version_checking", "false");
settings->setDefault("player_transfer_distance", "0");
- settings->setDefault("max_simultaneous_block_sends_per_client", "40");
+ settings->setDefault("max_simultaneous_block_sends_per_client", "128");
settings->setDefault("time_send_interval", "5");
- settings->setDefault("default_game", "minetest");
+ settings->setDefault("default_game", "mineclone2");
settings->setDefault("motd", "");
settings->setDefault("max_users", "15");
settings->setDefault("creative_mode", "false");
settings->setDefault("disallow_empty_password", "false");
settings->setDefault("disable_anticheat", "false");
settings->setDefault("enable_rollback_recording", "false");
-#ifdef NDEBUG
- settings->setDefault("deprecated_lua_api_handling", "legacy");
-#else
settings->setDefault("deprecated_lua_api_handling", "log");
-#endif
settings->setDefault("kick_msg_shutdown", "Server shutting down.");
settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected.");
settings->setDefault("chat_message_format", "<@name> @message");
settings->setDefault("profiler_print_interval", "0");
- settings->setDefault("active_object_send_range_blocks", "4");
- settings->setDefault("active_block_range", "3");
+ settings->setDefault("active_object_send_range_blocks", "8");
+ settings->setDefault("active_block_range", "4");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
- settings->setDefault("max_block_send_distance", "10");
+ settings->setDefault("max_block_send_distance", "12");
settings->setDefault("block_send_optimize_distance", "4");
settings->setDefault("server_side_occlusion_culling", "true");
settings->setDefault("csm_restriction_flags", "62");
settings->setDefault("debug_log_level", "action");
settings->setDefault("debug_log_size_max", "50");
settings->setDefault("chat_log_level", "error");
- settings->setDefault("emergequeue_limit_total", "512");
- settings->setDefault("emergequeue_limit_diskonly", "64");
- settings->setDefault("emergequeue_limit_generate", "64");
+ settings->setDefault("emergequeue_limit_total", "1024");
+ settings->setDefault("emergequeue_limit_diskonly", "128");
+ settings->setDefault("emergequeue_limit_generate", "128");
settings->setDefault("num_emerge_threads", "1");
settings->setDefault("secure.enable_security", "true");
settings->setDefault("secure.trusted_mods", "");
settings->setDefault("mapgen_limit", "31000");
settings->setDefault("chunksize", "5");
settings->setDefault("fixed_map_seed", "");
- settings->setDefault("max_block_generate_distance", "8");
+ settings->setDefault("max_block_generate_distance", "10");
settings->setDefault("enable_mapgen_debug_info", "false");
Mapgen::setDefaultSettings(settings);
settings->setDefault("max_block_generate_distance", "5");
settings->setDefault("enable_3d_clouds", "false");
settings->setDefault("fps_max", "30");
- settings->setDefault("pause_fps_max", "10");
+ settings->setDefault("fps_max_unfocused", "10");
settings->setDefault("max_objects_per_block", "20");
settings->setDefault("sqlite_synchronous", "1");
settings->setDefault("server_map_save_interval", "15");