settings->setDefault("remote_media", "");
settings->setDefault("debug_log_level", "0");
settings->setDefault("emergequeue_limit_total", "256");
- settings->setDefault("emergequeue_limit_diskonly", "5");
- settings->setDefault("emergequeue_limit_generate", "1");
- settings->setDefault("num_emerge_threads", "");
+ settings->setDefault("emergequeue_limit_diskonly", "");
+ settings->setDefault("emergequeue_limit_generate", "");
+ settings->setDefault("num_emerge_threads", "1");
// physics stuff
settings->setDefault("movement_acceleration_default", "3");
//mapgen related things
settings->setDefault("mg_name", "v6");
settings->setDefault("water_level", "1");
+ settings->setDefault("liquid_finite", "false");
+ settings->setDefault("liquid_update", "1.0");
+ settings->setDefault("liquid_relax", "1");
+ settings->setDefault("liquid_fast_flood", "1");
+
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
settings->setDefault("mgv6_freq_desert", "0.45");