Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
settings->setDefault("port", "");
settings->setDefault("name", "");
- settings->setDefault("footprints", "false");
// Client stuff
settings->setDefault("keymap_special1", "KEY_KEY_E");
settings->setDefault("keymap_chat", "KEY_KEY_T");
settings->setDefault("keymap_cmd", "/");
+ settings->setDefault("keymap_console", "KEY_F10");
settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
settings->setDefault("keymap_freemove", "KEY_KEY_K");
settings->setDefault("keymap_fastmove", "KEY_KEY_J");
settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
settings->setDefault("keymap_toggle_debug", "KEY_F5");
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
- settings->setDefault("keymap_increase_viewing_range_min", "KEY_PRIOR");
- settings->setDefault("keymap_decrease_viewing_range_min", "KEY_NEXT");
+ settings->setDefault("keymap_increase_viewing_range_min", "+");
+ settings->setDefault("keymap_decrease_viewing_range_min", "-");
+ settings->setDefault("aux1_descends", "false");
// Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
+ settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
+ settings->setDefault("keymap_quicktune_next", "KEY_END");
+ settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
+ settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
// Show debug info by default?
#ifdef NDEBUG
settings->setDefault("wanted_fps", "30");
settings->setDefault("fps_max", "60");
// A bit more than the server will send around the player, to make fog blend well
+ settings->setDefault("viewing_range_nodes_max", "160");
settings->setDefault("viewing_range_nodes_min", "35");
- settings->setDefault("viewing_range_nodes_max", "128");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
+ settings->setDefault("fullscreen", "false");
+ settings->setDefault("fullscreen_bpp", "24");
+ settings->setDefault("fsaa", "0");
+ settings->setDefault("vsync", "false");
settings->setDefault("address", "");
settings->setDefault("random_input", "false");
settings->setDefault("client_unload_unused_data_timeout", "600");
settings->setDefault("fov", "72");
settings->setDefault("view_bobbing", "true");
settings->setDefault("new_style_water", "false");
- settings->setDefault("new_style_leaves", "false");
+ settings->setDefault("new_style_leaves", "true");
settings->setDefault("smooth_lighting", "true");
settings->setDefault("enable_texture_atlas", "true");
settings->setDefault("texture_path", "");
settings->setDefault("enable_clouds", "true");
settings->setDefault("screenshot_path", ".");
settings->setDefault("view_bobbing_amount", "1.0");
- settings->setDefault("enable_3d_clouds", "false");
+ settings->setDefault("enable_3d_clouds", "true");
settings->setDefault("opaque_water", "false");
+ settings->setDefault("console_color", "(0,0,0)");
+ settings->setDefault("console_alpha", "200");
+ settings->setDefault("enable_sound", "true");
+ settings->setDefault("sound_volume", "0.8");
+ settings->setDefault("desynchronize_mapblock_texture_animation", "true");
// Server stuff
// "map-dir" doesn't exist by default.
+ settings->setDefault("default_game", "minetest");
settings->setDefault("motd", "");
settings->setDefault("max_users", "100");
settings->setDefault("strict_protocol_version_checking", "true");
settings->setDefault("fixed_map_seed", "");
settings->setDefault("give_initial_stuff", "false");
settings->setDefault("default_password", "");
- settings->setDefault("default_privs", "build, shout");
+ settings->setDefault("default_privs", "interact, shout");
settings->setDefault("unlimited_player_transfer_distance", "true");
settings->setDefault("enable_pvp", "true");
+ settings->setDefault("disallow_empty_password", "false");
+ settings->setDefault("disable_anticheat", "false");
+ settings->setDefault("enable_rollback_recording", "false");
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false");
settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
- settings->setDefault("max_simultaneous_block_sends_per_client", "2");
- settings->setDefault("max_simultaneous_block_sends_server_total", "8");
- settings->setDefault("max_block_send_distance", "7");
- settings->setDefault("max_block_generate_distance", "5");
- settings->setDefault("time_send_interval", "20");
- settings->setDefault("time_speed", "96");
+ settings->setDefault("max_simultaneous_block_sends_per_client", "4");
+ settings->setDefault("max_simultaneous_block_sends_server_total", "20");
+ settings->setDefault("max_block_send_distance", "9");
+ settings->setDefault("max_block_generate_distance", "7");
+ settings->setDefault("time_send_interval", "5");
+ settings->setDefault("time_speed", "72");
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("server_map_save_interval", "5.3");
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
- settings->setDefault("enable_experimental", "false");
settings->setDefault("dedicated_server_step", "0.05");
+ settings->setDefault("ignore_world_load_errors", "false");
+ settings->setDefault("mip_map", "false");
+ settings->setDefault("anisotropic_filter", "false");
+ settings->setDefault("bilinear_filter", "false");
+ settings->setDefault("trilinear_filter", "false");
+
}