settings->setDefault("mute_sound", "false");
settings->setDefault("enable_mesh_cache", "false");
settings->setDefault("mesh_generation_interval", "0");
+ settings->setDefault("mesh_generation_threads", "0");
settings->setDefault("meshgen_block_cache_size", "20");
settings->setDefault("enable_vbo", "true");
settings->setDefault("free_move", "false");
settings->setDefault("max_out_chat_queue_size", "20");
settings->setDefault("pause_on_lost_focus", "false");
settings->setDefault("enable_split_login_register", "true");
+ settings->setDefault("enable_raytraced_culling", "true");
settings->setDefault("chat_weblink_color", "#8888FF");
// Keymap
settings->setDefault("keymap_cmd_local", ".");
settings->setDefault("keymap_minimap", "KEY_KEY_V");
settings->setDefault("keymap_console", "KEY_F10");
+#if HAVE_TOUCHSCREENGUI
+ // See https://github.com/minetest/minetest/issues/12792
+ settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
+#else
settings->setDefault("keymap_rangeselect", "");
+#endif
settings->setDefault("keymap_freemove", "KEY_KEY_K");
settings->setDefault("keymap_pitchmove", "KEY_KEY_P");
settings->setDefault("keymap_fastmove", "KEY_KEY_J");
settings->setDefault("keymap_slot31", "");
settings->setDefault("keymap_slot32", "");
- // Some (temporary) keys for debugging
+#ifndef NDEBUG
+ // Default keybinds for quicktune in debug builds
settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
settings->setDefault("keymap_quicktune_next", "KEY_END");
settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
+#else
+ settings->setDefault("keymap_quicktune_prev", "");
+ settings->setDefault("keymap_quicktune_next", "");
+ settings->setDefault("keymap_quicktune_dec", "");
+ settings->setDefault("keymap_quicktune_inc", "");
+#endif
// Visuals
#ifdef NDEBUG
settings->setDefault("water_wave_speed", "5.0");
settings->setDefault("enable_waving_leaves", "false");
settings->setDefault("enable_waving_plants", "false");
+ settings->setDefault("exposure_compensation", "0.0");
+ settings->setDefault("enable_auto_exposure", "false");
+ settings->setDefault("enable_bloom", "false");
+ settings->setDefault("enable_bloom_debug", "false");
+ settings->setDefault("bloom_strength_factor", "1.0");
+ settings->setDefault("bloom_intensity", "0.05");
+ settings->setDefault("bloom_radius", "1");
// Effects Shadows
settings->setDefault("enable_dynamic_shadows", "false");