settings->setDefault("fps_max", "60");
// A bit more than the server will send around the player, to make fog blend well
settings->setDefault("viewing_range_nodes_min", "35");
- settings->setDefault("viewing_range_nodes_max", "128");
+ settings->setDefault("viewing_range_nodes_max", "160");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("address", "");
// Server stuff
// "map-dir" doesn't exist by default.
- settings->setDefault("default_game", "mesetint");
+ settings->setDefault("default_game", "minetest");
settings->setDefault("motd", "");
settings->setDefault("max_users", "100");
settings->setDefault("strict_protocol_version_checking", "true");
settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
- settings->setDefault("max_simultaneous_block_sends_per_client", "2");
- settings->setDefault("max_simultaneous_block_sends_server_total", "8");
- settings->setDefault("max_block_send_distance", "7");
- settings->setDefault("max_block_generate_distance", "5");
- settings->setDefault("time_send_interval", "20");
+ settings->setDefault("max_simultaneous_block_sends_per_client", "4");
+ settings->setDefault("max_simultaneous_block_sends_server_total", "20");
+ settings->setDefault("max_block_send_distance", "10");
+ settings->setDefault("max_block_generate_distance", "6");
+ settings->setDefault("time_send_interval", "5");
settings->setDefault("time_speed", "96");
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("server_map_save_interval", "5.3");