#if DEBUG
"KEY_F4");
#else
- "none");
+ "");
#endif
settings->setDefault("keymap_toggle_debug", "KEY_F5");
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
// A bit more than the server will send around the player, to make fog blend well
settings->setDefault("viewing_range_nodes_max", "240");
settings->setDefault("viewing_range_nodes_min", "35");
+ settings->setDefault("map_generation_limit", "31000");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("fullscreen", "false");
settings->setDefault("address", "");
settings->setDefault("random_input", "false");
settings->setDefault("client_unload_unused_data_timeout", "600");
+ settings->setDefault("client_mapblock_limit", "5000");
settings->setDefault("enable_fog", "true");
settings->setDefault("fov", "72");
settings->setDefault("view_bobbing", "true");
settings->setDefault("new_style_water", "false");
- settings->setDefault("new_style_leaves", "true");
+ settings->setDefault("leaves_style", "fancy");
settings->setDefault("connected_glass", "false");
settings->setDefault("smooth_lighting", "true");
settings->setDefault("display_gamma", "1.8");
settings->setDefault("enable_shaders", "true");
settings->setDefault("repeat_rightclick_time", "0.25");
settings->setDefault("enable_particles", "true");
- settings->setDefault("enable_mesh_cache", "true");
+ settings->setDefault("enable_mesh_cache", "false");
settings->setDefault("enable_minimap", "true");
settings->setDefault("minimap_shape_round", "true");
+ settings->setDefault("minimap_double_scan_height", "true");
settings->setDefault("curl_timeout", "5000");
settings->setDefault("curl_parallel_limit", "8");
settings->setDefault("default_privs", "interact, shout");
settings->setDefault("player_transfer_distance", "0");
settings->setDefault("enable_pvp", "true");
+ settings->setDefault("vertical_spawn_range", "16");
settings->setDefault("disallow_empty_password", "false");
settings->setDefault("disable_anticheat", "false");
settings->setDefault("enable_rollback_recording", "false");
settings->setDefault("deprecated_lua_api_handling", "log");
#endif
+ settings->setDefault("kick_msg_shutdown", "Server shutting down.");
+ settings->setDefault("kick_msg_crash", "This server has experienced an internal error. You will now be disconnected.");
+ settings->setDefault("ask_reconnect_on_crash", "false");
+
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false");
settings->setDefault("active_object_send_range_blocks", "3");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
settings->setDefault("time_send_interval", "5");
settings->setDefault("time_speed", "72");
- settings->setDefault("year_days", "30");
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("max_objects_per_block", "49");
settings->setDefault("server_map_save_interval", "5.3");
settings->setDefault("dedicated_server_step", "0.1");
settings->setDefault("ignore_world_load_errors", "false");
settings->setDefault("remote_media", "");
- settings->setDefault("debug_log_level", "2");
+ settings->setDefault("debug_log_level", "action");
settings->setDefault("emergequeue_limit_total", "256");
settings->setDefault("emergequeue_limit_diskonly", "32");
settings->setDefault("emergequeue_limit_generate", "32");
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "dungeons");
settings->setDefault("mgv6_spflags", "jungles, snowbiomes");
- settings->setDefault("enable_floating_dungeons", "true");
// IPv6
settings->setDefault("enable_ipv6", "true");