g_settings.setDefault("enable_fog", "true");
g_settings.setDefault("new_style_water", "false");
g_settings.setDefault("new_style_leaves", "true");
+ g_settings.setDefault("smooth_lighting", "true");
g_settings.setDefault("frametime_graph", "false");
g_settings.setDefault("enable_texture_atlas", "true");
g_settings.setDefault("texture_path", "");
g_settings.setDefault("fast_move", "false");
// Server stuff
- g_settings.setDefault("fast_move", "false");
-
g_settings.setDefault("enable_experimental", "false");
+ g_settings.setDefault("creative_mode", "false");
+ g_settings.setDefault("enable_damage", "false"); //TODO: Set to true
+ g_settings.setDefault("give_initial_stuff", "false");
g_settings.setDefault("objectdata_interval", "0.2");
g_settings.setDefault("active_object_range", "2");
g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
//g_settings.setDefault("max_simultaneous_block_sends_per_client", "2");
g_settings.setDefault("max_simultaneous_block_sends_server_total", "4");
- g_settings.setDefault("max_block_send_distance", "7");
- g_settings.setDefault("max_block_generate_distance", "7");
+ g_settings.setDefault("max_block_send_distance", "8");
+ g_settings.setDefault("max_block_generate_distance", "8");
g_settings.setDefault("time_send_interval", "20");
g_settings.setDefault("time_speed", "96");
g_settings.setDefault("server_unload_unused_sectors_timeout", "60");