#ifndef _DAY_H_
#define _DAY_H_
-#include <time.h>
+#include <stdbool.h>
#include <dragontype/number.h>
#define MINUTES_PER_HOUR 60
#define HOURS_PER_DAY 24
// 1 second in real life = 1 minute ingame
f64 get_time_of_day();
-void set_time_of_day(time_t new_time);
+void set_time_of_day(f64 new_time);
f64 get_sun_angle();
f64 get_daylight();
void split_time_of_day(int *hours, int *minutes);
+extern bool timelapse;
+
#endif