#ifndef DATABASE_HEADER
#define DATABASE_HEADER
-#include <list>
+#include <vector>
+#include <string>
#include "irr_v3d.h"
+#include "irrlichttypes.h"
-class MapBlock;
+#ifndef PP
+ #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
+#endif
class Database
{
public:
- virtual void beginSave()=0;
- virtual void endSave()=0;
-
- virtual void saveBlock(MapBlock *block)=0;
- virtual MapBlock* loadBlock(v3s16 blockpos)=0;
- long long getBlockAsInteger(const v3s16 pos);
- v3s16 getIntegerAsBlock(long long i);
- virtual void listAllLoadableBlocks(std::list<v3s16> &dst)=0;
- virtual int Initialized(void)=0;
- virtual ~Database() {};
+ virtual ~Database() {}
+
+ virtual void beginSave() {}
+ virtual void endSave() {}
+
+ virtual bool saveBlock(const v3s16 &pos, const std::string &data) = 0;
+ virtual std::string loadBlock(const v3s16 &pos) = 0;
+ virtual bool deleteBlock(const v3s16 &pos) = 0;
+
+ static s64 getBlockAsInteger(const v3s16 &pos);
+ static v3s16 getIntegerAsBlock(s64 i);
+
+ virtual void listAllLoadableBlocks(std::vector<v3s16> &dst) = 0;
+
+ virtual bool initialized() const { return true; }
};
+
#endif
+