]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/database-sqlite3.h
Conf.example: Update using auto-generation
[dragonfireclient.git] / src / database-sqlite3.h
index debbc9d8bfb6d5287cb5ab0812abd8b2e4bd2b36..8d9f91f21b5538e055863ed6d695bcbfb3a983df 100644 (file)
@@ -17,57 +17,177 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef DATABASE_SQLITE3_HEADER
-#define DATABASE_SQLITE3_HEADER
+#pragma once
 
-#include "database.h"
+#include <cstring>
 #include <string>
+#include "database.h"
+#include "exceptions.h"
 
 extern "C" {
-       #include "sqlite3.h"
+#include "sqlite3.h"
 }
 
 class Database_SQLite3 : public Database
 {
 public:
-       Database_SQLite3(const std::string &savedir);
-       ~Database_SQLite3();
+       virtual ~Database_SQLite3();
 
        void beginSave();
        void endSave();
 
-       bool saveBlock(const v3s16 &pos, const std::string &data);
-       void loadBlock(const v3s16 &pos, std::string *block);
-       bool deleteBlock(const v3s16 &pos);
-       void listAllLoadableBlocks(std::vector<v3s16> &dst);
        bool initialized() const { return m_initialized; }
+protected:
+       Database_SQLite3(const std::string &savedir, const std::string &dbname);
 
-private:
-       // Open the database
-       void openDatabase();
-       // Create the database structure
-       void createDatabase();
        // Open and initialize the database if needed
        void verifyDatabase();
 
-       void bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index=1);
+       // Convertors
+       inline void str_to_sqlite(sqlite3_stmt *s, int iCol, const std::string &str) const
+       {
+               sqlite3_vrfy(sqlite3_bind_text(s, iCol, str.c_str(), str.size(), NULL));
+       }
+
+       inline void str_to_sqlite(sqlite3_stmt *s, int iCol, const char *str) const
+       {
+               sqlite3_vrfy(sqlite3_bind_text(s, iCol, str, strlen(str), NULL));
+       }
+
+       inline void int_to_sqlite(sqlite3_stmt *s, int iCol, int val) const
+       {
+               sqlite3_vrfy(sqlite3_bind_int(s, iCol, val));
+       }
+
+       inline void int64_to_sqlite(sqlite3_stmt *s, int iCol, s64 val) const
+       {
+               sqlite3_vrfy(sqlite3_bind_int64(s, iCol, (sqlite3_int64) val));
+       }
+
+       inline void double_to_sqlite(sqlite3_stmt *s, int iCol, double val) const
+       {
+               sqlite3_vrfy(sqlite3_bind_double(s, iCol, val));
+       }
+
+       inline std::string sqlite_to_string(sqlite3_stmt *s, int iCol)
+       {
+               const char* text = reinterpret_cast<const char*>(sqlite3_column_text(s, iCol));
+               return std::string(text ? text : "");
+       }
+
+       inline s32 sqlite_to_int(sqlite3_stmt *s, int iCol)
+       {
+               return sqlite3_column_int(s, iCol);
+       }
+
+       inline u32 sqlite_to_uint(sqlite3_stmt *s, int iCol)
+       {
+               return (u32) sqlite3_column_int(s, iCol);
+       }
+
+       inline float sqlite_to_float(sqlite3_stmt *s, int iCol)
+       {
+               return (float) sqlite3_column_double(s, iCol);
+       }
+
+       inline const v3f sqlite_to_v3f(sqlite3_stmt *s, int iCol)
+       {
+               return v3f(sqlite_to_float(s, iCol), sqlite_to_float(s, iCol + 1),
+                               sqlite_to_float(s, iCol + 2));
+       }
+
+       // Query verifiers helpers
+       inline void sqlite3_vrfy(int s, const std::string &m = "", int r = SQLITE_OK) const
+       {
+               if (s != r)
+                       throw DatabaseException(m + ": " + sqlite3_errmsg(m_database));
+       }
+
+       inline void sqlite3_vrfy(const int s, const int r, const std::string &m = "") const
+       {
+               sqlite3_vrfy(s, m, r);
+       }
 
-       bool m_initialized;
+       // Create the database structure
+       virtual void createDatabase() = 0;
+       virtual void initStatements() = 0;
 
-       std::string m_savedir;
+       sqlite3 *m_database = nullptr;
+private:
+       // Open the database
+       void openDatabase();
 
-       sqlite3 *m_database;
-       sqlite3_stmt *m_stmt_read;
-       sqlite3_stmt *m_stmt_write;
-       sqlite3_stmt *m_stmt_list;
-       sqlite3_stmt *m_stmt_delete;
-       sqlite3_stmt *m_stmt_begin;
-       sqlite3_stmt *m_stmt_end;
+       bool m_initialized = false;
+
+       std::string m_savedir = "";
+       std::string m_dbname = "";
+
+       sqlite3_stmt *m_stmt_begin = nullptr;
+       sqlite3_stmt *m_stmt_end = nullptr;
 
        s64 m_busy_handler_data[2];
 
        static int busyHandler(void *data, int count);
 };
 
-#endif
+class MapDatabaseSQLite3 : private Database_SQLite3, public MapDatabase
+{
+public:
+       MapDatabaseSQLite3(const std::string &savedir);
+       virtual ~MapDatabaseSQLite3();
 
+       bool saveBlock(const v3s16 &pos, const std::string &data);
+       void loadBlock(const v3s16 &pos, std::string *block);
+       bool deleteBlock(const v3s16 &pos);
+       void listAllLoadableBlocks(std::vector<v3s16> &dst);
+
+       void beginSave() { Database_SQLite3::beginSave(); }
+       void endSave() { Database_SQLite3::endSave(); }
+protected:
+       virtual void createDatabase();
+       virtual void initStatements();
+
+private:
+       void bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index = 1);
+
+       // Map
+       sqlite3_stmt *m_stmt_read = nullptr;
+       sqlite3_stmt *m_stmt_write = nullptr;
+       sqlite3_stmt *m_stmt_list = nullptr;
+       sqlite3_stmt *m_stmt_delete = nullptr;
+};
+
+class PlayerDatabaseSQLite3 : private Database_SQLite3, public PlayerDatabase
+{
+public:
+       PlayerDatabaseSQLite3(const std::string &savedir);
+       virtual ~PlayerDatabaseSQLite3();
+
+       void savePlayer(RemotePlayer *player);
+       bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
+       bool removePlayer(const std::string &name);
+       void listPlayers(std::vector<std::string> &res);
+
+protected:
+       virtual void createDatabase();
+       virtual void initStatements();
+
+private:
+       bool playerDataExists(const std::string &name);
+
+       // Players
+       sqlite3_stmt *m_stmt_player_load = nullptr;
+       sqlite3_stmt *m_stmt_player_add = nullptr;
+       sqlite3_stmt *m_stmt_player_update = nullptr;
+       sqlite3_stmt *m_stmt_player_remove = nullptr;
+       sqlite3_stmt *m_stmt_player_list = nullptr;
+       sqlite3_stmt *m_stmt_player_load_inventory = nullptr;
+       sqlite3_stmt *m_stmt_player_load_inventory_items = nullptr;
+       sqlite3_stmt *m_stmt_player_add_inventory = nullptr;
+       sqlite3_stmt *m_stmt_player_add_inventory_items = nullptr;
+       sqlite3_stmt *m_stmt_player_remove_inventory = nullptr;
+       sqlite3_stmt *m_stmt_player_remove_inventory_items = nullptr;
+       sqlite3_stmt *m_stmt_player_metadata_load = nullptr;
+       sqlite3_stmt *m_stmt_player_metadata_remove = nullptr;
+       sqlite3_stmt *m_stmt_player_metadata_add = nullptr;
+};