#include "sqlite3.h"
}
-class ServerMap;
-
class Database_SQLite3 : public Database
{
public:
- Database_SQLite3(ServerMap *map, std::string savedir);
- virtual void beginSave();
- virtual void endSave();
-
- virtual void saveBlock(MapBlock *block);
- virtual MapBlock* loadBlock(v3s16 blockpos);
- virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
- virtual int Initialized(void);
+ Database_SQLite3(const std::string &savedir);
+
+ virtual void beginSave();
+ virtual void endSave();
+
+ virtual bool saveBlock(const v3s16 &pos, const std::string &data);
+ virtual std::string loadBlock(const v3s16 &pos);
+ virtual bool deleteBlock(const v3s16 &pos);
+ virtual void listAllLoadableBlocks(std::vector<v3s16> &dst);
+ virtual bool initialized() const { return m_initialized; }
~Database_SQLite3();
+
private:
- ServerMap *srvmap;
+ // Open the database
+ void openDatabase();
+ // Create the database structure
+ void createDatabase();
+ // Open and initialize the database if needed
+ void verifyDatabase();
+
+ void bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index=1);
+
+ bool m_initialized;
+
std::string m_savedir;
+
sqlite3 *m_database;
- sqlite3_stmt *m_database_read;
- sqlite3_stmt *m_database_write;
- sqlite3_stmt *m_database_list;
+ sqlite3_stmt *m_stmt_read;
+ sqlite3_stmt *m_stmt_write;
+ sqlite3_stmt *m_stmt_list;
+ sqlite3_stmt *m_stmt_delete;
+ sqlite3_stmt *m_stmt_begin;
+ sqlite3_stmt *m_stmt_end;
- // Create the database structure
- void createDatabase();
- // Verify we can read/write to the database
- void verifyDatabase();
- void createDirs(std::string path);
+ s64 m_busy_handler_data[2];
+
+ static int busyHandler(void *data, int count);
};
#endif
+