]> git.lizzy.rs Git - minetest.git/blobdiff - src/database-leveldb.cpp
Treegen: Improve use of signed vs. unsigned integers
[minetest.git] / src / database-leveldb.cpp
index e0ab4f0902219919c0190f3ec86920a7c8a50137..4a4904c6a0b122f58a5ee217577236b22cf767fb 100644 (file)
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
 #include "config.h"
 
 #if USE_LEVELDB
-/*
-LevelDB databases
-*/
 
+#include "database-leveldb.h"
 
-#include "map.h"
-#include "mapsector.h"
-#include "mapblock.h"
-#include "main.h"
-#include "filesys.h"
-#include "voxel.h"
-#include "porting.h"
-#include "mapgen.h"
-#include "nodemetadata.h"
-#include "settings.h"
 #include "log.h"
-#include "profiler.h"
-#include "nodedef.h"
-#include "gamedef.h"
-#include "util/directiontables.h"
-#include "rollback_interface.h"
+#include "filesys.h"
+#include "exceptions.h"
+#include "util/string.h"
 
-#include "database-leveldb.h"
 #include "leveldb/db.h"
 
-Database_LevelDB::Database_LevelDB(ServerMap *map, std::string savedir)
+
+#define ENSURE_STATUS_OK(s) \
+       if (!(s).ok()) { \
+               throw DatabaseException(std::string("LevelDB error: ") + \
+                               (s).ToString()); \
+       }
+
+
+Database_LevelDB::Database_LevelDB(const std::string &savedir)
 {
        leveldb::Options options;
        options.create_if_missing = true;
-       leveldb::Status status = leveldb::DB::Open(options, savedir + DIR_DELIM + "map.db", &m_database);
-       assert(status.ok());
-       srvmap = map;
+       leveldb::Status status = leveldb::DB::Open(options,
+               savedir + DIR_DELIM + "map.db", &m_database);
+       ENSURE_STATUS_OK(status);
 }
 
-int Database_LevelDB::Initialized(void)
+Database_LevelDB::~Database_LevelDB()
 {
-       return 1;
+       delete m_database;
 }
 
-void Database_LevelDB::beginSave() {}
-void Database_LevelDB::endSave() {}
-
-void Database_LevelDB::saveBlock(MapBlock *block)
+bool Database_LevelDB::saveBlock(const v3s16 &pos, const std::string &data)
 {
-       DSTACK(__FUNCTION_NAME);
-       /*
-               Dummy blocks are not written
-       */
-       if(block->isDummy())
-       {
-               return;
+       leveldb::Status status = m_database->Put(leveldb::WriteOptions(),
+                       i64tos(getBlockAsInteger(pos)), data);
+       if (!status.ok()) {
+               warningstream << "saveBlock: LevelDB error saving block "
+                       << PP(pos) << ": " << status.ToString() << std::endl;
+               return false;
        }
 
-       // Format used for writing
-       u8 version = SER_FMT_VER_HIGHEST_WRITE;
-       // Get destination
-       v3s16 p3d = block->getPos();
-
-       /*
-               [0] u8 serialization version
-               [1] data
-       */
-
-       std::ostringstream o(std::ios_base::binary);
-       o.write((char*)&version, 1);
-       // Write basic data
-       block->serialize(o, version, true);
-       // Write block to database
-       std::string tmp = o.str();
+       return true;
+}
 
-       m_database->Put(leveldb::WriteOptions(), i64tos(getBlockAsInteger(p3d)), tmp);
+void Database_LevelDB::loadBlock(const v3s16 &pos, std::string *block)
+{
+       std::string datastr;
+       leveldb::Status status = m_database->Get(leveldb::ReadOptions(),
+               i64tos(getBlockAsInteger(pos)), &datastr);
 
-       // We just wrote it to the disk so clear modified flag
-       block->resetModified();
+       *block = (status.ok()) ? datastr : "";
 }
 
-MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
+bool Database_LevelDB::deleteBlock(const v3s16 &pos)
 {
-       v2s16 p2d(blockpos.X, blockpos.Z);
+       leveldb::Status status = m_database->Delete(leveldb::WriteOptions(),
+                       i64tos(getBlockAsInteger(pos)));
+       if (!status.ok()) {
+               warningstream << "deleteBlock: LevelDB error deleting block "
+                       << PP(pos) << ": " << status.ToString() << std::endl;
+               return false;
+       }
 
-       std::string datastr;
-       leveldb::Status s = m_database->Get(leveldb::ReadOptions(), i64tos(getBlockAsInteger(blockpos)), &datastr);
-
-        if(s.ok()) {
-                /*
-                        Make sure sector is loaded
-                */
-                MapSector *sector = srvmap->createSector(p2d);
-
-               try {
-                       std::istringstream is(datastr, std::ios_base::binary);
-                       u8 version = SER_FMT_VER_INVALID;
-                       is.read((char*)&version, 1);
-
-                       if(is.fail())
-                               throw SerializationError("ServerMap::loadBlock(): Failed"
-                                                    " to read MapBlock version");
-
-                       MapBlock *block = NULL;
-                       bool created_new = false;
-                       block = sector->getBlockNoCreateNoEx(blockpos.Y);
-                       if(block == NULL)
-                       {
-                               block = sector->createBlankBlockNoInsert(blockpos.Y);
-                               created_new = true;
-                       }
-                       // Read basic data
-                       block->deSerialize(is, version, true);
-                       // If it's a new block, insert it to the map
-                       if(created_new)
-                               sector->insertBlock(block);
-                       /*
-                               Save blocks loaded in old format in new format
-                       */
-
-                       //if(version < SER_FMT_VER_HIGHEST || save_after_load)
-                       // Only save if asked to; no need to update version
-                       //if(save_after_load)
-                        //             saveBlock(block);
-                       // We just loaded it from, so it's up-to-date.
-                       block->resetModified();
-
-               }
-               catch(SerializationError &e)
-               {
-                       errorstream<<"Invalid block data in database"
-                                     <<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
-                                     <<" (SerializationError): "<<e.what()<<std::endl;
-                     // TODO: Block should be marked as invalid in memory so that it is
-                     // not touched but the game can run
-
-                       if(g_settings->getBool("ignore_world_load_errors")){
-                             errorstream<<"Ignoring block load error. Duck and cover! "
-                                             <<"(ignore_world_load_errors)"<<std::endl;
-                       } else {
-                             throw SerializationError("Invalid block data in database");
-                             //assert(0);
-                       }
-               }
-
-                return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
-        }
-       return(NULL);
+       return true;
 }
 
-void Database_LevelDB::listAllLoadableBlocks(core::list<v3s16> &dst)
+void Database_LevelDB::listAllLoadableBlocks(std::vector<v3s16> &dst)
 {
        leveldb::Iterator* it = m_database->NewIterator(leveldb::ReadOptions());
        for (it->SeekToFirst(); it->Valid(); it->Next()) {
                dst.push_back(getIntegerAsBlock(stoi64(it->key().ToString())));
        }
-       assert(it->status().ok());  // Check for any errors found during the scan
+       ENSURE_STATUS_OK(it->status());  // Check for any errors found during the scan
        delete it;
 }
 
-Database_LevelDB::~Database_LevelDB()
-{
-       delete m_database;
-}
-#endif
+#endif // USE_LEVELDB
+