]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/database-leveldb.cpp
Check minetest.hud_change() parameters on conversion (Fix #1714)
[dragonfireclient.git] / src / database-leveldb.cpp
index 0526b0b29318b439da4943bff548181aaaa6a188..1681b0195bab69e91739138108711ce1194ed53c 100644 (file)
@@ -20,10 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "config.h"
 
 #if USE_LEVELDB
-/*
-LevelDB databases
-*/
-
 
 #include "database-leveldb.h"
 #include "leveldb/db.h"
@@ -35,13 +31,19 @@ LevelDB databases
 #include "main.h"
 #include "settings.h"
 #include "log.h"
+#include "filesys.h"
+
+#define ENSURE_STATUS_OK(s) \
+       if (!(s).ok()) { \
+               throw FileNotGoodException(std::string("LevelDB error: ") + (s).ToString()); \
+       }
 
 Database_LevelDB::Database_LevelDB(ServerMap *map, std::string savedir)
 {
        leveldb::Options options;
        options.create_if_missing = true;
        leveldb::Status status = leveldb::DB::Open(options, savedir + DIR_DELIM + "map.db", &m_database);
-       assert(status.ok());
+       ENSURE_STATUS_OK(status);
        srvmap = map;
 }
 
@@ -53,121 +55,29 @@ int Database_LevelDB::Initialized(void)
 void Database_LevelDB::beginSave() {}
 void Database_LevelDB::endSave() {}
 
-void Database_LevelDB::saveBlock(MapBlock *block)
+bool Database_LevelDB::saveBlock(v3s16 blockpos, std::string &data)
 {
-       DSTACK(__FUNCTION_NAME);
-       /*
-               Dummy blocks are not written
-       */
-       if(block->isDummy())
-       {
-               return;
+       leveldb::Status status = m_database->Put(leveldb::WriteOptions(),
+                       i64tos(getBlockAsInteger(blockpos)), data);
+       if (!status.ok()) {
+               errorstream << "WARNING: saveBlock: LevelDB error saving block "
+                       << PP(blockpos) << ": " << status.ToString() << std::endl;
+               return false;
        }
 
-       // Format used for writing
-       u8 version = SER_FMT_VER_HIGHEST_WRITE;
-       // Get destination
-       v3s16 p3d = block->getPos();
-
-       /*
-               [0] u8 serialization version
-               [1] data
-       */
-
-       std::ostringstream o(std::ios_base::binary);
-       o.write((char*)&version, 1);
-       // Write basic data
-       block->serialize(o, version, true);
-       // Write block to database
-       std::string tmp = o.str();
-
-       m_database->Put(leveldb::WriteOptions(), i64tos(getBlockAsInteger(p3d)), tmp);
-
-       // We just wrote it to the disk so clear modified flag
-       block->resetModified();
+       return true;
 }
 
-MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
+std::string Database_LevelDB::loadBlock(v3s16 blockpos)
 {
-       v2s16 p2d(blockpos.X, blockpos.Z);
-
        std::string datastr;
-       leveldb::Status s = m_database->Get(leveldb::ReadOptions(),
+       leveldb::Status status = m_database->Get(leveldb::ReadOptions(),
                i64tos(getBlockAsInteger(blockpos)), &datastr);
-       if (datastr.length() == 0 && s.ok()) {
-               errorstream << "Blank block data in database (datastr.length() == 0) ("
-                       << blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")" << std::endl;
-
-               if (g_settings->getBool("ignore_world_load_errors")) {
-                       errorstream << "Ignoring block load error. Duck and cover! "
-                               << "(ignore_world_load_errors)" << std::endl;
-               } else {
-                       throw SerializationError("Blank block data in database");
-               }
-               return NULL;
-       }
 
-       if (s.ok()) {
-               /*
-                       Make sure sector is loaded
-               */
-               MapSector *sector = srvmap->createSector(p2d);
-
-               try {
-                       std::istringstream is(datastr, std::ios_base::binary);
-                       u8 version = SER_FMT_VER_INVALID;
-                       is.read((char *)&version, 1);
-
-                       if (is.fail())
-                               throw SerializationError("ServerMap::loadBlock(): Failed"
-                                       " to read MapBlock version");
-
-                       MapBlock *block = NULL;
-                       bool created_new = false;
-                       block = sector->getBlockNoCreateNoEx(blockpos.Y);
-                       if (block == NULL)
-                       {
-                               block = sector->createBlankBlockNoInsert(blockpos.Y);
-                               created_new = true;
-                       }
-
-                       // Read basic data
-                       block->deSerialize(is, version, true);
-
-                       // If it's a new block, insert it to the map
-                       if (created_new)
-                               sector->insertBlock(block);
-
-                       /*
-                               Save blocks loaded in old format in new format
-                       */
-                       //if(version < SER_FMT_VER_HIGHEST || save_after_load)
-                       // Only save if asked to; no need to update version
-                       //if(save_after_load)
-                       //      saveBlock(block);
-                       // We just loaded it from, so it's up-to-date.
-                       block->resetModified();
-               }
-               catch (SerializationError &e)
-               {
-                       errorstream << "Invalid block data in database"
-                               << " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z
-                               << ") (SerializationError): " << e.what() << std::endl;
-                       // TODO: Block should be marked as invalid in memory so that it is
-                       // not touched but the game can run
-
-                       if (g_settings->getBool("ignore_world_load_errors")) {
-                               errorstream << "Ignoring block load error. Duck and cover! "
-                                       << "(ignore_world_load_errors)" << std::endl;
-                       } else {
-                               throw SerializationError("Invalid block data in database");
-                               //assert(0);
-                       }
-               }
-
-               return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
-       }
-       return NULL;
+       if(status.ok())
+               return datastr;
+       else
+               return "";
 }
 
 void Database_LevelDB::listAllLoadableBlocks(std::list<v3s16> &dst)
@@ -176,7 +86,7 @@ void Database_LevelDB::listAllLoadableBlocks(std::list<v3s16> &dst)
        for (it->SeekToFirst(); it->Valid(); it->Next()) {
                dst.push_back(getIntegerAsBlock(stoi64(it->key().ToString())));
        }
-       assert(it->status().ok());  // Check for any errors found during the scan
+       ENSURE_STATUS_OK(it->status());  // Check for any errors found during the scan
        delete it;
 }