#include "database.h"
#include "irrlichttypes.h"
-class Database_Dummy : public Database
+class Database_Dummy : public MapDatabase, public PlayerDatabase
{
public:
- virtual bool saveBlock(const v3s16 &pos, const std::string &data);
- virtual std::string loadBlock(const v3s16 &pos);
- virtual bool deleteBlock(const v3s16 &pos);
- virtual void listAllLoadableBlocks(std::vector<v3s16> &dst);
-
+ bool saveBlock(const v3s16 &pos, const std::string &data);
+ void loadBlock(const v3s16 &pos, std::string *block);
+ bool deleteBlock(const v3s16 &pos);
+ void listAllLoadableBlocks(std::vector<v3s16> &dst);
+
+ void savePlayer(RemotePlayer *player) {}
+ bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) { return true; }
+ bool removePlayer(const std::string &name) { return true; }
+ void listPlayers(std::vector<std::string> &) {}
+
+ void beginSave() {}
+ void endSave() {}
private:
std::map<s64, std::string> m_database;
};
#endif
-