#include "database.h"
#include "irrlichttypes.h"
-class ServerMap;
-
class Database_Dummy : public Database
{
public:
- Database_Dummy(ServerMap *map);
- virtual void beginSave();
- virtual void endSave();
- virtual bool saveBlock(MapBlock *block);
- virtual MapBlock *loadBlock(v3s16 blockpos);
- virtual void listAllLoadableBlocks(std::list<v3s16> &dst);
- virtual int Initialized(void);
- ~Database_Dummy();
+ bool saveBlock(const v3s16 &pos, const std::string &data);
+ void loadBlock(const v3s16 &pos, std::string *block);
+ bool deleteBlock(const v3s16 &pos);
+ void listAllLoadableBlocks(std::vector<v3s16> &dst);
+
private:
- ServerMap *srvmap;
- std::map<u64, std::string> m_database;
+ std::map<s64, std::string> m_database;
};
+
#endif
+