virtual void beginSave() = 0;
virtual void endSave() = 0;
virtual bool initialized() const { return true; }
+ virtual void pingDatabase() {}
};
class MapDatabase : public Database
public:
virtual ~PlayerDatabase() = default;
+ virtual void pingDatabase() {}
+
virtual void savePlayer(RemotePlayer *player) = 0;
virtual bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) = 0;
virtual bool removePlayer(const std::string &name) = 0;
virtual bool deleteAuth(const std::string &name) = 0;
virtual void listNames(std::vector<std::string> &res) = 0;
virtual void reload() = 0;
+ virtual void pingDatabase() {}
};