void beginSave();
void endSave();
+ // Open and initialize the database if needed
+ virtual void pingDatabase();
+
bool initialized() const { return m_initialized; }
protected:
Database_SQLite3(const std::string &savedir, const std::string &dbname);
- // Open and initialize the database if needed
- void verifyDatabase();
-
// Convertors
inline void str_to_sqlite(sqlite3_stmt *s, int iCol, const std::string &str) const
{
MapDatabaseSQLite3(const std::string &savedir);
virtual ~MapDatabaseSQLite3();
+ virtual void pingDatabase() { Database_SQLite3::pingDatabase(); }
+
bool saveBlock(const v3s16 &pos, const std::string &data);
void loadBlock(const v3s16 &pos, std::string *block);
bool deleteBlock(const v3s16 &pos);
PlayerDatabaseSQLite3(const std::string &savedir);
virtual ~PlayerDatabaseSQLite3();
+ virtual void pingDatabase() { Database_SQLite3::pingDatabase(); }
+
void savePlayer(RemotePlayer *player);
bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
bool removePlayer(const std::string &name);
AuthDatabaseSQLite3(const std::string &savedir);
virtual ~AuthDatabaseSQLite3();
+ virtual void pingDatabase() { Database_SQLite3::pingDatabase(); }
+
virtual bool getAuth(const std::string &name, AuthEntry &res);
virtual bool saveAuth(const AuthEntry &authEntry);
virtual bool createAuth(AuthEntry &authEntry);