#include "database.h"
#include "irrlichttypes.h"
-class Database_Dummy : public MapDatabase, public PlayerDatabase
+class Database_Dummy : public MapDatabase, public PlayerDatabase, public ModMetadataDatabase
{
public:
bool saveBlock(const v3s16 &pos, const std::string &data);
bool removePlayer(const std::string &name);
void listPlayers(std::vector<std::string> &res);
+ bool getModEntries(const std::string &modname, StringMap *storage);
+ bool setModEntry(const std::string &modname,
+ const std::string &key, const std::string &value);
+ bool removeModEntry(const std::string &modname, const std::string &key);
+ void listMods(std::vector<std::string> *res);
+
void beginSave() {}
void endSave() {}
private:
std::map<s64, std::string> m_database;
std::set<std::string> m_player_database;
+ std::unordered_map<std::string, StringMap> m_mod_meta_database;
};