51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef CRAFTDEF_HEADER
-#define CRAFTDEF_HEADER
+#pragma once
#include <string>
#include <iostream>
CRAFT_METHOD_FUEL,
};
+/*
+ The type a hash can be. The earlier a type is mentioned in this enum,
+ the earlier it is tried at crafting, and the less likely is a collision.
+ Changing order causes changes in behaviour, so know what you do.
+ */
+enum CraftHashType
+{
+ // Hashes the normalized names of the recipe's elements.
+ // Only recipes without group usage can be found here,
+ // because groups can't be guessed efficiently.
+ CRAFT_HASH_TYPE_ITEM_NAMES,
+
+ // Counts the non-empty slots.
+ CRAFT_HASH_TYPE_COUNT,
+
+ // This layer both spares an extra variable, and helps to retain (albeit rarely used) functionality. Maps to 0.
+ // Before hashes are "initialized", all hashes reside here, after initialisation, none are.
+ CRAFT_HASH_TYPE_UNHASHED
+
+};
+const int craft_hash_type_max = (int) CRAFT_HASH_TYPE_UNHASHED;
+
/*
Input: The contents of the crafting slots, arranged in matrix form
*/
struct CraftInput
{
- CraftMethod method;
- unsigned int width;
+ CraftMethod method = CRAFT_METHOD_NORMAL;
+ unsigned int width = 0;
std::vector<ItemStack> items;
- CraftInput():
- method(CRAFT_METHOD_NORMAL), width(0), items()
- {}
+ CraftInput() = default;
+
CraftInput(CraftMethod method_, unsigned int width_,
const std::vector<ItemStack> &items_):
method(method_), width(width_), items(items_)
{}
+
+ // Returns true if all items are empty.
+ bool empty() const;
+
std::string dump() const;
};
struct CraftOutput
{
// Used for normal crafting and cooking, itemstring
- std::string item;
+ std::string item = "";
// Used for cooking (cook time) and fuel (burn time), seconds
- float time;
+ float time = 0.0f;
- CraftOutput():
- item(""), time(0)
- {}
- CraftOutput(std::string item_, float time_):
+ CraftOutput() = default;
+
+ CraftOutput(const std::string &item_, float time_):
item(item_), time(time_)
{}
std::string dump() const;
Example: If ("bucket:bucket_water", "bucket:bucket_empty") is a
replacement pair, the crafting input slot that contained a water
bucket will contain an empty bucket after crafting.
-
- Note: replacements only work correctly when stack_max of the item
- to be replaced is 1. It is up to the mod writer to ensure this.
*/
struct CraftReplacements
{
// List of replacements
std::vector<std::pair<std::string, std::string> > pairs;
- CraftReplacements():
- pairs()
- {}
- CraftReplacements(std::vector<std::pair<std::string, std::string> > pairs_):
+ CraftReplacements() = default;
+ CraftReplacements(const std::vector<std::pair<std::string, std::string> > &pairs_):
pairs(pairs_)
{}
std::string dump() const;
- void serialize(std::ostream &os) const;
- void deSerialize(std::istream &is);
};
/*
class CraftDefinition
{
public:
- CraftDefinition(){}
- virtual ~CraftDefinition(){}
-
- void serialize(std::ostream &os) const;
- static CraftDefinition* deSerialize(std::istream &is);
+ /*
+ Craft recipe priorities, from low to high
+
+ Recipes are searched from latest to first.
+ If a recipe with higher priority than a previous found one is
+ encountered, it is selected instead.
+ */
+ enum RecipePriority
+ {
+ PRIORITY_NO_RECIPE,
+ PRIORITY_TOOLREPAIR,
+ PRIORITY_SHAPELESS_AND_GROUPS,
+ PRIORITY_SHAPELESS,
+ PRIORITY_SHAPED_AND_GROUPS,
+ PRIORITY_SHAPED,
+ };
+
+ CraftDefinition() = default;
+ virtual ~CraftDefinition() = default;
// Returns type of crafting definition
virtual std::string getName() const=0;
// Checks whether the recipe is applicable
virtual bool check(const CraftInput &input, IGameDef *gamedef) const=0;
+ RecipePriority getPriority() const
+ {
+ return priority;
+ }
// Returns the output structure, meaning depends on crafting method
// The implementation can assume that check(input) returns true
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const=0;
// the inverse of the above
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const=0;
// Decreases count of every input item
- virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const=0;
+ virtual void decrementInput(CraftInput &input,
+ std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const=0;
+
+ CraftHashType getHashType() const
+ {
+ return hash_type;
+ }
+ virtual u64 getHash(CraftHashType type) const = 0;
+
+ // to be called after all mods are loaded, so that we catch all aliases
+ virtual void initHash(IGameDef *gamedef) = 0;
virtual std::string dump() const=0;
protected:
- virtual void serializeBody(std::ostream &os) const=0;
- virtual void deSerializeBody(std::istream &is, int version)=0;
+ CraftHashType hash_type;
+ RecipePriority priority;
};
/*
class CraftDefinitionShaped: public CraftDefinition
{
public:
- CraftDefinitionShaped():
- output(""), width(1), recipe(), replacements()
- {}
+ CraftDefinitionShaped() = delete;
CraftDefinitionShaped(
- const std::string &output_,
- unsigned int width_,
- const std::vector<std::string> &recipe_,
- const CraftReplacements &replacements_):
- output(output_), width(width_), recipe(recipe_), replacements(replacements_)
- {}
- virtual ~CraftDefinitionShaped(){}
+ const std::string &output_,
+ unsigned int width_,
+ const std::vector<std::string> &recipe_,
+ const CraftReplacements &replacements_);
+
+ virtual ~CraftDefinitionShaped() = default;
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
- virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
+ virtual void decrementInput(CraftInput &input,
+ std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
- virtual std::string dump() const;
+ virtual u64 getHash(CraftHashType type) const;
-protected:
- virtual void serializeBody(std::ostream &os) const;
- virtual void deSerializeBody(std::istream &is, int version);
+ virtual void initHash(IGameDef *gamedef);
+
+ virtual std::string dump() const;
private:
// Output itemstring
- std::string output;
+ std::string output = "";
// Width of recipe
- unsigned int width;
+ unsigned int width = 1;
// Recipe matrix (itemstrings)
std::vector<std::string> recipe;
+ // Recipe matrix (item names)
+ std::vector<std::string> recipe_names;
+ // bool indicating if initHash has been called already
+ bool hash_inited = false;
// Replacement items for decrementInput()
CraftReplacements replacements;
};
class CraftDefinitionShapeless: public CraftDefinition
{
public:
- CraftDefinitionShapeless():
- output(""), recipe(), replacements()
- {}
+ CraftDefinitionShapeless() = delete;
CraftDefinitionShapeless(
- const std::string &output_,
- const std::vector<std::string> &recipe_,
- const CraftReplacements &replacements_):
- output(output_), recipe(recipe_), replacements(replacements_)
- {}
- virtual ~CraftDefinitionShapeless(){}
+ const std::string &output_,
+ const std::vector<std::string> &recipe_,
+ const CraftReplacements &replacements_);
+
+ virtual ~CraftDefinitionShapeless() = default;
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
- virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
+ virtual void decrementInput(CraftInput &input,
+ std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
- virtual std::string dump() const;
+ virtual u64 getHash(CraftHashType type) const;
-protected:
- virtual void serializeBody(std::ostream &os) const;
- virtual void deSerializeBody(std::istream &is, int version);
+ virtual void initHash(IGameDef *gamedef);
+
+ virtual std::string dump() const;
private:
// Output itemstring
std::string output;
// Recipe list (itemstrings)
std::vector<std::string> recipe;
+ // Recipe list (item names)
+ std::vector<std::string> recipe_names;
+ // bool indicating if initHash has been called already
+ bool hash_inited = false;
// Replacement items for decrementInput()
CraftReplacements replacements;
};
class CraftDefinitionToolRepair: public CraftDefinition
{
public:
- CraftDefinitionToolRepair():
- additional_wear(0)
- {}
- CraftDefinitionToolRepair(float additional_wear_):
- additional_wear(additional_wear_)
- {}
- virtual ~CraftDefinitionToolRepair(){}
+ CraftDefinitionToolRepair() = delete;
+ CraftDefinitionToolRepair(float additional_wear_);
+
+ virtual ~CraftDefinitionToolRepair() = default;
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
- virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
+ virtual void decrementInput(CraftInput &input,
+ std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
- virtual std::string dump() const;
+ virtual u64 getHash(CraftHashType type) const { return 2; }
-protected:
- virtual void serializeBody(std::ostream &os) const;
- virtual void deSerializeBody(std::istream &is, int version);
+ virtual void initHash(IGameDef *gamedef)
+ {
+ hash_type = CRAFT_HASH_TYPE_COUNT;
+ }
+
+ virtual std::string dump() const;
private:
// This is a constant that is added to the wear of the result.
// 1 = new tool is completely broken
// 0 = simply add remaining uses of both input tools
// -1 = new tool is completely pristine
- float additional_wear;
+ float additional_wear = 0.0f;
};
/*
class CraftDefinitionCooking: public CraftDefinition
{
public:
- CraftDefinitionCooking():
- output(""), recipe(""), cooktime()
- {}
+ CraftDefinitionCooking() = delete;
CraftDefinitionCooking(
- const std::string &output_,
- const std::string &recipe_,
- float cooktime_,
- const CraftReplacements &replacements_):
- output(output_), recipe(recipe_), cooktime(cooktime_), replacements(replacements_)
- {}
- virtual ~CraftDefinitionCooking(){}
+ const std::string &output_,
+ const std::string &recipe_,
+ float cooktime_,
+ const CraftReplacements &replacements_);
+
+ virtual ~CraftDefinitionCooking() = default;
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
- virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
+ virtual void decrementInput(CraftInput &input,
+ std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
- virtual std::string dump() const;
+ virtual u64 getHash(CraftHashType type) const;
-protected:
- virtual void serializeBody(std::ostream &os) const;
- virtual void deSerializeBody(std::istream &is, int version);
+ virtual void initHash(IGameDef *gamedef);
+
+ virtual std::string dump() const;
private:
// Output itemstring
std::string output;
// Recipe itemstring
std::string recipe;
+ // Recipe item name
+ std::string recipe_name;
+ // bool indicating if initHash has been called already
+ bool hash_inited = false;
// Time in seconds
float cooktime;
// Replacement items for decrementInput()
class CraftDefinitionFuel: public CraftDefinition
{
public:
- CraftDefinitionFuel():
- recipe(""), burntime()
- {}
- CraftDefinitionFuel(std::string recipe_,
- float burntime_,
- const CraftReplacements &replacements_):
- recipe(recipe_), burntime(burntime_), replacements(replacements_)
- {}
- virtual ~CraftDefinitionFuel(){}
+ CraftDefinitionFuel() = delete;
+ CraftDefinitionFuel(
+ const std::string &recipe_,
+ float burntime_,
+ const CraftReplacements &replacements_);
+
+ virtual ~CraftDefinitionFuel() = default;
virtual std::string getName() const;
virtual bool check(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftOutput getOutput(const CraftInput &input, IGameDef *gamedef) const;
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
- virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
+ virtual void decrementInput(CraftInput &input,
+ std::vector<ItemStack> &output_replacements, IGameDef *gamedef) const;
- virtual std::string dump() const;
+ virtual u64 getHash(CraftHashType type) const;
-protected:
- virtual void serializeBody(std::ostream &os) const;
- virtual void deSerializeBody(std::istream &is, int version);
+ virtual void initHash(IGameDef *gamedef);
+
+ virtual std::string dump() const;
private:
// Recipe itemstring
std::string recipe;
+ // Recipe item name
+ std::string recipe_name;
+ // bool indicating if initHash has been called already
+ bool hash_inited = false;
// Time in seconds
float burntime;
// Replacement items for decrementInput()
class ICraftDefManager
{
public:
- ICraftDefManager(){}
- virtual ~ICraftDefManager(){}
-
- // The main crafting function
+ ICraftDefManager() = default;
+ virtual ~ICraftDefManager() = default;
+
+ /**
+ * The main crafting function.
+ *
+ * @param input The input grid.
+ * @param output CraftOutput where the result is placed.
+ * @param output_replacements A vector of ItemStacks where replacements are
+ * placed if they cannot be placed in the input. Replacements can be placed
+ * in the input if the stack of the replaced item has a count of 1.
+ * @param decrementInput If true, consume or replace input items.
+ * @param gamedef
+ * @return true if a result was found, otherwise false.
+ */
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
+ std::vector<ItemStack> &output_replacements,
bool decrementInput, IGameDef *gamedef) const=0;
- virtual bool getCraftRecipe(CraftInput &input, CraftOutput &output,
- IGameDef *gamedef) const=0;
-
+
+ virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
+ IGameDef *gamedef, unsigned limit=0) const=0;
+
// Print crafting recipes for debugging
virtual std::string dump() const=0;
-
- virtual void serialize(std::ostream &os) const=0;
};
class IWritableCraftDefManager : public ICraftDefManager
{
public:
- IWritableCraftDefManager(){}
- virtual ~IWritableCraftDefManager(){}
+ IWritableCraftDefManager() = default;
+ virtual ~IWritableCraftDefManager() = default;
// The main crafting function
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
+ std::vector<ItemStack> &output_replacements,
bool decrementInput, IGameDef *gamedef) const=0;
- virtual bool getCraftRecipe(CraftInput &input, CraftOutput &output,
- IGameDef *gamedef) const=0;
+ virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
+ IGameDef *gamedef, unsigned limit=0) const=0;
+
+ virtual bool clearCraftsByOutput(const CraftOutput &output, IGameDef *gamedef) = 0;
+ virtual bool clearCraftsByInput(const CraftInput &input, IGameDef *gamedef) = 0;
// Print crafting recipes for debugging
virtual std::string dump() const=0;
// Add a crafting definition.
// After calling this, the pointer belongs to the manager.
- virtual void registerCraft(CraftDefinition *def)=0;
+ virtual void registerCraft(CraftDefinition *def, IGameDef *gamedef) = 0;
+
// Delete all crafting definitions
virtual void clear()=0;
- virtual void serialize(std::ostream &os) const=0;
- virtual void deSerialize(std::istream &is)=0;
+ // To be called after all mods are loaded, so that we catch all aliases
+ virtual void initHashes(IGameDef *gamedef) = 0;
};
IWritableCraftDefManager* createCraftDefManager();
-
-#endif
-