]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/craftdef.cpp
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
[dragonfireclient.git] / src / craftdef.cpp
index 57a1851af044775d7441970c95a92ffb97d1b2b6..c79408f9986b177aa0933f7aa777e6ef38aea78f 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -23,10 +23,40 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "log.h"
 #include <sstream>
 #include <set>
-#include "utility.h"
+#include <algorithm>
 #include "gamedef.h"
 #include "inventory.h"
+#include "util/serialize.h"
+#include "strfnd.h"
 
+// Check if input matches recipe
+// Takes recipe groups into account
+static bool inputItemMatchesRecipe(const std::string &inp_name,
+               const std::string &rec_name, IItemDefManager *idef)
+{
+       // Exact name
+       if(inp_name == rec_name)
+               return true;
+
+       // Group
+       if(rec_name.substr(0,6) == "group:" && idef->isKnown(inp_name)){
+               const struct ItemDefinition &def = idef->get(inp_name);
+               Strfnd f(rec_name.substr(6));
+               bool all_groups_match = true;
+               do{
+                       std::string check_group = f.next(",");
+                       if(itemgroup_get(def.groups, check_group) == 0){
+                               all_groups_match = false;
+                               break;
+                       }
+               }while(!f.atend());
+               if(all_groups_match)
+                       return true;
+       }
+
+       // Didn't match
+       return false;
+}
 
 // Deserialize an itemstring then return the name of the item
 static std::string craftGetItemName(const std::string &itemstring, IGameDef *gamedef)
@@ -64,6 +94,20 @@ static std::vector<std::string> craftGetItemNames(
        return result;
 }
 
+// convert a list of item names, to ItemStacks.
+static std::vector<ItemStack> craftGetItems(
+               const std::vector<std::string> &items, IGameDef *gamedef)
+{
+       std::vector<ItemStack> result;
+       for(std::vector<std::string>::const_iterator
+                       i = items.begin();
+                       i != items.end(); i++)
+       {
+               result.push_back(ItemStack(std::string(*i),(u16)1,(u16)0,"",gamedef->getItemDefManager()));
+       }
+       return result;
+}
+
 // Compute bounding rectangle given a matrix of items
 // Returns false if every item is ""
 static bool craftGetBounds(const std::vector<std::string> &items, unsigned int width,
@@ -106,6 +150,8 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
        return success;
 }
 
+#if 0
+// This became useless when group support was added to shapeless recipes
 // Convert a list of item names to a multiset
 static std::multiset<std::string> craftMakeMultiset(const std::vector<std::string> &names)
 {
@@ -119,6 +165,7 @@ static std::multiset<std::string> craftMakeMultiset(const std::vector<std::strin
        }
        return set;
 }
+#endif
 
 // Removes 1 from each item stack
 static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
@@ -403,9 +450,9 @@ bool CraftDefinitionShaped::check(const CraftInput &input, IGameDef *gamedef) co
                unsigned int rec_x = rec_min_x + x;
                unsigned int rec_y = rec_min_y + y;
 
-               if(
-                       inp_names[inp_y * inp_width + inp_x] !=
-                       rec_names[rec_y * rec_width + rec_x]
+               if(!inputItemMatchesRecipe(
+                               inp_names[inp_y * inp_width + inp_x],
+                               rec_names[rec_y * rec_width + rec_x], gamedef->idef())
                ){
                        return false;
                }
@@ -419,6 +466,11 @@ CraftOutput CraftDefinitionShaped::getOutput(const CraftInput &input, IGameDef *
        return CraftOutput(output, 0);
 }
 
+CraftInput CraftDefinitionShaped::getInput(const CraftOutput &output, IGameDef *gamedef) const
+{
+       return CraftInput(CRAFT_METHOD_NORMAL,width,craftGetItems(recipe,gamedef));
+}
+
 void CraftDefinitionShaped::decrementInput(CraftInput &input, IGameDef *gamedef) const
 {
        craftDecrementOrReplaceInput(input, replacements, gamedef);
@@ -469,17 +521,48 @@ bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef)
 {
        if(input.method != CRAFT_METHOD_NORMAL)
                return false;
+       
+       // Filter empty items out of input
+       std::vector<std::string> input_filtered;
+       for(std::vector<ItemStack>::const_iterator
+                       i = input.items.begin();
+                       i != input.items.end(); i++)
+       {
+               if(i->name != "")
+                       input_filtered.push_back(i->name);
+       }
 
-       // Get input item multiset
-       std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
-       std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
+       // If there is a wrong number of items in input, no match
+       if(input_filtered.size() != recipe.size()){
+               /*dstream<<"Number of input items ("<<input_filtered.size()
+                               <<") does not match recipe size ("<<recipe.size()<<") "
+                               <<"of recipe with output="<<output<<std::endl;*/
+               return false;
+       }
 
-       // Get recipe item multiset
-       std::vector<std::string> rec_names = craftGetItemNames(recipe, gamedef);
-       std::multiset<std::string> rec_names_multiset = craftMakeMultiset(rec_names);
+       // Try with all permutations of the recipe
+       std::vector<std::string> recipe_copy = recipe;
+       // Start from the lexicographically first permutation (=sorted)
+       std::sort(recipe_copy.begin(), recipe_copy.end());
+       //while(std::prev_permutation(recipe_copy.begin(), recipe_copy.end())){}
+       do{
+               // If all items match, the recipe matches
+               bool all_match = true;
+               //dstream<<"Testing recipe (output="<<output<<"):";
+               for(size_t i=0; i<recipe.size(); i++){
+                       //dstream<<" ("<<input_filtered[i]<<" == "<<recipe_copy[i]<<")";
+                       if(!inputItemMatchesRecipe(input_filtered[i], recipe_copy[i],
+                                       gamedef->idef())){
+                               all_match = false;
+                               break;
+                       }
+               }
+               //dstream<<" -> match="<<all_match<<std::endl;
+               if(all_match)
+                       return true;
+       }while(std::next_permutation(recipe_copy.begin(), recipe_copy.end()));
 
-       // Recipe is matched when the multisets coincide
-       return inp_names_multiset == rec_names_multiset;
+       return false;
 }
 
 CraftOutput CraftDefinitionShapeless::getOutput(const CraftInput &input, IGameDef *gamedef) const
@@ -487,6 +570,11 @@ CraftOutput CraftDefinitionShapeless::getOutput(const CraftInput &input, IGameDe
        return CraftOutput(output, 0);
 }
 
+CraftInput CraftDefinitionShapeless::getInput(const CraftOutput &output, IGameDef *gamedef) const
+{
+       return CraftInput(CRAFT_METHOD_NORMAL,0,craftGetItems(recipe,gamedef));
+}
+
 void CraftDefinitionShapeless::decrementInput(CraftInput &input, IGameDef *gamedef) const
 {
        craftDecrementOrReplaceInput(input, replacements, gamedef);
@@ -605,6 +693,13 @@ CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameD
        return CraftOutput(repaired.getItemString(), 0);
 }
 
+CraftInput CraftDefinitionToolRepair::getInput(const CraftOutput &output, IGameDef *gamedef) const
+{
+       std::vector<ItemStack> stack;
+       stack.push_back(ItemStack());
+       return CraftInput(CRAFT_METHOD_COOKING,additional_wear,stack);
+}
+
 void CraftDefinitionToolRepair::decrementInput(CraftInput &input, IGameDef *gamedef) const
 {
        craftDecrementInput(input, gamedef);
@@ -643,16 +738,26 @@ bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) c
        if(input.method != CRAFT_METHOD_COOKING)
                return false;
 
-       // Get input item multiset
-       std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
-       std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
-
-       // Get recipe item multiset
-       std::multiset<std::string> rec_names_multiset;
-       rec_names_multiset.insert(craftGetItemName(recipe, gamedef));
+       // Filter empty items out of input
+       std::vector<std::string> input_filtered;
+       for(std::vector<ItemStack>::const_iterator
+                       i = input.items.begin();
+                       i != input.items.end(); i++)
+       {
+               if(i->name != "")
+                       input_filtered.push_back(i->name);
+       }
 
-       // Recipe is matched when the multisets coincide
-       return inp_names_multiset == rec_names_multiset;
+       // If there is a wrong number of items in input, no match
+       if(input_filtered.size() != 1){
+               /*dstream<<"Number of input items ("<<input_filtered.size()
+                               <<") does not match recipe size (1) "
+                               <<"of cooking recipe with output="<<output<<std::endl;*/
+               return false;
+       }
+       
+       // Check the single input item
+       return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
 }
 
 CraftOutput CraftDefinitionCooking::getOutput(const CraftInput &input, IGameDef *gamedef) const
@@ -660,6 +765,13 @@ CraftOutput CraftDefinitionCooking::getOutput(const CraftInput &input, IGameDef
        return CraftOutput(output, cooktime);
 }
 
+CraftInput CraftDefinitionCooking::getInput(const CraftOutput &output, IGameDef *gamedef) const
+{
+       std::vector<std::string> rec;
+       rec.push_back(recipe);
+       return CraftInput(CRAFT_METHOD_COOKING,cooktime,craftGetItems(rec,gamedef));
+}
+
 void CraftDefinitionCooking::decrementInput(CraftInput &input, IGameDef *gamedef) const
 {
        craftDecrementOrReplaceInput(input, replacements, gamedef);
@@ -707,16 +819,26 @@ bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) cons
        if(input.method != CRAFT_METHOD_FUEL)
                return false;
 
-       // Get input item multiset
-       std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
-       std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
-
-       // Get recipe item multiset
-       std::multiset<std::string> rec_names_multiset;
-       rec_names_multiset.insert(craftGetItemName(recipe, gamedef));
+       // Filter empty items out of input
+       std::vector<std::string> input_filtered;
+       for(std::vector<ItemStack>::const_iterator
+                       i = input.items.begin();
+                       i != input.items.end(); i++)
+       {
+               if(i->name != "")
+                       input_filtered.push_back(i->name);
+       }
 
-       // Recipe is matched when the multisets coincide
-       return inp_names_multiset == rec_names_multiset;
+       // If there is a wrong number of items in input, no match
+       if(input_filtered.size() != 1){
+               /*dstream<<"Number of input items ("<<input_filtered.size()
+                               <<") does not match recipe size (1) "
+                               <<"of fuel recipe with burntime="<<burntime<<std::endl;*/
+               return false;
+       }
+       
+       // Check the single input item
+       return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
 }
 
 CraftOutput CraftDefinitionFuel::getOutput(const CraftInput &input, IGameDef *gamedef) const
@@ -724,6 +846,13 @@ CraftOutput CraftDefinitionFuel::getOutput(const CraftInput &input, IGameDef *ga
        return CraftOutput("", burntime);
 }
 
+CraftInput CraftDefinitionFuel::getInput(const CraftOutput &output, IGameDef *gamedef) const
+{
+       std::vector<std::string> rec;
+       rec.push_back(recipe);
+       return CraftInput(CRAFT_METHOD_COOKING,(int)burntime,craftGetItems(rec,gamedef));
+}
+
 void CraftDefinitionFuel::decrementInput(CraftInput &input, IGameDef *gamedef) const
 {
        craftDecrementOrReplaceInput(input, replacements, gamedef);
@@ -817,6 +946,84 @@ class CCraftDefManager: public IWritableCraftDefManager
                }
                return false;
        }
+       virtual bool getCraftRecipe(CraftInput &input, CraftOutput &output,
+                       IGameDef *gamedef) const
+       {
+               CraftOutput tmpout;
+               tmpout.item = "";
+               tmpout.time = 0;
+
+               // If output item is empty, abort.
+               if(output.item.empty())
+                       return false;
+
+               // Walk crafting definitions from back to front, so that later
+               // definitions can override earlier ones.
+               for(std::vector<CraftDefinition*>::const_reverse_iterator
+                               i = m_craft_definitions.rbegin();
+                               i != m_craft_definitions.rend(); i++)
+               {
+                       CraftDefinition *def = *i;
+
+                       /*infostream<<"Checking "<<input.dump()<<std::endl
+                                       <<" against "<<def->dump()<<std::endl;*/
+
+                       try {
+                               tmpout = def->getOutput(input, gamedef);
+                               if(tmpout.item.substr(0,output.item.length()) == output.item)
+                               {
+                                       // Get output, then decrement input (if requested)
+                                       input = def->getInput(output, gamedef);
+                                       return true;
+                               }
+                       }
+                       catch(SerializationError &e)
+                       {
+                               errorstream<<"getCraftResult: ERROR: "
+                                               <<"Serialization error in recipe "
+                                               <<def->dump()<<std::endl;
+                               // then go on with the next craft definition
+                       }
+               }
+               return false;
+       }
+       virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output,
+                       IGameDef *gamedef) const
+       {
+               std::vector<CraftDefinition*> recipes_list;
+               CraftInput input;
+               CraftOutput tmpout;
+               tmpout.item = "";
+               tmpout.time = 0;
+
+               for(std::vector<CraftDefinition*>::const_reverse_iterator
+                               i = m_craft_definitions.rbegin();
+                               i != m_craft_definitions.rend(); i++)
+               {
+                       CraftDefinition *def = *i;
+
+                       /*infostream<<"Checking "<<input.dump()<<std::endl
+                                       <<" against "<<def->dump()<<std::endl;*/
+
+                       try {
+                               tmpout = def->getOutput(input, gamedef);
+                               if(tmpout.item.substr(0,output.item.length()) == output.item)
+                               {
+                                       // Get output, then decrement input (if requested)
+                                       input = def->getInput(output, gamedef);
+                                       recipes_list.push_back(*i);
+                               }
+                       }
+                       catch(SerializationError &e)
+                       {
+                               errorstream<<"getCraftResult: ERROR: "
+                                               <<"Serialization error in recipe "
+                                               <<def->dump()<<std::endl;
+                               // then go on with the next craft definition
+                       }
+               }
+               return recipes_list;
+       }
        virtual std::string dump() const
        {
                std::ostringstream os(std::ios::binary);