#include "util/serialize.h"
#include "util/string.h"
#include "util/numeric.h"
-#include "strfnd.h"
+#include "util/strfnd.h"
#include "exceptions.h"
inline bool isGroupRecipeStr(const std::string &rec_name)
case CRAFT_HASH_TYPE_ITEM_NAMES: {
std::ostringstream os;
bool is_first = true;
- for (size_t i = 0; i < grid_names.size(); i++) {
- if (grid_names[i] != "") {
- os << (is_first ? "" : "\n") << grid_names[i];
+ for (const std::string &grid_name : grid_names) {
+ if (!grid_name.empty()) {
+ os << (is_first ? "" : "\n") << grid_name;
is_first = false;
}
}
return getHashForString(os.str());
} case CRAFT_HASH_TYPE_COUNT: {
u64 cnt = 0;
- for (size_t i = 0; i < grid_names.size(); i++)
- if (grid_names[i] != "")
+ for (const std::string &grid_name : grid_names)
+ if (!grid_name.empty())
cnt++;
return cnt;
} case CRAFT_HASH_TYPE_UNHASHED:
all_groups_match = false;
break;
}
- } while (!f.atend());
+ } while (!f.at_end());
if (all_groups_match)
return true;
}
const std::vector<std::string> &itemstrings, IGameDef *gamedef)
{
std::vector<std::string> result;
- for (std::vector<std::string>::size_type i = 0;
- i < itemstrings.size(); i++) {
- result.push_back(craftGetItemName(itemstrings[i], gamedef));
+ for (const auto &itemstring : itemstrings) {
+ result.push_back(craftGetItemName(itemstring, gamedef));
}
return result;
}
const std::vector<ItemStack> &items, IGameDef *gamedef)
{
std::vector<std::string> result;
- for (std::vector<ItemStack>::size_type i = 0;
- i < items.size(); i++) {
- result.push_back(items[i].name);
+ for (const auto &item : items) {
+ result.push_back(item.name);
}
return result;
}
const std::vector<std::string> &items, IGameDef *gamedef)
{
std::vector<ItemStack> result;
- for (std::vector<std::string>::size_type i = 0;
- i < items.size(); i++) {
- result.push_back(ItemStack(std::string(items[i]), (u16)1,
- (u16)0, "", gamedef->getItemDefManager()));
+ for (const auto &item : items) {
+ result.emplace_back(std::string(item), (u16)1,
+ (u16)0, gamedef->getItemDefManager());
}
return result;
}
bool success = false;
unsigned int x = 0;
unsigned int y = 0;
- for (std::vector<std::string>::size_type i = 0;
- i < items.size(); i++) {
+ for (const std::string &item : items) {
// Is this an actual item?
- if (items[i] != "") {
+ if (!item.empty()) {
if (!success) {
// This is the first nonempty item
min_x = max_x = x;
// Removes 1 from each item stack
static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
{
- for (std::vector<ItemStack>::size_type i = 0;
- i < input.items.size(); i++) {
- if (input.items[i].count != 0)
- input.items[i].remove(1);
+ for (auto &item : input.items) {
+ if (item.count != 0)
+ item.remove(1);
}
}
// Make a copy of the replacements pair list
std::vector<std::pair<std::string, std::string> > pairs = replacements.pairs;
- for (std::vector<ItemStack>::size_type i = 0;
- i < input.items.size(); i++) {
- ItemStack &item = input.items[i];
+ for (auto &item : input.items) {
// Find an appropriate replacement
bool found_replacement = false;
- for (std::vector<std::pair<std::string, std::string> >::iterator
- j = pairs.begin();
- j != pairs.end(); ++j) {
+ for (auto j = pairs.begin(); j != pairs.end(); ++j) {
if (inputItemMatchesRecipe(item.name, j->first, gamedef->idef())) {
if (item.count == 1) {
item.deSerialize(j->second, gamedef->idef());
found_replacement = true;
pairs.erase(j);
break;
- } else {
- ItemStack rep;
- rep.deSerialize(j->second, gamedef->idef());
- item.remove(1);
- found_replacement = true;
- output_replacements.push_back(rep);
- break;
}
+
+ ItemStack rep;
+ rep.deSerialize(j->second, gamedef->idef());
+ item.remove(1);
+ found_replacement = true;
+ output_replacements.push_back(rep);
+ break;
+
}
}
// No replacement was found, simply decrement count by one
std::ostringstream os(std::ios::binary);
os<<"{";
const char *sep = "";
- for (std::vector<std::pair<std::string, std::string> >::size_type i = 0;
- i < pairs.size(); i++) {
- const std::pair<std::string, std::string> &repl_p = pairs[i];
+ for (const auto &repl_p : pairs) {
os << sep
<< '"' << (repl_p.first)
<< "\"=>\"" << (repl_p.second) << '"';
if (inp_width == 0)
return false;
while (inp_names.size() % inp_width != 0)
- inp_names.push_back("");
+ inp_names.emplace_back("");
// Get input bounds
unsigned int inp_min_x = 0, inp_max_x = 0, inp_min_y = 0, inp_max_y = 0;
if (rec_width == 0)
return false;
while (rec_names.size() % rec_width != 0)
- rec_names.push_back("");
+ rec_names.emplace_back("");
// Get recipe bounds
unsigned int rec_min_x=0, rec_max_x=0, rec_min_y=0, rec_max_y=0;
{
assert(hash_inited); // Pre-condition
bool has_group = false;
- for (size_t i = 0; i < recipe_names.size(); i++) {
- if (isGroupRecipeStr(recipe_names[i])) {
+ for (const auto &recipe_name : recipe_names) {
+ if (isGroupRecipeStr(recipe_name)) {
has_group = true;
break;
}
}
if (has_group)
return CRAFT_HASH_TYPE_COUNT;
- else
- return CRAFT_HASH_TYPE_ITEM_NAMES;
+
+ return CRAFT_HASH_TYPE_ITEM_NAMES;
}
u64 CraftDefinitionShaped::getHash(CraftHashType type) const
// Filter empty items out of input
std::vector<std::string> input_filtered;
- for (std::vector<ItemStack>::size_type i = 0;
- i < input.items.size(); i++) {
- const ItemStack &item = input.items[i];
- if (item.name != "")
+ for (const auto &item : input.items) {
+ if (!item.name.empty())
input_filtered.push_back(item.name);
}
{
assert(hash_inited); // Pre-condition
bool has_group = false;
- for (size_t i = 0; i < recipe_names.size(); i++) {
- if (isGroupRecipeStr(recipe_names[i])) {
+ for (const auto &recipe_name : recipe_names) {
+ if (isGroupRecipeStr(recipe_name)) {
has_group = true;
break;
}
}
if (has_group)
return CRAFT_HASH_TYPE_COUNT;
- else
- return CRAFT_HASH_TYPE_ITEM_NAMES;
+
+ return CRAFT_HASH_TYPE_ITEM_NAMES;
}
u64 CraftDefinitionShapeless::getHash(CraftHashType type) const
ItemStack item1;
ItemStack item2;
- for (std::vector<ItemStack>::size_type i = 0;
- i < input.items.size(); i++) {
- const ItemStack &item = input.items[i];
+ for (const auto &item : input.items) {
if (!item.empty()) {
if (item1.empty())
item1 = item;
{
ItemStack item1;
ItemStack item2;
- for (std::vector<ItemStack>::size_type i = 0;
- i < input.items.size(); i++) {
- const ItemStack &item = input.items[i];
+ for (const auto &item : input.items) {
if (!item.empty()) {
if (item1.empty())
item1 = item;
CraftInput CraftDefinitionToolRepair::getInput(const CraftOutput &output, IGameDef *gamedef) const
{
std::vector<ItemStack> stack;
- stack.push_back(ItemStack());
+ stack.emplace_back();
return CraftInput(CRAFT_METHOD_COOKING, additional_wear, stack);
}
// Filter empty items out of input
std::vector<std::string> input_filtered;
- for (std::vector<ItemStack>::size_type i = 0;
- i < input.items.size(); i++) {
- const std::string &name = input.items[i].name;
- if (name != "")
+ for (const auto &item : input.items) {
+ const std::string &name = item.name;
+ if (!name.empty())
input_filtered.push_back(name);
}
{
if (isGroupRecipeStr(recipe_name))
return CRAFT_HASH_TYPE_COUNT;
- else
- return CRAFT_HASH_TYPE_ITEM_NAMES;
+
+ return CRAFT_HASH_TYPE_ITEM_NAMES;
}
u64 CraftDefinitionCooking::getHash(CraftHashType type) const
{
if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
return getHashForString(recipe_name);
- } else if (type == CRAFT_HASH_TYPE_COUNT) {
+ }
+
+ if (type == CRAFT_HASH_TYPE_COUNT) {
return 1;
- } else {
- //illegal hash type for this CraftDefinition (pre-condition)
- assert(false);
- return 0;
}
+
+ // illegal hash type for this CraftDefinition (pre-condition)
+ assert(false);
+ return 0;
}
void CraftDefinitionCooking::initHash(IGameDef *gamedef)
// Filter empty items out of input
std::vector<std::string> input_filtered;
- for (std::vector<ItemStack>::size_type i = 0;
- i < input.items.size(); i++) {
- const std::string &name = input.items[i].name;
- if (name != "")
+ for (const auto &item : input.items) {
+ const std::string &name = item.name;
+ if (!name.empty())
input_filtered.push_back(name);
}
{
if (isGroupRecipeStr(recipe_name))
return CRAFT_HASH_TYPE_COUNT;
- else
- return CRAFT_HASH_TYPE_ITEM_NAMES;
+
+ return CRAFT_HASH_TYPE_ITEM_NAMES;
}
u64 CraftDefinitionFuel::getHash(CraftHashType type) const
{
if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
return getHashForString(recipe_name);
- } else if (type == CRAFT_HASH_TYPE_COUNT) {
+ }
+
+ if (type == CRAFT_HASH_TYPE_COUNT) {
return 1;
- } else {
- //illegal hash type for this CraftDefinition (pre-condition)
- assert(false);
- return 0;
}
+
+ // illegal hash type for this CraftDefinition (pre-condition)
+ assert(false);
+ return 0;
}
void CraftDefinitionFuel::initHash(IGameDef *gamedef)
// If all input items are empty, abort.
bool all_empty = true;
- for (std::vector<ItemStack>::size_type i = 0;
- i < input.items.size(); i++) {
- if (!input.items[i].empty()) {
+ for (const auto &item : input.items) {
+ if (!item.empty()) {
all_empty = false;
break;
}
// We'd like to do "const [...] hash_collisions = m_craft_defs[type][hash];"
// but that doesn't compile for some reason. This does.
- std::map<u64, std::vector<CraftDefinition*> >::const_iterator
- col_iter = (m_craft_defs[type]).find(hash);
+ auto col_iter = (m_craft_defs[type]).find(hash);
if (col_iter == (m_craft_defs[type]).end())
continue;
{
std::vector<CraftDefinition*> recipes;
- std::map<std::string, std::vector<CraftDefinition*> >::const_iterator
- vec_iter = m_output_craft_definitions.find(output.item);
+ auto vec_iter = m_output_craft_definitions.find(output.item);
if (vec_iter == m_output_craft_definitions.end())
return recipes;
return recipes;
}
+
+ virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef)
+ {
+ auto vec_iter = m_output_craft_definitions.find(output.item);
+
+ if (vec_iter == m_output_craft_definitions.end())
+ return false;
+
+ std::vector<CraftDefinition*> &vec = vec_iter->second;
+ for (auto def : vec) {
+ // Recipes are not yet hashed at this point
+ std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
+ std::vector<CraftDefinition*> new_vec_by_input;
+ /* We will preallocate necessary memory addresses, so we don't need to reallocate them later.
+ This would save us some performance. */
+ new_vec_by_input.reserve(unhashed_inputs_vec.size());
+ for (auto &i2 : unhashed_inputs_vec) {
+ if (def != i2) {
+ new_vec_by_input.push_back(i2);
+ }
+ }
+ m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
+ }
+ m_output_craft_definitions.erase(output.item);
+ return true;
+ }
+
+ virtual bool clearCraftRecipesByInput(CraftMethod craft_method, unsigned int craft_grid_width,
+ const std::vector<std::string> &recipe, IGameDef *gamedef)
+ {
+ bool all_empty = true;
+ for (const auto &i : recipe) {
+ if (!i.empty()) {
+ all_empty = false;
+ break;
+ }
+ }
+ if (all_empty)
+ return false;
+
+ CraftInput input(craft_method, craft_grid_width, craftGetItems(recipe, gamedef));
+ // Recipes are not yet hashed at this point
+ std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
+ std::vector<CraftDefinition*> new_vec_by_input;
+ bool got_hit = false;
+ for (std::vector<CraftDefinition*>::size_type
+ i = unhashed_inputs_vec.size(); i > 0; i--) {
+ CraftDefinition *def = unhashed_inputs_vec[i - 1];
+ /* If the input doesn't match the recipe definition, this recipe definition later
+ will be added back in source map. */
+ if (!def->check(input, gamedef)) {
+ new_vec_by_input.push_back(def);
+ continue;
+ }
+ CraftOutput output = def->getOutput(input, gamedef);
+ got_hit = true;
+ auto vec_iter = m_output_craft_definitions.find(output.item);
+ if (vec_iter == m_output_craft_definitions.end())
+ continue;
+ std::vector<CraftDefinition*> &vec = vec_iter->second;
+ std::vector<CraftDefinition*> new_vec_by_output;
+ /* We will preallocate necessary memory addresses, so we don't need
+ to reallocate them later. This would save us some performance. */
+ new_vec_by_output.reserve(vec.size());
+ for (auto &vec_i : vec) {
+ /* If pointers from map by input and output are not same,
+ we will add 'CraftDefinition*' to a new vector. */
+ if (def != vec_i) {
+ /* Adding dereferenced iterator value (which are
+ 'CraftDefinition' reference) to a new vector. */
+ new_vec_by_output.push_back(vec_i);
+ }
+ }
+ // Swaps assigned to current key value with new vector for output map.
+ m_output_craft_definitions[output.item].swap(new_vec_by_output);
+ }
+ if (got_hit)
+ // Swaps value with new vector for input map.
+ m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
+
+ return got_hit;
+ }
+
virtual std::string dump() const
{
std::ostringstream os(std::ios::binary);
os << "Crafting definitions:\n";
for (int type = 0; type <= craft_hash_type_max; ++type) {
- for (std::map<u64, std::vector<CraftDefinition*> >::const_iterator
- it = (m_craft_defs[type]).begin();
- it != (m_craft_defs[type]).end(); ++it) {
+ for (auto it = m_craft_defs[type].begin();
+ it != m_craft_defs[type].end(); ++it) {
for (std::vector<CraftDefinition*>::size_type i = 0;
i < it->second.size(); i++) {
os << "type " << type
virtual void clear()
{
for (int type = 0; type <= craft_hash_type_max; ++type) {
- for (std::map<u64, std::vector<CraftDefinition*> >::iterator
- it = m_craft_defs[type].begin();
- it != m_craft_defs[type].end(); ++it) {
- for (std::vector<CraftDefinition*>::iterator
- iit = it->second.begin();
- iit != it->second.end(); ++iit) {
- delete *iit;
+ for (auto &it : m_craft_defs[type]) {
+ for (auto &iit : it.second) {
+ delete iit;
}
- it->second.clear();
+ it.second.clear();
}
m_craft_defs[type].clear();
}
// Move the CraftDefs from the unhashed layer into layers higher up.
std::vector<CraftDefinition *> &unhashed =
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
- for (std::vector<CraftDefinition*>::size_type i = 0;
- i < unhashed.size(); i++) {
- CraftDefinition *def = unhashed[i];
-
+ for (auto def : unhashed) {
// Initialize and get the definition's hash
def->initHash(gamedef);
CraftHashType type = def->getHashType();
{
return new CCraftDefManager();
}
-