]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/craftdef.cpp
Trigger on_rightclick regardless on the formspec meta field
[dragonfireclient.git] / src / craftdef.cpp
index cc0e83be7c70b9d61e2d77d18b4fb3c6f2aa89e0..286d1eadaf8dc699ec4c492f23b09b284d1ea5f2 100644 (file)
@@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/serialize.h"
 #include "util/string.h"
 #include "util/numeric.h"
-#include "strfnd.h"
+#include "util/strfnd.h"
 #include "exceptions.h"
 
 inline bool isGroupRecipeStr(const std::string &rec_name)
@@ -90,7 +90,7 @@ static bool inputItemMatchesRecipe(const std::string &inp_name,
                                all_groups_match = false;
                                break;
                        }
-               } while (!f.atend());
+               } while (!f.at_end());
                if (all_groups_match)
                        return true;
        }
@@ -112,10 +112,9 @@ static std::vector<std::string> craftGetItemNames(
                const std::vector<std::string> &itemstrings, IGameDef *gamedef)
 {
        std::vector<std::string> result;
-       for (std::vector<std::string>::const_iterator
-                       it = itemstrings.begin();
-                       it != itemstrings.end(); it++) {
-               result.push_back(craftGetItemName(*it, gamedef));
+       for (std::vector<std::string>::size_type i = 0;
+                       i < itemstrings.size(); i++) {
+               result.push_back(craftGetItemName(itemstrings[i], gamedef));
        }
        return result;
 }
@@ -125,10 +124,9 @@ static std::vector<std::string> craftGetItemNames(
                const std::vector<ItemStack> &items, IGameDef *gamedef)
 {
        std::vector<std::string> result;
-       for (std::vector<ItemStack>::const_iterator
-                       it = items.begin();
-                       it != items.end(); it++) {
-               result.push_back(it->name);
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < items.size(); i++) {
+               result.push_back(items[i].name);
        }
        return result;
 }
@@ -138,11 +136,10 @@ static std::vector<ItemStack> craftGetItems(
                const std::vector<std::string> &items, IGameDef *gamedef)
 {
        std::vector<ItemStack> result;
-       for (std::vector<std::string>::const_iterator
-                       it = items.begin();
-                       it != items.end(); it++) {
-               result.push_back(ItemStack(std::string(*it), (u16)1,
-                       (u16)0, "", gamedef->getItemDefManager()));
+       for (std::vector<std::string>::size_type i = 0;
+                       i < items.size(); i++) {
+               result.push_back(ItemStack(std::string(items[i]), (u16)1,
+                       (u16)0, gamedef->getItemDefManager()));
        }
        return result;
 }
@@ -156,11 +153,10 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
        bool success = false;
        unsigned int x = 0;
        unsigned int y = 0;
-       for (std::vector<std::string>::const_iterator
-                       it = items.begin();
-                       it != items.end(); it++) {
+       for (std::vector<std::string>::size_type i = 0;
+                       i < items.size(); i++) {
                // Is this an actual item?
-               if (*it != "") {
+               if (items[i] != "") {
                        if (!success) {
                                // This is the first nonempty item
                                min_x = max_x = x;
@@ -187,11 +183,10 @@ static bool craftGetBounds(const std::vector<std::string> &items, unsigned int w
 // Removes 1 from each item stack
 static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
 {
-       for (std::vector<ItemStack>::iterator
-                       it = input.items.begin();
-                       it != input.items.end(); it++) {
-               if (it->count != 0)
-                       it->remove(1);
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+               if (input.items[i].count != 0)
+                       input.items[i].remove(1);
        }
 }
 
@@ -211,33 +206,33 @@ static void craftDecrementOrReplaceInput(CraftInput &input,
        // Make a copy of the replacements pair list
        std::vector<std::pair<std::string, std::string> > pairs = replacements.pairs;
 
-       for (std::vector<ItemStack>::iterator
-                       it = input.items.begin();
-                       it != input.items.end(); it++) {
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+               ItemStack &item = input.items[i];
                // Find an appropriate replacement
                bool found_replacement = false;
                for (std::vector<std::pair<std::string, std::string> >::iterator
                                j = pairs.begin();
-                               j != pairs.end(); j++) {
-                       if (it->name == craftGetItemName(j->first, gamedef)) {
-                               if (it->count == 1) {
-                                       it->deSerialize(j->second, gamedef->idef());
+                               j != pairs.end(); ++j) {
+                       if (inputItemMatchesRecipe(item.name, j->first, gamedef->idef())) {
+                               if (item.count == 1) {
+                                       item.deSerialize(j->second, gamedef->idef());
                                        found_replacement = true;
                                        pairs.erase(j);
                                        break;
                                } else {
                                        ItemStack rep;
                                        rep.deSerialize(j->second, gamedef->idef());
-                                       it->remove(1);
+                                       item.remove(1);
                                        found_replacement = true;
                                        output_replacements.push_back(rep);
                                        break;
                                }
                        }
                }
-               // No replacement was found, simply decrement count to zero
-               if (!found_replacement)
-                       it->remove(1);
+               // No replacement was found, simply decrement count by one
+               if (!found_replacement && item.count > 0)
+                       item.remove(1);
        }
 }
 
@@ -246,18 +241,17 @@ static std::string craftDumpMatrix(const std::vector<std::string> &items,
                unsigned int width)
 {
        std::ostringstream os(std::ios::binary);
-       os<<"{ ";
+       os << "{ ";
        unsigned int x = 0;
-       for(std::vector<std::string>::const_iterator
-                       it = items.begin();
-                       it != items.end(); it++, x++) {
+       for(std::vector<std::string>::size_type i = 0;
+                       i < items.size(); i++, x++) {
                if (x == width) {
-                       os<<"; ";
+                       os << "; ";
                        x = 0;
                } else if (x != 0) {
-                       os<<",";
+                       os << ",";
                }
-               os << '"' << (*it) << '"';
+               os << '"' << items[i] << '"';
        }
        os << " }";
        return os.str();
@@ -270,16 +264,15 @@ std::string craftDumpMatrix(const std::vector<ItemStack> &items,
        std::ostringstream os(std::ios::binary);
        os << "{ ";
        unsigned int x = 0;
-       for (std::vector<ItemStack>::const_iterator
-                       it = items.begin();
-                       it != items.end(); it++, x++) {
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < items.size(); i++, x++) {
                if (x == width) {
                        os << "; ";
                        x = 0;
                } else if (x != 0) {
-                       os<<",";
+                       os << ",";
                }
-               os << '"' << (it->getItemString()) << '"';
+               os << '"' << (items[i].getItemString()) << '"';
        }
        os << " }";
        return os.str();
@@ -318,10 +311,12 @@ std::string CraftReplacements::dump() const
        std::ostringstream os(std::ios::binary);
        os<<"{";
        const char *sep = "";
-       for (std::vector<std::pair<std::string, std::string> >::const_iterator
-                       it = pairs.begin();
-                       it != pairs.end(); it++) {
-               os << sep << '"' << (it->first) << "\"=>\"" << (it->second) << '"';
+       for (std::vector<std::pair<std::string, std::string> >::size_type i = 0;
+                       i < pairs.size(); i++) {
+               const std::pair<std::string, std::string> &repl_p = pairs[i];
+               os << sep
+                       << '"' << (repl_p.first)
+                       << "\"=>\"" << (repl_p.second) << '"';
                sep = ",";
        }
        os << "}";
@@ -479,11 +474,11 @@ bool CraftDefinitionShapeless::check(const CraftInput &input, IGameDef *gamedef)
 
        // Filter empty items out of input
        std::vector<std::string> input_filtered;
-       for (std::vector<ItemStack>::const_iterator
-                       it = input.items.begin();
-                       it != input.items.end(); it++) {
-               if (it->name != "")
-                       input_filtered.push_back(it->name);
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+               const ItemStack &item = input.items[i];
+               if (item.name != "")
+                       input_filtered.push_back(item.name);
        }
 
        // If there is a wrong number of items in input, no match
@@ -627,14 +622,14 @@ bool CraftDefinitionToolRepair::check(const CraftInput &input, IGameDef *gamedef
 
        ItemStack item1;
        ItemStack item2;
-       for (std::vector<ItemStack>::const_iterator
-                       it = input.items.begin();
-                       it != input.items.end(); it++) {
-               if (!it->empty()) {
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+               const ItemStack &item = input.items[i];
+               if (!item.empty()) {
                        if (item1.empty())
-                               item1 = *it;
+                               item1 = item;
                        else if (item2.empty())
-                               item2 = *it;
+                               item2 = item;
                        else
                                return false;
                }
@@ -647,14 +642,14 @@ CraftOutput CraftDefinitionToolRepair::getOutput(const CraftInput &input, IGameD
 {
        ItemStack item1;
        ItemStack item2;
-       for (std::vector<ItemStack>::const_iterator
-                       it = input.items.begin();
-                       it != input.items.end(); it++) {
-               if (!it->empty()) {
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+               const ItemStack &item = input.items[i];
+               if (!item.empty()) {
                        if (item1.empty())
-                               item1 = *it;
+                               item1 = item;
                        else if (item2.empty())
-                               item2 = *it;
+                               item2 = item;
                }
        }
        ItemStack repaired = craftToolRepair(item1, item2, additional_wear, gamedef);
@@ -697,11 +692,11 @@ bool CraftDefinitionCooking::check(const CraftInput &input, IGameDef *gamedef) c
 
        // Filter empty items out of input
        std::vector<std::string> input_filtered;
-       for (std::vector<ItemStack>::const_iterator
-                       it = input.items.begin();
-                       it != input.items.end(); it++) {
-               if (it->name != "")
-                       input_filtered.push_back(it->name);
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+               const std::string &name = input.items[i].name;
+               if (name != "")
+                       input_filtered.push_back(name);
        }
 
        // If there is a wrong number of items in input, no match
@@ -789,11 +784,11 @@ bool CraftDefinitionFuel::check(const CraftInput &input, IGameDef *gamedef) cons
 
        // Filter empty items out of input
        std::vector<std::string> input_filtered;
-       for (std::vector<ItemStack>::const_iterator
-                       it = input.items.begin();
-                       it != input.items.end(); it++) {
-               if (it->name != "")
-                       input_filtered.push_back(it->name);
+       for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+               const std::string &name = input.items[i].name;
+               if (name != "")
+                       input_filtered.push_back(name);
        }
 
        // If there is a wrong number of items in input, no match
@@ -889,10 +884,9 @@ class CCraftDefManager: public IWritableCraftDefManager
 
                // If all input items are empty, abort.
                bool all_empty = true;
-               for (std::vector<ItemStack>::const_iterator
-                               it = input.items.begin();
-                               it != input.items.end(); it++) {
-                       if (!it->empty()) {
+               for (std::vector<ItemStack>::size_type i = 0;
+                       i < input.items.size(); i++) {
+                       if (!input.items[i].empty()) {
                                all_empty = false;
                                break;
                        }
@@ -921,10 +915,9 @@ class CCraftDefManager: public IWritableCraftDefManager
                        const std::vector<CraftDefinition*> &hash_collisions = col_iter->second;
                        // Walk crafting definitions from back to front, so that later
                        // definitions can override earlier ones.
-                       for (std::vector<CraftDefinition*>::const_reverse_iterator
-                                       it = hash_collisions.rbegin();
-                                       it != hash_collisions.rend(); it++) {
-                               CraftDefinition *def = *it;
+                       for (std::vector<CraftDefinition*>::size_type
+                                       i = hash_collisions.size(); i > 0; i--) {
+                               CraftDefinition *def = hash_collisions[i - 1];
 
                                /*errorstream << "Checking " << input.dump() << std::endl
                                        << " against " << def->dump() << std::endl;*/
@@ -957,26 +950,120 @@ class CCraftDefManager: public IWritableCraftDefManager
 
                recipes.reserve(limit ? MYMIN(limit, vec.size()) : vec.size());
 
-               for (std::vector<CraftDefinition*>::const_reverse_iterator
-                               it = vec.rbegin(); it != vec.rend(); ++it) {
+               for (std::vector<CraftDefinition*>::size_type i = vec.size();
+                               i > 0; i--) {
+                       CraftDefinition *def = vec[i - 1];
                        if (limit && recipes.size() >= limit)
                                break;
-                       recipes.push_back(*it);
+                       recipes.push_back(def);
                }
 
                return recipes;
        }
+
+       virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef)
+       {
+               std::map<std::string, std::vector<CraftDefinition*> >::iterator vec_iter =
+                       m_output_craft_definitions.find(output.item);
+
+               if (vec_iter == m_output_craft_definitions.end())
+                       return false;
+
+               std::vector<CraftDefinition*> &vec = vec_iter->second;
+               for (std::vector<CraftDefinition*>::iterator i = vec.begin();
+                               i != vec.end(); ++i) {
+                       CraftDefinition *def = *i;
+                       // Recipes are not yet hashed at this point
+                       std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
+                       std::vector<CraftDefinition*> new_vec_by_input;
+                       /* We will preallocate necessary memory addresses, so we don't need to reallocate them later.
+                               This would save us some performance. */
+                       new_vec_by_input.reserve(unhashed_inputs_vec.size());
+                       for (std::vector<CraftDefinition*>::iterator i2 = unhashed_inputs_vec.begin();
+                                       i2 != unhashed_inputs_vec.end(); ++i2) {
+                               if (def != *i2) {
+                                       new_vec_by_input.push_back(*i2);
+                               }
+                       }
+                       m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
+               }
+               m_output_craft_definitions.erase(output.item);
+               return true;
+       }
+
+       virtual bool clearCraftRecipesByInput(CraftMethod craft_method, unsigned int craft_grid_width,
+               const std::vector<std::string> &recipe, IGameDef *gamedef)
+       {
+               bool all_empty = true;
+               for (std::vector<std::string>::size_type i = 0;
+                               i < recipe.size(); i++) {
+                       if (!recipe[i].empty()) {
+                               all_empty = false;
+                               break;
+                       }
+               }
+               if (all_empty)
+                       return false;
+
+               CraftInput input(craft_method, craft_grid_width, craftGetItems(recipe, gamedef));
+               // Recipes are not yet hashed at this point
+               std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
+               std::vector<CraftDefinition*> new_vec_by_input;
+               bool got_hit = false;
+               for (std::vector<CraftDefinition*>::size_type
+                               i = unhashed_inputs_vec.size(); i > 0; i--) {
+                       CraftDefinition *def = unhashed_inputs_vec[i - 1];
+                       /* If the input doesn't match the recipe definition, this recipe definition later
+                               will be added back in source map. */
+                       if (!def->check(input, gamedef)) {
+                               new_vec_by_input.push_back(def);
+                               continue;
+                       }
+                       CraftOutput output = def->getOutput(input, gamedef);
+                       got_hit = true;
+                       std::map<std::string, std::vector<CraftDefinition*> >::iterator
+                               vec_iter = m_output_craft_definitions.find(output.item);
+                       if (vec_iter == m_output_craft_definitions.end())
+                               continue;
+                       std::vector<CraftDefinition*> &vec = vec_iter->second;
+                       std::vector<CraftDefinition*> new_vec_by_output;
+                       /* We will preallocate necessary memory addresses, so we don't need
+                               to reallocate them later. This would save us some performance. */
+                       new_vec_by_output.reserve(vec.size());
+                       for (std::vector<CraftDefinition*>::iterator i = vec.begin();
+                                       i != vec.end(); ++i) {
+                               /* If pointers from map by input and output are not same,
+                                       we will add 'CraftDefinition*' to a new vector. */
+                               if (def != *i) {
+                                       /* Adding dereferenced iterator value (which are
+                                               'CraftDefinition' reference) to a new vector. */
+                                       new_vec_by_output.push_back(*i);
+                               }
+                       }
+                       // Swaps assigned to current key value with new vector for output map.
+                       m_output_craft_definitions[output.item].swap(new_vec_by_output);
+               }
+               if (got_hit)
+                       // Swaps value with new vector for input map.
+                       m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
+
+               return got_hit;
+       }
+
        virtual std::string dump() const
        {
                std::ostringstream os(std::ios::binary);
                os << "Crafting definitions:\n";
-               for (int type = 0; type <= craft_hash_type_max; type++) {
+               for (int type = 0; type <= craft_hash_type_max; ++type) {
                        for (std::map<u64, std::vector<CraftDefinition*> >::const_iterator
                                        it = (m_craft_defs[type]).begin();
-                                       it != (m_craft_defs[type]).end(); it++) {
-                               for (std::vector<CraftDefinition*>::const_iterator
-                                               iit = it->second.begin(); iit != it->second.end(); iit++) {
-                                       os << "type " << type << " hash " << it->first << (*iit)->dump() << "\n";
+                                       it != (m_craft_defs[type]).end(); ++it) {
+                               for (std::vector<CraftDefinition*>::size_type i = 0;
+                                               i < it->second.size(); i++) {
+                                       os << "type " << type
+                                               << " hash " << it->first
+                                               << " def " << it->second[i]->dump()
+                                               << "\n";
                                }
                        }
                }
@@ -995,12 +1082,13 @@ class CCraftDefManager: public IWritableCraftDefManager
        }
        virtual void clear()
        {
-               for (int type = 0; type <= craft_hash_type_max; type++) {
+               for (int type = 0; type <= craft_hash_type_max; ++type) {
                        for (std::map<u64, std::vector<CraftDefinition*> >::iterator
                                        it = m_craft_defs[type].begin();
-                                       it != m_craft_defs[type].end(); it++) {
+                                       it != m_craft_defs[type].end(); ++it) {
                                for (std::vector<CraftDefinition*>::iterator
-                                               iit = it->second.begin(); iit != it->second.end(); iit++) {
+                                               iit = it->second.begin();
+                                               iit != it->second.end(); ++iit) {
                                        delete *iit;
                                }
                                it->second.clear();
@@ -1012,10 +1100,11 @@ class CCraftDefManager: public IWritableCraftDefManager
        virtual void initHashes(IGameDef *gamedef)
        {
                // Move the CraftDefs from the unhashed layer into layers higher up.
-               for (std::vector<CraftDefinition*>::iterator
-                       it = (m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]).begin();
-                       it != (m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]).end(); it++) {
-                       CraftDefinition *def = *it;
+               std::vector<CraftDefinition *> &unhashed =
+                       m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
+               for (std::vector<CraftDefinition*>::size_type i = 0;
+                       i < unhashed.size(); i++) {
+                       CraftDefinition *def = unhashed[i];
 
                        // Initialize and get the definition's hash
                        def->initHash(gamedef);
@@ -1025,7 +1114,7 @@ class CCraftDefManager: public IWritableCraftDefManager
                        // Enter the definition
                        m_craft_defs[type][hash].push_back(def);
                }
-               m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].clear();
+               unhashed.clear();
        }
 private:
        //TODO: change both maps to unordered_map when c++11 can be used
@@ -1037,4 +1126,3 @@ IWritableCraftDefManager* createCraftDefManager()
 {
        return new CCraftDefManager();
 }
-