CraftInput
*/
+bool CraftInput::empty() const
+{
+ for (const auto &item : items) {
+ if (!item.empty())
+ return false;
+ }
+ return true;
+}
+
std::string CraftInput::dump() const
{
std::ostringstream os(std::ios::binary);
output(output_), width(width_), recipe(recipe_), replacements(replacements_)
{
if (hasGroupItem(recipe))
- priority = SHAPED_AND_GROUPS;
+ priority = PRIORITY_SHAPED_AND_GROUPS;
else
- priority = SHAPED;
+ priority = PRIORITY_SHAPED;
}
std::string CraftDefinitionShaped::getName() const
output(output_), recipe(recipe_), replacements(replacements_)
{
if (hasGroupItem(recipe))
- priority = SHAPELESS_AND_GROUPS;
+ priority = PRIORITY_SHAPELESS_AND_GROUPS;
else
- priority = SHAPELESS;
+ priority = PRIORITY_SHAPELESS;
}
std::string CraftDefinitionShapeless::getName() const
CraftDefinitionToolRepair::CraftDefinitionToolRepair(float additional_wear_):
additional_wear(additional_wear_)
{
- priority = TOOLREPAIR;
+ priority = PRIORITY_TOOLREPAIR;
}
static ItemStack craftToolRepair(
output(output_), recipe(recipe_), cooktime(cooktime_), replacements(replacements_)
{
if (isGroupRecipeStr(recipe))
- priority = SHAPELESS_AND_GROUPS;
+ priority = PRIORITY_SHAPELESS_AND_GROUPS;
else
- priority = SHAPELESS;
+ priority = PRIORITY_SHAPELESS;
}
std::string CraftDefinitionCooking::getName() const
recipe(recipe_), burntime(burntime_), replacements(replacements_)
{
if (isGroupRecipeStr(recipe_name))
- priority = SHAPELESS_AND_GROUPS;
+ priority = PRIORITY_SHAPELESS_AND_GROUPS;
else
- priority = SHAPELESS;
+ priority = PRIORITY_SHAPELESS;
}
std::string CraftDefinitionFuel::getName() const
std::vector<ItemStack> &output_replacement, bool decrementInput,
IGameDef *gamedef) const
{
- output.item = "";
- output.time = 0;
-
- // If all input items are empty, abort.
- bool all_empty = true;
- for (const auto &item : input.items) {
- if (!item.empty()) {
- all_empty = false;
- break;
- }
- }
- if (all_empty)
+ if (input.empty())
return false;
std::vector<std::string> input_names;
// Try hash types with increasing collision rate
// while remembering the latest, highest priority recipe.
CraftDefinition::RecipePriority priority_best =
- CraftDefinition::NO_RECIPE;
+ CraftDefinition::PRIORITY_NO_RECIPE;
CraftDefinition *def_best = nullptr;
for (int type = 0; type <= craft_hash_type_max; type++) {
u64 hash = getHashForGrid((CraftHashType) type, input_names);
}
}
}
- if (priority_best == CraftDefinition::NO_RECIPE)
+ if (priority_best == CraftDefinition::PRIORITY_NO_RECIPE)
return false;
if (decrementInput)
def_best->decrementInput(input, output_replacement, gamedef);
return recipes;
}
- virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef)
+ virtual bool clearCraftsByOutput(const CraftOutput &output, IGameDef *gamedef)
{
- auto vec_iter = m_output_craft_definitions.find(output.item);
+ auto to_clear = m_output_craft_definitions.find(output.item);
- if (vec_iter == m_output_craft_definitions.end())
+ if (to_clear == m_output_craft_definitions.end())
return false;
- std::vector<CraftDefinition*> &vec = vec_iter->second;
- for (auto def : vec) {
+ for (auto def : to_clear->second) {
// Recipes are not yet hashed at this point
- std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
- std::vector<CraftDefinition*> new_vec_by_input;
- /* We will preallocate necessary memory addresses, so we don't need to reallocate them later.
- This would save us some performance. */
- new_vec_by_input.reserve(unhashed_inputs_vec.size());
- for (auto &i2 : unhashed_inputs_vec) {
- if (def != i2) {
- new_vec_by_input.push_back(i2);
- }
- }
- m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
+ std::vector<CraftDefinition *> &defs = m_craft_defs[(int)CRAFT_HASH_TYPE_UNHASHED][0];
+ defs.erase(std::remove(defs.begin(), defs.end(), def), defs.end());
+ delete def;
}
- m_output_craft_definitions.erase(output.item);
+ m_output_craft_definitions.erase(to_clear);
return true;
}
- virtual bool clearCraftRecipesByInput(CraftMethod craft_method, unsigned int craft_grid_width,
- const std::vector<std::string> &recipe, IGameDef *gamedef)
+ virtual bool clearCraftsByInput(const CraftInput &input, IGameDef *gamedef)
{
- bool all_empty = true;
- for (const auto &i : recipe) {
- if (!i.empty()) {
- all_empty = false;
- break;
- }
- }
- if (all_empty)
+ if (input.empty())
return false;
- CraftInput input(craft_method, craft_grid_width, craftGetItems(recipe, gamedef));
// Recipes are not yet hashed at this point
- std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0];
- std::vector<CraftDefinition*> new_vec_by_input;
+ std::vector<CraftDefinition *> &defs = m_craft_defs[(int)CRAFT_HASH_TYPE_UNHASHED][0];
+ std::vector<CraftDefinition *> new_defs;
bool got_hit = false;
- for (std::vector<CraftDefinition*>::size_type
- i = unhashed_inputs_vec.size(); i > 0; i--) {
- CraftDefinition *def = unhashed_inputs_vec[i - 1];
- /* If the input doesn't match the recipe definition, this recipe definition later
- will be added back in source map. */
+ for (auto def : defs) {
if (!def->check(input, gamedef)) {
- new_vec_by_input.push_back(def);
+ new_defs.push_back(def);
continue;
}
- CraftOutput output = def->getOutput(input, gamedef);
got_hit = true;
- auto vec_iter = m_output_craft_definitions.find(output.item);
- if (vec_iter == m_output_craft_definitions.end())
+ std::string output = def->getOutput(input, gamedef).item;
+ delete def;
+ auto it = m_output_craft_definitions.find(craftGetItemName(output, gamedef));
+ if (it == m_output_craft_definitions.end())
continue;
- std::vector<CraftDefinition*> &vec = vec_iter->second;
- std::vector<CraftDefinition*> new_vec_by_output;
- /* We will preallocate necessary memory addresses, so we don't need
- to reallocate them later. This would save us some performance. */
- new_vec_by_output.reserve(vec.size());
- for (auto &vec_i : vec) {
- /* If pointers from map by input and output are not same,
- we will add 'CraftDefinition*' to a new vector. */
- if (def != vec_i) {
- /* Adding dereferenced iterator value (which are
- 'CraftDefinition' reference) to a new vector. */
- new_vec_by_output.push_back(vec_i);
- }
- }
- // Swaps assigned to current key value with new vector for output map.
- m_output_craft_definitions[output.item].swap(new_vec_by_output);
+ std::vector<CraftDefinition *> &outdefs = it->second;
+ outdefs.erase(std::remove(outdefs.begin(), outdefs.end(), def), outdefs.end());
}
if (got_hit)
- // Swaps value with new vector for input map.
- m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input);
+ defs.swap(new_defs);
return got_hit;
}
}
virtual void registerCraft(CraftDefinition *def, IGameDef *gamedef)
{
- verbosestream << "registerCraft: registering craft definition: "
- << def->dump() << std::endl;
+ TRACESTREAM(<< "registerCraft: registering craft definition: "
+ << def->dump() << std::endl);
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].push_back(def);
CraftInput input;