}
virtual void registerCraft(CraftDefinition *def, IGameDef *gamedef)
{
- verbosestream << "registerCraft: registering craft definition: "
- << def->dump() << std::endl;
+ TRACESTREAM(<< "registerCraft: registering craft definition: "
+ << def->dump() << std::endl);
m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].push_back(def);
CraftInput input;