bool isStaticAllowed() const
{ return m_prop.static_save; }
void getStaticData(std::string *result) const;
- int punch(v3f dir,
+ u16 punch(v3f dir,
const ToolCapabilities *toolcap = nullptr,
ServerActiveObject *puncher = nullptr,
- float time_from_last_punch = 1000000);
+ float time_from_last_punch = 1000000.0f);
void rightClick(ServerActiveObject *clicker);
void setPos(const v3f &pos);
void moveTo(v3f pos, bool continuous);
Interaction interface
*/
- int punch(v3f dir,
+ u16 punch(v3f dir,
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
float time_from_last_punch);
void setInventoryModified() {}
std::string getWieldList() const { return "main"; }
u16 getWieldIndex() const;
- ItemStack getWieldedItem() const;
+ ItemStack getWieldedItem(ItemStack *selected, ItemStack *hand = nullptr) const;
bool setWieldedItem(const ItemStack &item);
/*
{
return m_dig_pool;
}
+ void setMaxSpeedOverride(const v3f &vel);
// Returns true if cheated
bool checkMovementCheat();
float m_time_from_last_punch = 0.0f;
v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
float m_nocheat_dig_time = 0.0f;
+ float m_max_speed_override_time = 0.0f;
+ v3f m_max_speed_override = v3f(0.0f, 0.0f, 0.0f);
// Timers
IntervalLimiter m_breathing_interval;