#pragma once
-#include <util/numeric.h>
+#include "network/networkprotocol.h"
+#include "util/numeric.h"
#include "serverobject.h"
#include "itemgroup.h"
#include "object_properties.h"
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
+ void clearChildAttachments();
+ void clearParentAttachment();
void addAttachmentChild(int child_id);
void removeAttachmentChild(int child_id);
const std::unordered_set<int> &getAttachmentChildIds();
float m_yaw = 0.0f;
bool m_properties_sent = true;
- struct ObjectProperties m_prop;
+ ObjectProperties m_prop;
ItemGroupList m_armor_groups;
bool m_armor_groups_sent = false;
float m_animation_blend = 0.0f;
bool m_animation_loop = true;
bool m_animation_sent = false;
- bool m_animation_speed_sent = false;
+ bool m_animation_speed_sent = false;
// Stores position and rotation for each bone name
std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
v3f m_attachment_position;
v3f m_attachment_rotation;
bool m_attachment_sent = false;
+private:
+ void onAttach(int parent_id);
+ void onDetach(int parent_id);
};
/*
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData(u16 protocol_version);
+ bool isStaticAllowed() const
+ { return m_prop.static_save; }
void getStaticData(std::string *result) const;
int punch(v3f dir,
const ToolCapabilities *toolcap=NULL,
void moveTo(v3f pos, bool continuous);
float getMinimumSavedMovement();
std::string getDescription();
- void setHP(s16 hp);
+ void setHP(s16 hp, const PlayerHPChangeReason &reason);
s16 getHP() const;
/* LuaEntitySAO-specific */
void setVelocity(v3f velocity);
+ void addVelocity(v3f velocity)
+ {
+ m_velocity += velocity;
+ }
v3f getVelocity();
void setAcceleration(v3f acceleration);
v3f getAcceleration();
}
};
-typedef std::unordered_map<std::string, std::string> PlayerAttributes;
class RemotePlayer;
class PlayerSAO : public UnitSAO
{
public:
- PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_, bool is_singleplayer);
+ PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
+ bool is_singleplayer);
~PlayerSAO();
ActiveObjectType getType() const
{ return ACTIVEOBJECT_TYPE_PLAYER; }
ServerActiveObject *puncher,
float time_from_last_punch);
void rightClick(ServerActiveObject *clicker) {}
- void setHP(s16 hp);
+ void setHP(s16 hp, const PlayerHPChangeReason &reason);
void setHPRaw(s16 hp) { m_hp = hp; }
s16 readDamage();
u16 getBreath() const { return m_breath; }
int getWieldIndex() const;
void setWieldIndex(int i);
- /*
- Modding interface
- */
- inline void setExtendedAttribute(const std::string &attr, const std::string &value)
- {
- m_extra_attributes[attr] = value;
- m_extended_attributes_modified = true;
- }
-
- inline bool getExtendedAttribute(const std::string &attr, std::string *value)
- {
- if (m_extra_attributes.find(attr) == m_extra_attributes.end())
- return false;
-
- *value = m_extra_attributes[attr];
- return true;
- }
-
- inline void removeExtendedAttribute(const std::string &attr)
- {
- PlayerAttributes::iterator it = m_extra_attributes.find(attr);
- if (it == m_extra_attributes.end())
- return;
-
- m_extra_attributes.erase(it);
- m_extended_attributes_modified = true;
- }
-
- inline const PlayerAttributes &getExtendedAttributes()
- {
- return m_extra_attributes;
- }
-
- inline bool extendedAttributesModified() const
- {
- return m_extended_attributes_modified;
- }
-
- inline void setExtendedAttributeModified(bool v)
- {
- m_extended_attributes_modified = v;
- }
-
/*
PlayerSAO-specific
*/
void disconnected();
RemotePlayer *getPlayer() { return m_player; }
- u16 getPeerID() const { return m_peer_id; }
+ session_t getPeerID() const { return m_peer_id; }
// Cheat prevention
v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
v3f getEyeOffset() const;
+ float getZoomFOV() const;
+
+ inline Metadata &getMeta() { return m_meta; }
private:
std::string getPropertyPacket();
void unlinkPlayerSessionAndSave();
RemotePlayer *m_player = nullptr;
- u16 m_peer_id = 0;
+ session_t m_peer_id = 0;
Inventory *m_inventory = nullptr;
s16 m_damage = 0;
f32 m_fov = 0.0f;
s16 m_wanted_range = 0.0f;
- PlayerAttributes m_extra_attributes;
- bool m_extended_attributes_modified = false;
+ Metadata m_meta;
public:
float m_physics_override_speed = 1.0f;
float m_physics_override_jump = 1.0f;
bool m_physics_override_new_move = true;
bool m_physics_override_sent = false;
};
+
+
+struct PlayerHPChangeReason {
+ enum Type : u8 {
+ SET_HP,
+ PLAYER_PUNCH,
+ FALL,
+ NODE_DAMAGE,
+ DROWNING,
+ RESPAWN
+ };
+
+ Type type = SET_HP;
+ ServerActiveObject *object;
+ bool from_mod = false;
+ int lua_reference = -1;
+
+ bool setTypeFromString(const std::string &typestr)
+ {
+ if (typestr == "set_hp")
+ type = SET_HP;
+ else if (typestr == "punch")
+ type = PLAYER_PUNCH;
+ else if (typestr == "fall")
+ type = FALL;
+ else if (typestr == "node_damage")
+ type = NODE_DAMAGE;
+ else if (typestr == "drown")
+ type = DROWNING;
+ else if (typestr == "respawn")
+ type = RESPAWN;
+ else
+ return false;
+
+ return true;
+ }
+
+ std::string getTypeAsString() const
+ {
+ switch (type) {
+ case PlayerHPChangeReason::SET_HP:
+ return "set_hp";
+ case PlayerHPChangeReason::PLAYER_PUNCH:
+ return "punch";
+ case PlayerHPChangeReason::FALL:
+ return "fall";
+ case PlayerHPChangeReason::NODE_DAMAGE:
+ return "node_damage";
+ case PlayerHPChangeReason::DROWNING:
+ return "drown";
+ case PlayerHPChangeReason::RESPAWN:
+ return "respawn";
+ default:
+ return "?";
+ }
+ }
+
+ PlayerHPChangeReason(Type type, ServerActiveObject *object=NULL):
+ type(type), object(object)
+ {}
+};