51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef CONTENT_SAO_HEADER
-#define CONTENT_SAO_HEADER
+#pragma once
-#include <util/numeric.h>
+#include "network/networkprotocol.h"
+#include "util/numeric.h"
#include "serverobject.h"
#include "itemgroup.h"
#include "object_properties.h"
+#include "constants.h"
class UnitSAO: public ServerActiveObject
{
public:
UnitSAO(ServerEnvironment *env, v3f pos);
- virtual ~UnitSAO() {}
+ virtual ~UnitSAO() = default;
virtual void setYaw(const float yaw) { m_yaw = yaw; }
float getYaw() const { return m_yaw; };
const ItemGroupList &getArmorGroups();
void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
+ void setAnimationSpeed(float frame_speed);
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
+ void clearChildAttachments();
+ void clearParentAttachment();
void addAttachmentChild(int child_id);
void removeAttachmentChild(int child_id);
- const UNORDERED_SET<int> &getAttachmentChildIds();
+ const std::unordered_set<int> &getAttachmentChildIds();
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
protected:
- s16 m_hp;
- float m_yaw;
+ s16 m_hp = -1;
+ float m_yaw = 0.0f;
- bool m_properties_sent;
- struct ObjectProperties m_prop;
+ bool m_properties_sent = true;
+ ObjectProperties m_prop;
ItemGroupList m_armor_groups;
- bool m_armor_groups_sent;
+ bool m_armor_groups_sent = false;
v2f m_animation_range;
- float m_animation_speed;
- float m_animation_blend;
- bool m_animation_loop;
- bool m_animation_sent;
+ float m_animation_speed = 0.0f;
+ float m_animation_blend = 0.0f;
+ bool m_animation_loop = true;
+ bool m_animation_sent = false;
+ bool m_animation_speed_sent = false;
// Stores position and rotation for each bone name
- UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
- bool m_bone_position_sent;
+ std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
+ bool m_bone_position_sent = false;
- int m_attachment_parent_id;
- UNORDERED_SET<int> m_attachment_child_ids;
- std::string m_attachment_bone;
+ int m_attachment_parent_id = 0;
+ std::unordered_set<int> m_attachment_child_ids;
+ std::string m_attachment_bone = "";
v3f m_attachment_position;
v3f m_attachment_rotation;
- bool m_attachment_sent;
+ bool m_attachment_sent = false;
+private:
+ void onAttach(int parent_id);
+ void onDetach(int parent_id);
};
/*
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData(u16 protocol_version);
+ bool isStaticAllowed() const
+ { return m_prop.static_save; }
void getStaticData(std::string *result) const;
int punch(v3f dir,
const ToolCapabilities *toolcap=NULL,
void moveTo(v3f pos, bool continuous);
float getMinimumSavedMovement();
std::string getDescription();
- void setHP(s16 hp);
+ void setHP(s16 hp, const PlayerHPChangeReason &reason);
s16 getHP() const;
/* LuaEntitySAO-specific */
void setVelocity(v3f velocity);
+ void addVelocity(v3f velocity)
+ {
+ m_velocity += velocity;
+ }
v3f getVelocity();
void setAcceleration(v3f acceleration);
v3f getAcceleration();
bool select_horiz_by_yawpitch);
std::string getName();
bool getCollisionBox(aabb3f *toset) const;
+ bool getSelectionBox(aabb3f *toset) const;
bool collideWithObjects() const;
private:
std::string getPropertyPacket();
std::string m_init_name;
std::string m_init_state;
- bool m_registered;
+ bool m_registered = false;
v3f m_velocity;
v3f m_acceleration;
- float m_last_sent_yaw;
+ float m_last_sent_yaw = 0.0f;
v3f m_last_sent_position;
v3f m_last_sent_velocity;
- float m_last_sent_position_timer;
- float m_last_sent_move_precision;
- std::string m_current_texture_modifier;
+ float m_last_sent_position_timer = 0.0f;
+ float m_last_sent_move_precision = 0.0f;
+ std::string m_current_texture_modifier = "";
};
/*
class LagPool
{
- float m_pool;
- float m_max;
+ float m_pool = 15.0f;
+ float m_max = 15.0f;
public:
- LagPool(): m_pool(15), m_max(15)
- {}
+ LagPool() = default;
+
void setMax(float new_max)
{
m_max = new_max;
if(m_pool > new_max)
m_pool = new_max;
}
+
void add(float dtime)
{
m_pool -= dtime;
if(m_pool < 0)
m_pool = 0;
}
+
+ void empty()
+ {
+ m_pool = m_max;
+ }
+
bool grab(float dtime)
{
if(dtime <= 0)
}
};
-typedef UNORDERED_MAP<std::string, std::string> PlayerAttributes;
class RemotePlayer;
class PlayerSAO : public UnitSAO
{
public:
- PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer);
+ PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
+ bool is_singleplayer);
~PlayerSAO();
ActiveObjectType getType() const
{ return ACTIVEOBJECT_TYPE_PLAYER; }
ServerActiveObject *puncher,
float time_from_last_punch);
void rightClick(ServerActiveObject *clicker) {}
- void setHP(s16 hp);
+ void setHP(s16 hp, const PlayerHPChangeReason &reason);
void setHPRaw(s16 hp) { m_hp = hp; }
s16 readDamage();
u16 getBreath() const { return m_breath; }
InventoryLocation getInventoryLocation() const;
std::string getWieldList() const;
ItemStack getWieldedItem() const;
+ ItemStack getWieldedItemOrHand() const;
bool setWieldedItem(const ItemStack &item);
int getWieldIndex() const;
void setWieldIndex(int i);
- /*
- Modding interface
- */
- inline void setExtendedAttribute(const std::string &attr, const std::string &value)
- {
- m_extra_attributes[attr] = value;
- m_extended_attributes_modified = true;
- }
-
- inline bool getExtendedAttribute(const std::string &attr, std::string *value)
- {
- if (m_extra_attributes.find(attr) == m_extra_attributes.end())
- return false;
-
- *value = m_extra_attributes[attr];
- return true;
- }
-
- inline const PlayerAttributes &getExtendedAttributes()
- {
- return m_extra_attributes;
- }
-
- inline bool extendedAttributesModified() const
- {
- return m_extended_attributes_modified;
- }
-
- inline void setExtendedAttributeModified(bool v)
- {
- m_extended_attributes_modified = v;
- }
-
/*
PlayerSAO-specific
*/
void disconnected();
RemotePlayer *getPlayer() { return m_player; }
- u16 getPeerID() const { return m_peer_id; }
+ session_t getPeerID() const { return m_peer_id; }
// Cheat prevention
m_time_from_last_punch = 0.0;
return r;
}
- void noCheatDigStart(v3s16 p)
+ void noCheatDigStart(const v3s16 &p)
{
m_nocheat_dig_pos = p;
m_nocheat_dig_time = 0;
}
bool getCollisionBox(aabb3f *toset) const;
+ bool getSelectionBox(aabb3f *toset) const;
bool collideWithObjects() const { return true; }
- void initialize(RemotePlayer *player, const std::set<std::string> &privs);
+ void finalize(RemotePlayer *player, const std::set<std::string> &privs);
v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
v3f getEyeOffset() const;
+ float getZoomFOV() const;
+
+ inline Metadata &getMeta() { return m_meta; }
private:
std::string getPropertyPacket();
void unlinkPlayerSessionAndSave();
- RemotePlayer *m_player;
- u16 m_peer_id;
- Inventory *m_inventory;
- s16 m_damage;
+ RemotePlayer *m_player = nullptr;
+ session_t m_peer_id = 0;
+ Inventory *m_inventory = nullptr;
+ s16 m_damage = 0;
// Cheat prevention
LagPool m_dig_pool;
LagPool m_move_pool;
v3f m_last_good_position;
- float m_time_from_last_punch;
- v3s16 m_nocheat_dig_pos;
- float m_nocheat_dig_time;
+ float m_time_from_last_teleport = 0.0f;
+ float m_time_from_last_punch = 0.0f;
+ v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
+ float m_nocheat_dig_time = 0.0f;
// Timers
IntervalLimiter m_breathing_interval;
IntervalLimiter m_drowning_interval;
+ IntervalLimiter m_node_hurt_interval;
- int m_wield_index;
- bool m_position_not_sent;
+ int m_wield_index = 0;
+ bool m_position_not_sent = false;
// Cached privileges for enforcement
std::set<std::string> m_privs;
bool m_is_singleplayer;
- u16 m_breath;
- f32 m_pitch;
- f32 m_fov;
- s16 m_wanted_range;
+ u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
+ f32 m_pitch = 0.0f;
+ f32 m_fov = 0.0f;
+ s16 m_wanted_range = 0.0f;
- PlayerAttributes m_extra_attributes;
- bool m_extended_attributes_modified;
+ Metadata m_meta;
public:
- float m_physics_override_speed;
- float m_physics_override_jump;
- float m_physics_override_gravity;
- bool m_physics_override_sneak;
- bool m_physics_override_sneak_glitch;
- bool m_physics_override_sent;
+ float m_physics_override_speed = 1.0f;
+ float m_physics_override_jump = 1.0f;
+ float m_physics_override_gravity = 1.0f;
+ bool m_physics_override_sneak = true;
+ bool m_physics_override_sneak_glitch = false;
+ bool m_physics_override_new_move = true;
+ bool m_physics_override_sent = false;
};
-#endif
+
+struct PlayerHPChangeReason {
+ enum Type : u8 {
+ SET_HP,
+ PLAYER_PUNCH,
+ FALL,
+ NODE_DAMAGE,
+ DROWNING,
+ RESPAWN
+ };
+
+ Type type = SET_HP;
+ ServerActiveObject *object;
+ bool from_mod = false;
+ int lua_reference = -1;
+
+ bool setTypeFromString(const std::string &typestr)
+ {
+ if (typestr == "set_hp")
+ type = SET_HP;
+ else if (typestr == "punch")
+ type = PLAYER_PUNCH;
+ else if (typestr == "fall")
+ type = FALL;
+ else if (typestr == "node_damage")
+ type = NODE_DAMAGE;
+ else if (typestr == "drown")
+ type = DROWNING;
+ else if (typestr == "respawn")
+ type = RESPAWN;
+ else
+ return false;
+
+ return true;
+ }
+
+ std::string getTypeAsString() const
+ {
+ switch (type) {
+ case PlayerHPChangeReason::SET_HP:
+ return "set_hp";
+ case PlayerHPChangeReason::PLAYER_PUNCH:
+ return "punch";
+ case PlayerHPChangeReason::FALL:
+ return "fall";
+ case PlayerHPChangeReason::NODE_DAMAGE:
+ return "node_damage";
+ case PlayerHPChangeReason::DROWNING:
+ return "drown";
+ case PlayerHPChangeReason::RESPAWN:
+ return "respawn";
+ default:
+ return "?";
+ }
+ }
+
+ PlayerHPChangeReason(Type type, ServerActiveObject *object=NULL):
+ type(type), object(object)
+ {}
+};