#include "object_properties.h"
ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
- const std::string itemstring);
+ const std::string &itemstring);
/*
LuaEntitySAO needs some internals exposed.
{
public:
LuaEntitySAO(ServerEnvironment *env, v3f pos,
- const std::string &name, const std::string &state);
+ const std::string &name, const std::string &state);
~LuaEntitySAO();
u8 getType() const
{ return ACTIVEOBJECT_TYPE_LUAENTITY; }