]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_sao.h
"or" -> "||" in content_mapblock.cpp
[dragonfireclient.git] / src / content_sao.h
index 19b0e74ba48e39438bb793d46345700324b0877e..53e701d8c3313c22d095fced8dc5217ee30fd5cc 100644 (file)
@@ -22,176 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "serverobject.h"
 #include "content_object.h"
+#include "itemgroup.h"
 
-class TestSAO : public ServerActiveObject
-{
-public:
-       TestSAO(ServerEnvironment *env, v3f pos);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_TEST;}
-       static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
-                       const std::string &data);
-       void step(float dtime, bool send_recommended);
-private:
-       float m_timer1;
-       float m_age;
-};
-
-class ItemSAO : public ServerActiveObject
-{
-public:
-       ItemSAO(ServerEnvironment *env, v3f pos,
-                       const std::string inventorystring);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_ITEM;}
-       static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
-                       const std::string &data);
-       void step(float dtime, bool send_recommended);
-       std::string getClientInitializationData();
-       std::string getStaticData();
-       InventoryItem* createInventoryItem();
-       void punch(ServerActiveObject *puncher);
-       float getMinimumSavedMovement(){ return 0.1*BS; }
-private:
-       std::string m_inventorystring;
-       v3f m_speed_f;
-       v3f m_last_sent_position;
-       IntervalLimiter m_move_interval;
-};
-
-class RatSAO : public ServerActiveObject
-{
-public:
-       RatSAO(ServerEnvironment *env, v3f pos);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_RAT;}
-       static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
-                       const std::string &data);
-       void step(float dtime, bool send_recommended);
-       std::string getClientInitializationData();
-       std::string getStaticData();
-       void punch(ServerActiveObject *puncher);
-private:
-       bool m_is_active;
-       IntervalLimiter m_inactive_interval;
-       v3f m_speed_f;
-       v3f m_oldpos;
-       v3f m_last_sent_position;
-       float m_yaw;
-       float m_counter1;
-       float m_counter2;
-       float m_age;
-       bool m_touching_ground;
-};
+ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
+               const std::string itemstring);
 
-class Oerkki1SAO : public ServerActiveObject
-{
-public:
-       Oerkki1SAO(ServerEnvironment *env, v3f pos);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_OERKKI1;}
-       static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
-                       const std::string &data);
-       void step(float dtime, bool send_recommended);
-       std::string getClientInitializationData();
-       std::string getStaticData();
-       InventoryItem* createPickedUpItem(){return NULL;}
-       void punch(ServerActiveObject *puncher);
-       bool isPeaceful(){return false;}
-private:
-       void doDamage(u16 d);
-
-       bool m_is_active;
-       IntervalLimiter m_inactive_interval;
-       v3f m_speed_f;
-       v3f m_oldpos;
-       v3f m_last_sent_position;
-       float m_yaw;
-       float m_counter1;
-       float m_counter2;
-       float m_age;
-       bool m_touching_ground;
-       u8 m_hp;
-       float m_after_jump_timer;
-};
-
-class FireflySAO : public ServerActiveObject
-{
-public:
-       FireflySAO(ServerEnvironment *env, v3f pos);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_FIREFLY;}
-       static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
-                       const std::string &data);
-       void step(float dtime, bool send_recommended);
-       std::string getClientInitializationData();
-       std::string getStaticData();
-       InventoryItem* createPickedUpItem();
-private:
-       bool m_is_active;
-       IntervalLimiter m_inactive_interval;
-       v3f m_speed_f;
-       v3f m_oldpos;
-       v3f m_last_sent_position;
-       float m_yaw;
-       float m_counter1;
-       float m_counter2;
-       float m_age;
-       bool m_touching_ground;
-};
-
-class Settings;
-
-class MobV2SAO : public ServerActiveObject
-{
-public:
-       MobV2SAO(ServerEnvironment *env, v3f pos,
-                       Settings *init_properties);
-       virtual ~MobV2SAO();
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_MOBV2;}
-       static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
-                       const std::string &data);
-       std::string getStaticData();
-       std::string getClientInitializationData();
-       void step(float dtime, bool send_recommended);
-       InventoryItem* createPickedUpItem(){return NULL;}
-       void punch(ServerActiveObject *puncher);
-       bool isPeaceful();
-private:
-       void sendPosition();
-       void setPropertyDefaults();
-       void readProperties();
-       void updateProperties();
-       void doDamage(u16 d);
-       
-       std::string m_move_type;
-       v3f m_speed;
-       v3f m_last_sent_position;
-       v3f m_oldpos;
-       float m_yaw;
-       float m_counter1;
-       float m_counter2;
-       float m_age;
-       bool m_touching_ground;
-       int m_hp;
-       bool m_walk_around;
-       float m_walk_around_timer;
-       bool m_next_pos_exists;
-       v3s16 m_next_pos_i;
-       float m_shoot_reload_timer;
-       bool m_shooting;
-       float m_shooting_timer;
-       float m_die_age;
-       v2f m_size;
-       bool m_falling;
-       float m_disturb_timer;
-       std::string m_disturbing_player;
-       float m_random_disturb_timer;
-       float m_shoot_y;
+/*
+       LuaEntitySAO
        
-       Settings *m_properties;
-};
+       This is the only SAO that needs to have a bunch of it's internals exposed.
+*/
 
 struct LuaEntityProperties;
 
@@ -209,19 +49,29 @@ class LuaEntitySAO : public ServerActiveObject
        void step(float dtime, bool send_recommended);
        std::string getClientInitializationData();
        std::string getStaticData();
-       InventoryItem* createPickedUpItem();
-       void punch(ServerActiveObject *puncher);
+       int punch(v3f dir,
+                       const ToolCapabilities *toolcap=NULL,
+                       ServerActiveObject *puncher=NULL,
+                       float time_from_last_punch=1000000);
        void rightClick(ServerActiveObject *clicker);
        void setPos(v3f pos);
        void moveTo(v3f pos, bool continuous);
        float getMinimumSavedMovement();
+       std::string getDescription();
+       void setHP(s16 hp);
+       s16 getHP();
        /* LuaEntitySAO-specific */
        void setVelocity(v3f velocity);
+       v3f getVelocity();
        void setAcceleration(v3f acceleration);
        v3f getAcceleration();
+       void setYaw(float yaw);
+       float getYaw();
        void setTextureMod(const std::string &mod);
        void setSprite(v2s16 p, int num_frames, float framelength,
                        bool select_horiz_by_yawpitch);
+       std::string getName();
+       void setArmorGroups(const ItemGroupList &armor_groups);
 private:
        void sendPosition(bool do_interpolate, bool is_movement_end);
 
@@ -230,39 +80,18 @@ class LuaEntitySAO : public ServerActiveObject
        bool m_registered;
        struct LuaEntityProperties *m_prop;
        
+       s16 m_hp;
        v3f m_velocity;
        v3f m_acceleration;
        float m_yaw;
+       ItemGroupList m_armor_groups;
+
        float m_last_sent_yaw;
        v3f m_last_sent_position;
        v3f m_last_sent_velocity;
        float m_last_sent_position_timer;
        float m_last_sent_move_precision;
-};
-
-class ServerRemotePlayer;
-
-class PlayerSAO : public ServerActiveObject
-{
-public:
-       PlayerSAO(ServerEnvironment *env, v3f pos,
-                       ServerRemotePlayer *player);
-       ~PlayerSAO();
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_PLAYER;}
-       void step(float dtime, bool send_recommended);
-       std::string getClientInitializationData();
-       std::string getStaticData();
-       bool isStaticAllowed() const
-       { return false; }
-       void punch(ServerActiveObject *puncher);
-       /* PlayerSAO-specific */
-       void setPlayer(ServerRemotePlayer *player);
-       ServerRemotePlayer* getPlayer();
-       void positionUpdated();
-private:
-       ServerRemotePlayer *m_player;
-       bool m_position_updated;
+       bool m_armor_groups_sent;
 };
 
 #endif