]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_sao.h
"or" -> "||" in content_mapblock.cpp
[dragonfireclient.git] / src / content_sao.h
index 0586ef434def652116b1e78c9ff7d1400b14242f..53e701d8c3313c22d095fced8dc5217ee30fd5cc 100644 (file)
@@ -22,172 +22,76 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "serverobject.h"
 #include "content_object.h"
+#include "itemgroup.h"
 
-class TestSAO : public ServerActiveObject
-{
-public:
-       TestSAO(ServerEnvironment *env, u16 id, v3f pos);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_TEST;}
-       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string &data);
-       void step(float dtime, bool send_recommended);
-private:
-       float m_timer1;
-       float m_age;
-};
+ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
+               const std::string itemstring);
 
-class ItemSAO : public ServerActiveObject
-{
-public:
-       ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string inventorystring);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_ITEM;}
-       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string &data);
-       void step(float dtime, bool send_recommended);
-       std::string getClientInitializationData();
-       std::string getStaticData();
-       InventoryItem* createInventoryItem();
-       InventoryItem* createPickedUpItem(){return createInventoryItem();}
-       void rightClick(Player *player);
-private:
-       std::string m_inventorystring;
-       v3f m_speed_f;
-       v3f m_last_sent_position;
-       IntervalLimiter m_move_interval;
-};
+/*
+       LuaEntitySAO
+       
+       This is the only SAO that needs to have a bunch of it's internals exposed.
+*/
 
-class RatSAO : public ServerActiveObject
-{
-public:
-       RatSAO(ServerEnvironment *env, u16 id, v3f pos);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_RAT;}
-       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string &data);
-       void step(float dtime, bool send_recommended);
-       std::string getClientInitializationData();
-       std::string getStaticData();
-       InventoryItem* createPickedUpItem();
-private:
-       bool m_is_active;
-       IntervalLimiter m_inactive_interval;
-       v3f m_speed_f;
-       v3f m_oldpos;
-       v3f m_last_sent_position;
-       float m_yaw;
-       float m_counter1;
-       float m_counter2;
-       float m_age;
-       bool m_touching_ground;
-};
+struct LuaEntityProperties;
 
-class Oerkki1SAO : public ServerActiveObject
+class LuaEntitySAO : public ServerActiveObject
 {
 public:
-       Oerkki1SAO(ServerEnvironment *env, u16 id, v3f pos);
+       LuaEntitySAO(ServerEnvironment *env, v3f pos,
+                       const std::string &name, const std::string &state);
+       ~LuaEntitySAO();
        u8 getType() const
-               {return ACTIVEOBJECT_TYPE_OERKKI1;}
-       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
+               {return ACTIVEOBJECT_TYPE_LUAENTITY;}
+       virtual void addedToEnvironment();
+       static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
                        const std::string &data);
        void step(float dtime, bool send_recommended);
        std::string getClientInitializationData();
        std::string getStaticData();
-       InventoryItem* createPickedUpItem(){return NULL;}
-       u16 punch(const std::string &toolname, v3f dir);
+       int punch(v3f dir,
+                       const ToolCapabilities *toolcap=NULL,
+                       ServerActiveObject *puncher=NULL,
+                       float time_from_last_punch=1000000);
+       void rightClick(ServerActiveObject *clicker);
+       void setPos(v3f pos);
+       void moveTo(v3f pos, bool continuous);
+       float getMinimumSavedMovement();
+       std::string getDescription();
+       void setHP(s16 hp);
+       s16 getHP();
+       /* LuaEntitySAO-specific */
+       void setVelocity(v3f velocity);
+       v3f getVelocity();
+       void setAcceleration(v3f acceleration);
+       v3f getAcceleration();
+       void setYaw(float yaw);
+       float getYaw();
+       void setTextureMod(const std::string &mod);
+       void setSprite(v2s16 p, int num_frames, float framelength,
+                       bool select_horiz_by_yawpitch);
+       std::string getName();
+       void setArmorGroups(const ItemGroupList &armor_groups);
 private:
-       void doDamage(u16 d);
-
-       bool m_is_active;
-       IntervalLimiter m_inactive_interval;
-       v3f m_speed_f;
-       v3f m_oldpos;
-       v3f m_last_sent_position;
-       float m_yaw;
-       float m_counter1;
-       float m_counter2;
-       float m_age;
-       bool m_touching_ground;
-       u8 m_hp;
-       float m_after_jump_timer;
-};
+       void sendPosition(bool do_interpolate, bool is_movement_end);
 
-class FireflySAO : public ServerActiveObject
-{
-public:
-       FireflySAO(ServerEnvironment *env, u16 id, v3f pos);
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_FIREFLY;}
-       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string &data);
-       void step(float dtime, bool send_recommended);
-       std::string getClientInitializationData();
-       std::string getStaticData();
-       InventoryItem* createPickedUpItem();
-private:
-       bool m_is_active;
-       IntervalLimiter m_inactive_interval;
-       v3f m_speed_f;
-       v3f m_oldpos;
-       v3f m_last_sent_position;
+       std::string m_init_name;
+       std::string m_init_state;
+       bool m_registered;
+       struct LuaEntityProperties *m_prop;
+       
+       s16 m_hp;
+       v3f m_velocity;
+       v3f m_acceleration;
        float m_yaw;
-       float m_counter1;
-       float m_counter2;
-       float m_age;
-       bool m_touching_ground;
-};
+       ItemGroupList m_armor_groups;
 
-class Settings;
-
-class MobV2SAO : public ServerActiveObject
-{
-public:
-       MobV2SAO(ServerEnvironment *env, u16 id, v3f pos,
-                       Settings *init_properties);
-       virtual ~MobV2SAO();
-       u8 getType() const
-               {return ACTIVEOBJECT_TYPE_MOBV2;}
-       static ServerActiveObject* create(ServerEnvironment *env, u16 id, v3f pos,
-                       const std::string &data);
-       std::string getStaticData();
-       std::string getClientInitializationData();
-       void step(float dtime, bool send_recommended);
-       InventoryItem* createPickedUpItem(){return NULL;}
-       u16 punch(const std::string &toolname, v3f dir,
-                       const std::string &playername);
-private:
-       void sendPosition();
-       void setPropertyDefaults();
-       void readProperties();
-       void updateProperties();
-       void doDamage(u16 d);
-       
-       std::string m_move_type;
-       v3f m_speed;
+       float m_last_sent_yaw;
        v3f m_last_sent_position;
-       v3f m_oldpos;
-       float m_yaw;
-       float m_counter1;
-       float m_counter2;
-       float m_age;
-       bool m_touching_ground;
-       int m_hp;
-       bool m_walk_around;
-       float m_walk_around_timer;
-       bool m_next_pos_exists;
-       v3s16 m_next_pos_i;
-       float m_shoot_reload_timer;
-       bool m_shooting;
-       float m_shooting_timer;
-       float m_die_age;
-       v2f m_size;
-       bool m_falling;
-       float m_disturb_timer;
-       std::string m_disturbing_player;
-       
-       Settings *m_properties;
+       v3f m_last_sent_velocity;
+       float m_last_sent_position_timer;
+       float m_last_sent_move_precision;
+       bool m_armor_groups_sent;
 };
 
 #endif