]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_sao.h
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch...
[dragonfireclient.git] / src / content_sao.h
index d6a494ae2a6e38402870504131ddf95e99eb13e9..341ebb5da51489b0364508c892988c924739c697 100644 (file)
@@ -58,9 +58,16 @@ class LuaEntitySAO : public ServerActiveObject
        void setHP(s16 hp);
        s16 getHP() const;
        void setArmorGroups(const ItemGroupList &armor_groups);
-       void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
-       void setBonePosition(std::string bone, v3f position, v3f rotation);
-       void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
+       ItemGroupList getArmorGroups();
+       void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
+       void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
+       void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+       void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
+       void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
+       void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
+       void addAttachmentChild(int child_id);
+       void removeAttachmentChild(int child_id);
+       UNORDERED_SET<int> getAttachmentChildIds();
        ObjectProperties* accessObjectProperties();
        void notifyObjectPropertiesModified();
        /* LuaEntitySAO-specific */
@@ -84,13 +91,13 @@ class LuaEntitySAO : public ServerActiveObject
        std::string m_init_state;
        bool m_registered;
        struct ObjectProperties m_prop;
-       
+
        s16 m_hp;
        v3f m_velocity;
        v3f m_acceleration;
        float m_yaw;
        ItemGroupList m_armor_groups;
-       
+
        bool m_properties_sent;
        float m_last_sent_yaw;
        v3f m_last_sent_position;
@@ -102,12 +109,14 @@ class LuaEntitySAO : public ServerActiveObject
        v2f m_animation_range;
        float m_animation_speed;
        float m_animation_blend;
+       bool m_animation_loop;
        bool m_animation_sent;
 
-       std::map<std::string, core::vector2d<v3f> > m_bone_position;
+       UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
        bool m_bone_position_sent;
 
        int m_attachment_parent_id;
+       UNORDERED_SET<int> m_attachment_child_ids;
        std::string m_attachment_bone;
        v3f m_attachment_position;
        v3f m_attachment_rotation;
@@ -151,7 +160,7 @@ class LagPool
 class PlayerSAO : public ServerActiveObject
 {
 public:
-       PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
+       PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_,
                        const std::set<std::string> &privs, bool is_singleplayer);
        ~PlayerSAO();
        ActiveObjectType getType() const
@@ -192,9 +201,16 @@ class PlayerSAO : public ServerActiveObject
        u16 getBreath() const;
        void setBreath(u16 breath);
        void setArmorGroups(const ItemGroupList &armor_groups);
-       void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
-       void setBonePosition(std::string bone, v3f position, v3f rotation);
-       void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
+       ItemGroupList getArmorGroups();
+       void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
+       void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
+       void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+       void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
+       void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
+       void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
+       void addAttachmentChild(int child_id);
+       void removeAttachmentChild(int child_id);
+       UNORDERED_SET<int> getAttachmentChildIds();
        ObjectProperties* accessObjectProperties();
        void notifyObjectPropertiesModified();
 
@@ -205,7 +221,6 @@ class PlayerSAO : public ServerActiveObject
        Inventory* getInventory();
        const Inventory* getInventory() const;
        InventoryLocation getInventoryLocation() const;
-       void setInventoryModified();
        std::string getWieldList() const;
        int getWieldIndex() const;
        void setWieldIndex(int i);
@@ -216,14 +231,8 @@ class PlayerSAO : public ServerActiveObject
 
        void disconnected();
 
-       Player* getPlayer()
-       {
-               return m_player;
-       }
-       u16 getPeerID() const
-       {
-               return m_peer_id;
-       }
+       RemotePlayer* getPlayer() { return m_player; }
+       u16 getPeerID() const { return m_peer_id; }
 
        // Cheat prevention
 
@@ -275,8 +284,8 @@ class PlayerSAO : public ServerActiveObject
 
 private:
        std::string getPropertyPacket();
-       
-       Player *m_player;
+
+       RemotePlayer *m_player;
        u16 m_peer_id;
        Inventory *m_inventory;
        s16 m_damage;
@@ -303,23 +312,22 @@ class PlayerSAO : public ServerActiveObject
        v2f m_animation_range;
        float m_animation_speed;
        float m_animation_blend;
+       bool m_animation_loop;
        bool m_animation_sent;
 
-       std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name
+       // Stores position and rotation for each bone name
+       UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
        bool m_bone_position_sent;
 
        int m_attachment_parent_id;
+       UNORDERED_SET<int> m_attachment_child_ids;
        std::string m_attachment_bone;
        v3f m_attachment_position;
        v3f m_attachment_rotation;
        bool m_attachment_sent;
 
-public:
-       // Some flags used by Server
-       bool m_moved;
-       bool m_inventory_not_sent;
-       bool m_wielded_item_not_sent;
 
+public:
        float m_physics_override_speed;
        float m_physics_override_jump;
        float m_physics_override_gravity;
@@ -329,4 +337,3 @@ class PlayerSAO : public ServerActiveObject
 };
 
 #endif
-