]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_sao.h
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch...
[dragonfireclient.git] / src / content_sao.h
index 894fe9699f8d2a8caad1c3d0d2244e2cf11efabc..341ebb5da51489b0364508c892988c924739c697 100644 (file)
@@ -1,6 +1,6 @@
 /*
 Minetest
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -21,14 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define CONTENT_SAO_HEADER
 
 #include "serverobject.h"
-#include "content_object.h"
 #include "itemgroup.h"
 #include "player.h"
 #include "object_properties.h"
 
-ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
-               const std::string itemstring);
-
 /*
        LuaEntitySAO needs some internals exposed.
 */
@@ -37,11 +33,11 @@ class LuaEntitySAO : public ServerActiveObject
 {
 public:
        LuaEntitySAO(ServerEnvironment *env, v3f pos,
-                       const std::string &name, const std::string &state);
+                    const std::string &name, const std::string &state);
        ~LuaEntitySAO();
-       u8 getType() const
+       ActiveObjectType getType() const
        { return ACTIVEOBJECT_TYPE_LUAENTITY; }
-       u8 getSendType() const
+       ActiveObjectType getSendType() const
        { return ACTIVEOBJECT_TYPE_GENERIC; }
        virtual void addedToEnvironment(u32 dtime_s);
        static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
@@ -62,9 +58,16 @@ class LuaEntitySAO : public ServerActiveObject
        void setHP(s16 hp);
        s16 getHP() const;
        void setArmorGroups(const ItemGroupList &armor_groups);
-       void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
-       void setBonePosition(std::string bone, v3f position, v3f rotation);
-       void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
+       ItemGroupList getArmorGroups();
+       void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
+       void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
+       void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+       void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
+       void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
+       void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
+       void addAttachmentChild(int child_id);
+       void removeAttachmentChild(int child_id);
+       UNORDERED_SET<int> getAttachmentChildIds();
        ObjectProperties* accessObjectProperties();
        void notifyObjectPropertiesModified();
        /* LuaEntitySAO-specific */
@@ -78,6 +81,8 @@ class LuaEntitySAO : public ServerActiveObject
        void setSprite(v2s16 p, int num_frames, float framelength,
                        bool select_horiz_by_yawpitch);
        std::string getName();
+       bool getCollisionBox(aabb3f *toset);
+       bool collideWithObjects();
 private:
        std::string getPropertyPacket();
        void sendPosition(bool do_interpolate, bool is_movement_end);
@@ -86,13 +91,13 @@ class LuaEntitySAO : public ServerActiveObject
        std::string m_init_state;
        bool m_registered;
        struct ObjectProperties m_prop;
-       
+
        s16 m_hp;
        v3f m_velocity;
        v3f m_acceleration;
        float m_yaw;
        ItemGroupList m_armor_groups;
-       
+
        bool m_properties_sent;
        float m_last_sent_yaw;
        v3f m_last_sent_position;
@@ -100,16 +105,18 @@ class LuaEntitySAO : public ServerActiveObject
        float m_last_sent_position_timer;
        float m_last_sent_move_precision;
        bool m_armor_groups_sent;
-       
+
        v2f m_animation_range;
        float m_animation_speed;
        float m_animation_blend;
+       bool m_animation_loop;
        bool m_animation_sent;
 
-       std::map<std::string, core::vector2d<v3f> > m_bone_position;
+       UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
        bool m_bone_position_sent;
 
        int m_attachment_parent_id;
+       UNORDERED_SET<int> m_attachment_child_ids;
        std::string m_attachment_bone;
        v3f m_attachment_position;
        v3f m_attachment_rotation;
@@ -120,15 +127,45 @@ class LuaEntitySAO : public ServerActiveObject
        PlayerSAO needs some internals exposed.
 */
 
+class LagPool
+{
+       float m_pool;
+       float m_max;
+public:
+       LagPool(): m_pool(15), m_max(15)
+       {}
+       void setMax(float new_max)
+       {
+               m_max = new_max;
+               if(m_pool > new_max)
+                       m_pool = new_max;
+       }
+       void add(float dtime)
+       {
+               m_pool -= dtime;
+               if(m_pool < 0)
+                       m_pool = 0;
+       }
+       bool grab(float dtime)
+       {
+               if(dtime <= 0)
+                       return true;
+               if(m_pool + dtime > m_max)
+                       return false;
+               m_pool += dtime;
+               return true;
+       }
+};
+
 class PlayerSAO : public ServerActiveObject
 {
 public:
-       PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
+       PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_,
                        const std::set<std::string> &privs, bool is_singleplayer);
        ~PlayerSAO();
-       u8 getType() const
+       ActiveObjectType getType() const
        { return ACTIVEOBJECT_TYPE_PLAYER; }
-       u8 getSendType() const
+       ActiveObjectType getSendType() const
        { return ACTIVEOBJECT_TYPE_GENERIC; }
        std::string getDescription();
 
@@ -139,7 +176,6 @@ class PlayerSAO : public ServerActiveObject
        void addedToEnvironment(u32 dtime_s);
        void removingFromEnvironment();
        bool isStaticAllowed() const;
-       bool unlimitedTransferDistance() const;
        std::string getClientInitializationData(u16 protocol_version);
        std::string getStaticData();
        bool isAttached();
@@ -147,6 +183,8 @@ class PlayerSAO : public ServerActiveObject
        void setBasePosition(const v3f &position);
        void setPos(v3f pos);
        void moveTo(v3f pos, bool continuous);
+       void setYaw(float);
+       void setPitch(float);
 
        /*
                Interaction interface
@@ -159,11 +197,20 @@ class PlayerSAO : public ServerActiveObject
        void rightClick(ServerActiveObject *clicker);
        s16 getHP() const;
        void setHP(s16 hp);
-       
+       s16 readDamage();
+       u16 getBreath() const;
+       void setBreath(u16 breath);
        void setArmorGroups(const ItemGroupList &armor_groups);
-       void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
-       void setBonePosition(std::string bone, v3f position, v3f rotation);
-       void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation);
+       ItemGroupList getArmorGroups();
+       void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
+       void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
+       void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+       void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
+       void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
+       void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
+       void addAttachmentChild(int child_id);
+       void removeAttachmentChild(int child_id);
+       UNORDERED_SET<int> getAttachmentChildIds();
        ObjectProperties* accessObjectProperties();
        void notifyObjectPropertiesModified();
 
@@ -174,7 +221,6 @@ class PlayerSAO : public ServerActiveObject
        Inventory* getInventory();
        const Inventory* getInventory() const;
        InventoryLocation getInventoryLocation() const;
-       void setInventoryModified();
        std::string getWieldList() const;
        int getWieldIndex() const;
        void setWieldIndex(int i);
@@ -185,14 +231,8 @@ class PlayerSAO : public ServerActiveObject
 
        void disconnected();
 
-       Player* getPlayer()
-       {
-               return m_player;
-       }
-       u16 getPeerID() const
-       {
-               return m_peer_id;
-       }
+       RemotePlayer* getPlayer() { return m_player; }
+       u16 getPeerID() const { return m_peer_id; }
 
        // Cheat prevention
 
@@ -223,6 +263,12 @@ class PlayerSAO : public ServerActiveObject
        {
                m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
        }
+       LagPool& getDigPool()
+       {
+               return m_dig_pool;
+       }
+       // Returns true if cheated
+       bool checkMovementCheat();
 
        // Other
 
@@ -233,16 +279,21 @@ class PlayerSAO : public ServerActiveObject
                m_is_singleplayer = is_singleplayer;
        }
 
+       bool getCollisionBox(aabb3f *toset);
+       bool collideWithObjects();
+
 private:
        std::string getPropertyPacket();
-       
-       Player *m_player;
+
+       RemotePlayer *m_player;
        u16 m_peer_id;
        Inventory *m_inventory;
+       s16 m_damage;
 
        // Cheat prevention
+       LagPool m_dig_pool;
+       LagPool m_move_pool;
        v3f m_last_good_position;
-       float m_last_good_position_age;
        float m_time_from_last_punch;
        v3s16 m_nocheat_dig_pos;
        float m_nocheat_dig_time;
@@ -252,8 +303,6 @@ class PlayerSAO : public ServerActiveObject
        ItemGroupList m_armor_groups;
        bool m_armor_groups_sent;
 
-
-
        bool m_properties_sent;
        struct ObjectProperties m_prop;
        // Cached privileges for enforcement
@@ -263,24 +312,28 @@ class PlayerSAO : public ServerActiveObject
        v2f m_animation_range;
        float m_animation_speed;
        float m_animation_blend;
+       bool m_animation_loop;
        bool m_animation_sent;
 
-       std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name
+       // Stores position and rotation for each bone name
+       UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
        bool m_bone_position_sent;
 
        int m_attachment_parent_id;
+       UNORDERED_SET<int> m_attachment_child_ids;
        std::string m_attachment_bone;
        v3f m_attachment_position;
        v3f m_attachment_rotation;
        bool m_attachment_sent;
 
+
 public:
-       // Some flags used by Server
-       bool m_moved;
-       bool m_inventory_not_sent;
-       bool m_hp_not_sent;
-       bool m_wielded_item_not_sent;
+       float m_physics_override_speed;
+       float m_physics_override_jump;
+       float m_physics_override_gravity;
+       bool m_physics_override_sneak;
+       bool m_physics_override_sneak_glitch;
+       bool m_physics_override_sent;
 };
 
 #endif
-