void rightClick(ServerActiveObject *clicker);
s16 getHP() const;
void setHP(s16 hp);
+ s16 readDamage();
u16 getBreath() const;
void setBreath(u16 breath);
void setArmorGroups(const ItemGroupList &armor_groups);
Player *m_player;
u16 m_peer_id;
Inventory *m_inventory;
+ s16 m_damage;
// Cheat prevention
LagPool m_dig_pool;
float m_physics_override_speed;
float m_physics_override_jump;
float m_physics_override_gravity;
+ bool m_physics_override_sneak;
+ bool m_physics_override_sneak_glitch;
bool m_physics_override_sent;
};