]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_sao.h
Add dtime_s to entity activation
[dragonfireclient.git] / src / content_sao.h
index fac16ca994c5af6da1dd3d182ce426256d5196e6..05c77e2cb92e861b5be28437cca61255aeb281d8 100644 (file)
@@ -43,7 +43,7 @@ class LuaEntitySAO : public ServerActiveObject
        { return ACTIVEOBJECT_TYPE_LUAENTITY; }
        u8 getSendType() const
        { return ACTIVEOBJECT_TYPE_GENERIC; }
-       virtual void addedToEnvironment();
+       virtual void addedToEnvironment(u32 dtime_s);
        static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
                        const std::string &data);
        void step(float dtime, bool send_recommended);
@@ -118,7 +118,7 @@ class PlayerSAO : public ServerActiveObject
                Active object <-> environment interface
        */
 
-       void addedToEnvironment();
+       void addedToEnvironment(u32 dtime_s);
        void removingFromEnvironment();
        bool isStaticAllowed() const;
        bool unlimitedTransferDistance() const;
@@ -163,8 +163,6 @@ class PlayerSAO : public ServerActiveObject
 
        void disconnected();
 
-       void createCreativeInventory();
-
        Player* getPlayer()
        {
                return m_player;