]> git.lizzy.rs Git - minetest.git/blobdiff - src/content_sao.cpp
Add '/clearobjects quick'
[minetest.git] / src / content_sao.cpp
index 0a1cfe770f4ec39736aa0aed21ca0a354979a176..fa24548216f37bc7a37d4634facc3da3384a3c06 100644 (file)
@@ -269,7 +269,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
                        v3f p_acceleration = m_acceleration;
                        moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
                                        pos_max_d, box, m_prop.stepheight, dtime,
-                                       p_pos, p_velocity, p_acceleration,
+                                       &p_pos, &p_velocity, p_acceleration,
                                        this, m_prop.collideWithObjects);
 
                        // Apply results
@@ -283,8 +283,20 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
                }
 
                if((m_prop.automatic_face_movement_dir) &&
-                               (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)){
-                       m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI + m_prop.automatic_face_movement_dir_offset;
+                               (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
+               {
+                       float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
+                                       + m_prop.automatic_face_movement_dir_offset;
+                       float max_rotation_delta =
+                                       dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
+
+                       if ((m_prop.automatic_face_movement_max_rotation_per_sec > 0) &&
+                               (fabs(m_yaw - optimal_yaw) > max_rotation_delta)) {
+
+                               m_yaw = optimal_yaw < m_yaw ? m_yaw - max_rotation_delta : m_yaw + max_rotation_delta;
+                       } else {
+                               m_yaw = optimal_yaw;
+                       }
                }
        }