]> git.lizzy.rs Git - minetest.git/blobdiff - src/content_sao.cpp
Do not shade inventory items with textures (#5869)
[minetest.git] / src / content_sao.cpp
index 7a1171eb70427790afa07ce28985e980fe88c25c..f435fe938296eae06bf5bff6589bde81d28aa389 100644 (file)
@@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "nodedef.h"
 #include "remoteplayer.h"
 #include "server.h"
-#include "scripting_game.h"
+#include "scripting_server.h"
 #include "genericobject.h"
 
 std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
@@ -470,57 +470,43 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
 {
        std::ostringstream os(std::ios::binary);
 
-       if(protocol_version >= 14)
-       {
-               writeU8(os, 1); // version
-               os<<serializeString(""); // name
-               writeU8(os, 0); // is_player
-               writeS16(os, getId()); //id
-               writeV3F1000(os, m_base_position);
-               writeF1000(os, m_yaw);
-               writeS16(os, m_hp);
-
-               std::ostringstream msg_os(std::ios::binary);
-               msg_os << serializeLongString(getPropertyPacket()); // message 1
-               msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
-               msg_os << serializeLongString(gob_cmd_update_animation(
-                       m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
-               for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
-                               ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
-                       msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
-                                       (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
-               }
-               msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
-                       m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
-               int message_count = 4 + m_bone_position.size();
-               for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
-                               (ii != m_attachment_child_ids.end()); ++ii) {
-                       if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
-                               message_count++;
-                               msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
-                                       obj->getClientInitializationData(protocol_version)));
-                       }
-               }
-
-               msg_os << serializeLongString(gob_cmd_set_texture_mod(m_current_texture_modifier));
-               message_count++;
+       // protocol >= 14
+       writeU8(os, 1); // version
+       os << serializeString(""); // name
+       writeU8(os, 0); // is_player
+       writeS16(os, getId()); //id
+       writeV3F1000(os, m_base_position);
+       writeF1000(os, m_yaw);
+       writeS16(os, m_hp);
 
-               writeU8(os, message_count);
-               os.write(msg_os.str().c_str(), msg_os.str().size());
+       std::ostringstream msg_os(std::ios::binary);
+       msg_os << serializeLongString(getPropertyPacket()); // message 1
+       msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
+       msg_os << serializeLongString(gob_cmd_update_animation(
+               m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
+       for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
+                       ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
+               msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
+                               (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
        }
-       else
-       {
-               writeU8(os, 0); // version
-               os<<serializeString(""); // name
-               writeU8(os, 0); // is_player
-               writeV3F1000(os, m_base_position);
-               writeF1000(os, m_yaw);
-               writeS16(os, m_hp);
-               writeU8(os, 2); // number of messages stuffed in here
-               os<<serializeLongString(getPropertyPacket()); // message 1
-               os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
+       msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
+               m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
+       int message_count = 4 + m_bone_position.size();
+       for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
+                       (ii != m_attachment_child_ids.end()); ++ii) {
+               if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
+                       message_count++;
+                       msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
+                               obj->getClientInitializationData(protocol_version)));
+               }
        }
 
+       msg_os << serializeLongString(gob_cmd_set_texture_mod(m_current_texture_modifier));
+       message_count++;
+
+       writeU8(os, message_count);
+       os.write(msg_os.str().c_str(), msg_os.str().size());
+
        // return result
        return os.str();
 }
@@ -778,13 +764,15 @@ bool LuaEntitySAO::collideWithObjects() const
 
 // No prototype, PlayerSAO does not need to be deserialized
 
-PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer):
+PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_,
+               bool is_singleplayer):
        UnitSAO(env_, v3f(0,0,0)),
-       m_player(NULL),
+       m_player(player_),
        m_peer_id(peer_id_),
        m_inventory(NULL),
        m_damage(0),
        m_last_good_position(0,0,0),
+       m_time_from_last_teleport(0),
        m_time_from_last_punch(0),
        m_nocheat_dig_pos(32767, 32767, 32767),
        m_nocheat_dig_time(0),
@@ -801,7 +789,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer
        m_physics_override_jump(1),
        m_physics_override_gravity(1),
        m_physics_override_sneak(true),
-       m_physics_override_sneak_glitch(true),
+       m_physics_override_sneak_glitch(false),
+       m_physics_override_new_move(true),
        m_physics_override_sent(false)
 {
        assert(m_peer_id != 0); // pre-condition
@@ -809,7 +798,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer
        m_prop.hp_max = PLAYER_MAX_HP;
        m_prop.physical = false;
        m_prop.weight = 75;
-       m_prop.collisionbox = aabb3f(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
+       m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f);
        // start of default appearance, this should be overwritten by LUA
        m_prop.visual = "upright_sprite";
        m_prop.visual_size = v2f(1, 2);
@@ -831,7 +820,7 @@ PlayerSAO::~PlayerSAO()
                delete m_inventory;
 }
 
-void PlayerSAO::initialize(RemotePlayer *player, const std::set<std::string> &privs)
+void PlayerSAO::finalize(RemotePlayer *player, const std::set<std::string> &privs)
 {
        assert(player);
        m_player = player;
@@ -876,59 +865,45 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
 {
        std::ostringstream os(std::ios::binary);
 
-       if(protocol_version >= 15)
-       {
-               writeU8(os, 1); // version
-               os<<serializeString(m_player->getName()); // name
-               writeU8(os, 1); // is_player
-               writeS16(os, getId()); //id
-               writeV3F1000(os, m_base_position + v3f(0,BS*1,0));
-               writeF1000(os, m_yaw);
-               writeS16(os, getHP());
-
-               std::ostringstream msg_os(std::ios::binary);
-               msg_os << serializeLongString(getPropertyPacket()); // message 1
-               msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
-               msg_os << serializeLongString(gob_cmd_update_animation(
-                       m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
-               for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
-                               ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
-                       msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
-                               (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
-               }
-               msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
-                       m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
-               msg_os << serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
-                               m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
-                               m_physics_override_sneak_glitch)); // 5
-               // (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
-               msg_os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6
-               int message_count = 6 + m_bone_position.size();
-               for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
-                               ii != m_attachment_child_ids.end(); ++ii) {
-                       if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
-                               message_count++;
-                               msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
-                                       obj->getClientInitializationData(protocol_version)));
-                       }
-               }
-
-               writeU8(os, message_count);
-               os.write(msg_os.str().c_str(), msg_os.str().size());
+       // Protocol >= 15
+       writeU8(os, 1); // version
+       os << serializeString(m_player->getName()); // name
+       writeU8(os, 1); // is_player
+       writeS16(os, getId()); //id
+       writeV3F1000(os, m_base_position + v3f(0,BS*1,0));
+       writeF1000(os, m_yaw);
+       writeS16(os, getHP());
+
+       std::ostringstream msg_os(std::ios::binary);
+       msg_os << serializeLongString(getPropertyPacket()); // message 1
+       msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
+       msg_os << serializeLongString(gob_cmd_update_animation(
+               m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
+       for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
+                       ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
+               msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
+                       (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
        }
-       else
-       {
-               writeU8(os, 0); // version
-               os<<serializeString(m_player->getName()); // name
-               writeU8(os, 1); // is_player
-               writeV3F1000(os, m_base_position + v3f(0,BS*1,0));
-               writeF1000(os, m_yaw);
-               writeS16(os, getHP());
-               writeU8(os, 2); // number of messages stuffed in here
-               os<<serializeLongString(getPropertyPacket()); // message 1
-               os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
+       msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
+               m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
+       msg_os << serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
+                       m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
+                       m_physics_override_sneak_glitch, m_physics_override_new_move)); // 5
+       // (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
+       msg_os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6
+       int message_count = 6 + m_bone_position.size();
+       for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
+                       ii != m_attachment_child_ids.end(); ++ii) {
+               if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
+                       message_count++;
+                       msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
+                               obj->getClientInitializationData(protocol_version)));
+               }
        }
 
+       writeU8(os, message_count);
+       os.write(msg_os.str().c_str(), msg_os.str().size());
+
        // return result
        return os.str();
 }
@@ -946,8 +921,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
                MapNode n = m_env->getMap().getNodeNoEx(p);
                const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
                // If node generates drown
-               if (c.drowning > 0) {
-                       if (m_hp > 0 && m_breath > 0)
+               if (c.drowning > 0 && m_hp > 0) {
+                       if (m_breath > 0)
                                setBreath(m_breath - 1);
 
                        // No more breath, damage player
@@ -964,10 +939,34 @@ void PlayerSAO::step(float dtime, bool send_recommended)
                MapNode n = m_env->getMap().getNodeNoEx(p);
                const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
                // If player is alive & no drowning, breath
-               if (m_hp > 0 && c.drowning == 0)
+               if (m_hp > 0 && m_breath < PLAYER_MAX_BREATH && c.drowning == 0)
                        setBreath(m_breath + 1);
        }
 
+       if (m_node_hurt_interval.step(dtime, 1.0)) {
+               // Feet, middle and head
+               v3s16 p1 = floatToInt(m_base_position + v3f(0, BS*0.1, 0), BS);
+               MapNode n1 = m_env->getMap().getNodeNoEx(p1);
+               v3s16 p2 = floatToInt(m_base_position + v3f(0, BS*0.8, 0), BS);
+               MapNode n2 = m_env->getMap().getNodeNoEx(p2);
+               v3s16 p3 = floatToInt(m_base_position + v3f(0, BS*1.6, 0), BS);
+               MapNode n3 = m_env->getMap().getNodeNoEx(p3);
+
+               u32 damage_per_second = 0;
+               damage_per_second = MYMAX(damage_per_second,
+                       m_env->getGameDef()->ndef()->get(n1).damage_per_second);
+               damage_per_second = MYMAX(damage_per_second,
+                       m_env->getGameDef()->ndef()->get(n2).damage_per_second);
+               damage_per_second = MYMAX(damage_per_second,
+                       m_env->getGameDef()->ndef()->get(n3).damage_per_second);
+
+               if (damage_per_second != 0 && m_hp > 0) {
+                       s16 newhp = ((s32) damage_per_second > m_hp ? 0 : m_hp - damage_per_second);
+                       setHP(newhp);
+                       m_env->getGameDef()->SendPlayerHPOrDie(this);
+               }
+       }
+
        if (!m_properties_sent) {
                m_properties_sent = true;
                std::string str = getPropertyPacket();
@@ -1000,6 +999,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
        // Increment cheat prevention timers
        m_dig_pool.add(dtime);
        m_move_pool.add(dtime);
+       m_time_from_last_teleport += dtime;
        m_time_from_last_punch += dtime;
        m_nocheat_dig_time += dtime;
 
@@ -1051,7 +1051,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
                m_physics_override_sent = true;
                std::string str = gob_cmd_update_physics_override(m_physics_override_speed,
                                m_physics_override_jump, m_physics_override_gravity,
-                               m_physics_override_sneak, m_physics_override_sneak_glitch);
+                               m_physics_override_sneak, m_physics_override_sneak_glitch,
+                               m_physics_override_new_move);
                // create message and add to list
                ActiveObjectMessage aom(getId(), true, str);
                m_messages_out.push(aom);
@@ -1106,6 +1107,8 @@ void PlayerSAO::setPos(const v3f &pos)
        setBasePosition(pos);
        // Movement caused by this command is always valid
        m_last_good_position = pos;
+       m_move_pool.empty();
+       m_time_from_last_teleport = 0.0;
        m_env->getGameDef()->SendMovePlayer(m_peer_id);
 }
 
@@ -1117,6 +1120,8 @@ void PlayerSAO::moveTo(v3f pos, bool continuous)
        setBasePosition(pos);
        // Movement caused by this command is always valid
        m_last_good_position = pos;
+       m_move_pool.empty();
+       m_time_from_last_teleport = 0.0;
        m_env->getGameDef()->SendMovePlayer(m_peer_id);
 }
 
@@ -1293,6 +1298,16 @@ std::string PlayerSAO::getWieldList() const
 }
 
 ItemStack PlayerSAO::getWieldedItem() const
+{
+       const Inventory *inv = getInventory();
+       ItemStack ret;
+       const InventoryList *mlist = inv->getList(getWieldList());
+       if (mlist && getWieldIndex() < (s32)mlist->getSize())
+               ret = mlist->getItem(getWieldIndex());
+       return ret;
+}
+
+ItemStack PlayerSAO::getWieldedItemOrHand() const
 {
        const Inventory *inv = getInventory();
        ItemStack ret;
@@ -1313,14 +1328,6 @@ bool PlayerSAO::setWieldedItem(const ItemStack &item)
        if (inv) {
                InventoryList *mlist = inv->getList(getWieldList());
                if (mlist) {
-                       ItemStack olditem = mlist->getItem(getWieldIndex());
-                       if (olditem.name.empty()) {
-                               InventoryList *hlist = inv->getList("hand");
-                               if (hlist) {
-                                       hlist->changeItem(0, item);
-                                       return true;
-                               }
-                       }
                        mlist->changeItem(getWieldIndex(), item);
                        return true;
                }
@@ -1405,18 +1412,24 @@ bool PlayerSAO::checkMovementCheat()
        if (m_move_pool.grab(required_time)) {
                m_last_good_position = m_base_position;
        } else {
-               actionstream << "Player " << m_player->getName()
-                               << " moved too fast; resetting position"
-                               << std::endl;
+               const float LAG_POOL_MIN = 5.0;
+               float lag_pool_max = m_env->getMaxLagEstimate() * 2.0;
+               lag_pool_max = MYMAX(lag_pool_max, LAG_POOL_MIN);
+               if (m_time_from_last_teleport > lag_pool_max) {
+                       actionstream << "Player " << m_player->getName()
+                                       << " moved too fast; resetting position"
+                                       << std::endl;
+                       cheated = true;
+               }
                setBasePosition(m_last_good_position);
-               cheated = true;
        }
        return cheated;
 }
 
 bool PlayerSAO::getCollisionBox(aabb3f *toset) const
 {
-       *toset = aabb3f(-BS * 0.30, 0.0, -BS * 0.30, BS * 0.30, BS * 1.75, BS * 0.30);
+       *toset = aabb3f(-0.3f * BS, 0.0f, -0.3f * BS, 0.3f * BS, 1.75f * BS, 0.3f * BS);
+
        toset->MinEdge += m_base_position;
        toset->MaxEdge += m_base_position;
        return true;