]> git.lizzy.rs Git - minetest.git/blobdiff - src/content_sao.cpp
Decoration: Change divlen to sidelen
[minetest.git] / src / content_sao.cpp
index 59f6c3c64a36138878bb75584d6f9bffdae5c5ad..cc02a743146264f939141fe889e12fff628788be 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -27,11 +27,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "tool.h" // For ToolCapabilities
 #include "gamedef.h"
 #include "player.h"
-#include "scriptapi.h"
+#include "cpp_api/scriptapi.h"
 #include "genericobject.h"
 #include "util/serialize.h"
 
-core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
+std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
 
 /*
        DummyLoadSAO
@@ -64,6 +64,10 @@ class DummyLoadSAO : public ServerActiveObject
                infostream<<"DummyLoadSAO step"<<std::endl;
        }
 
+       bool getCollisionBox(aabb3f *toset) {
+               return false;
+       }
+
 private:
 };
 
@@ -132,6 +136,10 @@ class TestSAO : public ServerActiveObject
                }
        }
 
+       bool getCollisionBox(aabb3f *toset) {
+               return false;
+       }
+
 private:
        float m_timer1;
        float m_age;
@@ -208,8 +216,7 @@ class ItemSAO : public ServerActiveObject
                v3f pos_f_old = pos_f;
                v3f accel_f = v3f(0,0,0);
                f32 stepheight = 0;
-               IGameDef *gamedef = m_env->getGameDef();
-               moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+               moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
                                pos_max_d, box, stepheight, dtime,
                                pos_f, m_speed_f, accel_f);
                
@@ -245,7 +252,7 @@ class ItemSAO : public ServerActiveObject
                }
        }
 
-       std::string getClientInitializationData()
+       std::string getClientInitializationData(u16 protocol_version)
        {
                std::ostringstream os(std::ios::binary);
                // version
@@ -314,6 +321,10 @@ class ItemSAO : public ServerActiveObject
                return 0;
        }
 
+       bool getCollisionBox(aabb3f *toset) {
+               return false;
+       }
+
 
 private:
        std::string m_itemstring;
@@ -356,8 +367,11 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
        m_last_sent_position_timer(0),
        m_last_sent_move_precision(0),
        m_armor_groups_sent(false),
-       m_animations_sent(false),
-       m_animations_bone_sent(false),
+       m_animation_speed(0),
+       m_animation_blend(0),
+       m_animation_sent(false),
+       m_bone_position_sent(false),
+       m_attachment_parent_id(0),
        m_attachment_sent(false)
 {
        // Only register type if no environment supplied
@@ -367,15 +381,13 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
        }
        
        // Initialize something to armor groups
-       m_armor_groups["fleshy"] = 3;
-       m_armor_groups["snappy"] = 2;
+       m_armor_groups["fleshy"] = 100;
 }
 
 LuaEntitySAO::~LuaEntitySAO()
 {
        if(m_registered){
-               lua_State *L = m_env->getLua();
-               scriptapi_luaentity_rm(L, m_id);
+               ENV_TO_SA(m_env)->luaentity_Remove(m_id);
        }
 }
 
@@ -384,16 +396,15 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
        ServerActiveObject::addedToEnvironment(dtime_s);
        
        // Create entity from name
-       lua_State *L = m_env->getLua();
-       m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str());
+       m_registered = ENV_TO_SA(m_env)->luaentity_Add(m_id, m_init_name.c_str());
        
        if(m_registered){
                // Get properties
-               scriptapi_luaentity_get_properties(L, m_id, &m_prop);
+               ENV_TO_SA(m_env)->luaentity_GetProperties(m_id, &m_prop);
                // Initialize HP from properties
                m_hp = m_prop.hp_max;
                // Activate entity, supplying serialized state
-               scriptapi_luaentity_activate(L, m_id, m_init_state.c_str(), dtime_s);
+               ENV_TO_SA(m_env)->luaentity_Activate(m_id, m_init_state.c_str(), dtime_s);
        }
 }
 
@@ -487,10 +498,9 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
                        v3f p_pos = m_base_position;
                        v3f p_velocity = m_velocity;
                        v3f p_acceleration = m_acceleration;
-                       IGameDef *gamedef = m_env->getGameDef();
-                       moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+                       moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
                                        pos_max_d, box, stepheight, dtime,
-                                       p_pos, p_velocity, p_acceleration);
+                                       p_pos, p_velocity, p_acceleration,this);
                        // Apply results
                        m_base_position = p_pos;
                        m_velocity = p_velocity;
@@ -503,8 +513,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
        }
 
        if(m_registered){
-               lua_State *L = m_env->getLua();
-               scriptapi_luaentity_step(L, m_id, dtime);
+               ENV_TO_SA(m_env)->luaentity_Step(m_id, dtime);
        }
 
        if(send_recommended == false)
@@ -537,18 +546,18 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
                m_messages_out.push_back(aom);
        }
 
-       if(m_animations_sent == false){
-               m_animations_sent = true;
-               std::string str = gob_cmd_update_animations(m_animation_frames, m_animation_speed, m_animation_blend);
+       if(m_animation_sent == false){
+               m_animation_sent = true;
+               std::string str = gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend);
                // create message and add to list
                ActiveObjectMessage aom(getId(), true, str);
                m_messages_out.push_back(aom);
        }
 
-       if(m_animations_bone_sent == false){
-               m_animations_bone_sent = true;
-               for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_animation_bone.begin(); ii != m_animation_bone.end(); ++ii){
-                       std::string str = gob_cmd_update_bone_posrot((*ii).first, (*ii).second.X, (*ii).second.Y);
+       if(m_bone_position_sent == false){
+               m_bone_position_sent = true;
+               for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
+                       std::string str = gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y);
                        // create message and add to list
                        ActiveObjectMessage aom(getId(), true, str);
                        m_messages_out.push_back(aom);
@@ -564,25 +573,41 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
        }
 }
 
-std::string LuaEntitySAO::getClientInitializationData()
+std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
 {
        std::ostringstream os(std::ios::binary);
-       writeU8(os, 0); // version
-       os<<serializeString(""); // name
-       writeS16(os, getId()); //id
-       writeU8(os, 0); // is_player
-       writeV3F1000(os, m_base_position);
-       writeF1000(os, m_yaw);
-       writeS16(os, m_hp);
 
-       writeU8(os, 4 + m_animation_bone.size()); // number of messages stuffed in here
-       os<<serializeLongString(getPropertyPacket()); // message 1
-       os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
-       os<<serializeLongString(gob_cmd_update_animations(m_animation_frames, m_animation_speed, m_animation_blend)); // 3
-       for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_animation_bone.begin(); ii != m_animation_bone.end(); ++ii){
-               os<<serializeLongString(gob_cmd_update_bone_posrot((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_animation_bone.size
+       if(protocol_version >= 14)
+       {
+               writeU8(os, 1); // version
+               os<<serializeString(""); // name
+               writeU8(os, 0); // is_player
+               writeS16(os, getId()); //id
+               writeV3F1000(os, m_base_position);
+               writeF1000(os, m_yaw);
+               writeS16(os, m_hp);
+
+               writeU8(os, 4 + m_bone_position.size()); // number of messages stuffed in here
+               os<<serializeLongString(getPropertyPacket()); // message 1
+               os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
+               os<<serializeLongString(gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend)); // 3
+               for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
+                       os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
+               }
+               os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
+       }
+       else
+       {
+               writeU8(os, 0); // version
+               os<<serializeString(""); // name
+               writeU8(os, 0); // is_player
+               writeV3F1000(os, m_base_position);
+               writeF1000(os, m_yaw);
+               writeS16(os, m_hp);
+               writeU8(os, 2); // number of messages stuffed in here
+               os<<serializeLongString(getPropertyPacket()); // message 1
+               os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
        }
-       os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
 
        // return result
        return os.str();
@@ -598,8 +623,7 @@ std::string LuaEntitySAO::getStaticData()
        os<<serializeString(m_init_name);
        // state
        if(m_registered){
-               lua_State *L = m_env->getLua();
-               std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
+               std::string state = ENV_TO_SA(m_env)->luaentity_GetStaticdata(m_id);
                os<<serializeLongString(state);
        } else {
                os<<serializeLongString(m_init_state);
@@ -645,8 +669,14 @@ int LuaEntitySAO::punch(v3f dir,
        {
                setHP(getHP() - result.damage);
                
+
+               std::string punchername = "nil";
+
+               if ( puncher != 0 )
+                       punchername = puncher->getDescription();
+
                actionstream<<getDescription()<<" punched by "
-                               <<puncher->getDescription()<<", damage "<<result.damage
+                               <<punchername<<", damage "<<result.damage
                                <<" hp, health now "<<getHP()<<" hp"<<std::endl;
                
                {
@@ -660,8 +690,7 @@ int LuaEntitySAO::punch(v3f dir,
                        m_removed = true;
        }
 
-       lua_State *L = m_env->getLua();
-       scriptapi_luaentity_punch(L, m_id, puncher,
+       ENV_TO_SA(m_env)->luaentity_Punch(m_id, puncher,
                        time_from_last_punch, toolcap, dir);
 
        return result.wear;
@@ -674,8 +703,7 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
        // It's best that attachments cannot be clicked
        if(isAttached())
                return;
-       lua_State *L = m_env->getLua();
-       scriptapi_luaentity_rightclick(L, m_id, clicker);
+       ENV_TO_SA(m_env)->luaentity_Rightclick(m_id, clicker);
 }
 
 void LuaEntitySAO::setPos(v3f pos)
@@ -728,18 +756,18 @@ void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups)
        m_armor_groups_sent = false;
 }
 
-void LuaEntitySAO::setAnimations(v2f frames, float frame_speed, float frame_blend)
+void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend)
 {
-       m_animation_frames = frames;
+       m_animation_range = frame_range;
        m_animation_speed = frame_speed;
        m_animation_blend = frame_blend;
-       m_animations_sent = false;
+       m_animation_sent = false;
 }
 
-void LuaEntitySAO::setBonePosRot(std::string bone, v3f position, v3f rotation)
+void LuaEntitySAO::setBonePosition(std::string bone, v3f position, v3f rotation)
 {
-       m_animation_bone[bone] = core::vector2d<v3f>(position, rotation);
-       m_animations_bone_sent = false;
+       m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
+       m_bone_position_sent = false;
 }
 
 void LuaEntitySAO::setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
@@ -861,6 +889,22 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
        m_messages_out.push_back(aom);
 }
 
+bool LuaEntitySAO::getCollisionBox(aabb3f *toset) {
+       if (m_prop.physical)
+       {
+               //update collision box
+               toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
+               toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
+
+               toset->MinEdge += m_base_position;
+               toset->MaxEdge += m_base_position;
+
+               return true;
+       }
+
+       return false;
+}
+
 /*
        PlayerSAO
 */
@@ -884,21 +928,24 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
        m_properties_sent(true),
        m_privs(privs),
        m_is_singleplayer(is_singleplayer),
-       m_animations_sent(false),
-       m_animations_bone_sent(false),
+       m_animation_sent(false),
+       m_bone_position_sent(false),
        m_attachment_sent(false),
        // public
        m_moved(false),
        m_inventory_not_sent(false),
        m_hp_not_sent(false),
-       m_wielded_item_not_sent(false)
+       m_wielded_item_not_sent(false),
+       m_physics_override_speed(1),
+       m_physics_override_jump(1),
+       m_physics_override_gravity(1),
+       m_physics_override_sent(false)
 {
        assert(m_player);
        assert(m_peer_id != 0);
        setBasePosition(m_player->getPosition());
        m_inventory = &m_player->inventory;
-       m_armor_groups["choppy"] = 2;
-       m_armor_groups["fleshy"] = 3;
+       m_armor_groups["fleshy"] = 100;
 
        m_prop.hp_max = PLAYER_MAX_HP;
        m_prop.physical = false;
@@ -914,7 +961,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
        m_prop.colors.push_back(video::SColor(255, 255, 255, 255));
        m_prop.spritediv = v2s16(1,1);
        // end of default appearance
-       m_prop.is_visible = (getHP() != 0); // TODO: Use a death animation instead for mesh players
+       m_prop.is_visible = true;
        m_prop.makes_footstep_sound = true;
 }
 
@@ -962,25 +1009,42 @@ bool PlayerSAO::unlimitedTransferDistance() const
        return g_settings->getBool("unlimited_player_transfer_distance");
 }
 
-std::string PlayerSAO::getClientInitializationData()
+std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
 {
        std::ostringstream os(std::ios::binary);
-       writeU8(os, 0); // version
-       os<<serializeString(m_player->getName()); // name
-       writeU8(os, 1); // is_player
-       writeS16(os, getId()); //id
-       writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
-       writeF1000(os, m_player->getYaw());
-       writeS16(os, getHP());
-
-       writeU8(os, 4 + m_animation_bone.size()); // number of messages stuffed in here
-       os<<serializeLongString(getPropertyPacket()); // message 1
-       os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
-       os<<serializeLongString(gob_cmd_update_animations(m_animation_frames, m_animation_speed, m_animation_blend)); // 3
-       for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_animation_bone.begin(); ii != m_animation_bone.end(); ++ii){
-               os<<serializeLongString(gob_cmd_update_bone_posrot((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_animation_bone.size
+
+       if(protocol_version >= 15)
+       {
+               writeU8(os, 1); // version
+               os<<serializeString(m_player->getName()); // name
+               writeU8(os, 1); // is_player
+               writeS16(os, getId()); //id
+               writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
+               writeF1000(os, m_player->getYaw());
+               writeS16(os, getHP());
+
+               writeU8(os, 5 + m_bone_position.size()); // number of messages stuffed in here
+               os<<serializeLongString(getPropertyPacket()); // message 1
+               os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
+               os<<serializeLongString(gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend)); // 3
+               for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
+                       os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
+               }
+               os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
+               os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed, m_physics_override_jump, m_physics_override_gravity)); // 5
+       }
+       else
+       {
+               writeU8(os, 0); // version
+               os<<serializeString(m_player->getName()); // name
+               writeU8(os, 1); // is_player
+               writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
+               writeF1000(os, m_player->getYaw());
+               writeS16(os, getHP());
+               writeU8(os, 2); // number of messages stuffed in here
+               os<<serializeLongString(getPropertyPacket()); // message 1
+               os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
        }
-       os<<serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
 
        // return result
        return os.str();
@@ -1137,18 +1201,26 @@ void PlayerSAO::step(float dtime, bool send_recommended)
                m_messages_out.push_back(aom);
        }
 
-       if(m_animations_sent == false){
-               m_animations_sent = true;
-               std::string str = gob_cmd_update_animations(m_animation_frames, m_animation_speed, m_animation_blend);
+       if(m_physics_override_sent == false){
+               m_physics_override_sent = true;
+               std::string str = gob_cmd_update_physics_override(m_physics_override_speed, m_physics_override_jump, m_physics_override_gravity);
+               // create message and add to list
+               ActiveObjectMessage aom(getId(), true, str);
+               m_messages_out.push_back(aom);
+       }
+
+       if(m_animation_sent == false){
+               m_animation_sent = true;
+               std::string str = gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend);
                // create message and add to list
                ActiveObjectMessage aom(getId(), true, str);
                m_messages_out.push_back(aom);
        }
 
-       if(m_animations_bone_sent == false){
-               m_animations_bone_sent = true;
-               for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_animation_bone.begin(); ii != m_animation_bone.end(); ++ii){
-                       std::string str = gob_cmd_update_bone_posrot((*ii).first, (*ii).second.X, (*ii).second.Y);
+       if(m_bone_position_sent == false){
+               m_bone_position_sent = true;
+               for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
+                       std::string str = gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y);
                        // create message and add to list
                        ActiveObjectMessage aom(getId(), true, str);
                        m_messages_out.push_back(aom);
@@ -1195,6 +1267,20 @@ void PlayerSAO::moveTo(v3f pos, bool continuous)
        m_moved = true;
 }
 
+void PlayerSAO::setYaw(float yaw)
+{
+       m_player->setYaw(yaw);
+       // Force change on client
+       m_moved = true;
+}
+
+void PlayerSAO::setPitch(float pitch)
+{
+       m_player->setPitch(pitch);
+       // Force change on client
+       m_moved = true;
+}
+
 int PlayerSAO::punch(v3f dir,
        const ToolCapabilities *toolcap,
        ServerActiveObject *puncher,
@@ -1221,8 +1307,13 @@ int PlayerSAO::punch(v3f dir,
        HitParams hitparams = getHitParams(m_armor_groups, toolcap,
                        time_from_last_punch);
 
+       std::string punchername = "nil";
+
+       if ( puncher != 0 )
+               punchername = puncher->getDescription();
+
        actionstream<<"Player "<<m_player->getName()<<" punched by "
-                       <<puncher->getDescription()<<", damage "<<hitparams.hp
+                       <<punchername<<", damage "<<hitparams.hp
                        <<" HP"<<std::endl;
 
        setHP(getHP() - hitparams.hp);
@@ -1285,20 +1376,20 @@ void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
        m_armor_groups_sent = false;
 }
 
-void PlayerSAO::setAnimations(v2f frames, float frame_speed, float frame_blend)
+void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend)
 {
        // store these so they can be updated to clients
-       m_animation_frames = frames;
+       m_animation_range = frame_range;
        m_animation_speed = frame_speed;
        m_animation_blend = frame_blend;
-       m_animations_sent = false;
+       m_animation_sent = false;
 }
 
-void PlayerSAO::setBonePosRot(std::string bone, v3f position, v3f rotation)
+void PlayerSAO::setBonePosition(std::string bone, v3f position, v3f rotation)
 {
        // store these so they can be updated to clients
-       m_animation_bone[bone] = core::vector2d<v3f>(position, rotation);
-       m_animations_bone_sent = false;
+       m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
+       m_bone_position_sent = false;
 }
 
 void PlayerSAO::setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
@@ -1381,7 +1472,16 @@ void PlayerSAO::disconnected()
 
 std::string PlayerSAO::getPropertyPacket()
 {
-       m_prop.is_visible = (getHP() != 0);
+       m_prop.is_visible = (true);
        return gob_cmd_set_properties(m_prop);
 }
 
+bool PlayerSAO::getCollisionBox(aabb3f *toset) {
+       //update collision box
+       *toset = m_player->getCollisionbox();
+
+       toset->MinEdge += m_base_position;
+       toset->MaxEdge += m_base_position;
+
+       return true;
+}