]> git.lizzy.rs Git - minetest.git/blobdiff - src/content_sao.cpp
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2...
[minetest.git] / src / content_sao.cpp
index c41f4ed784297e0aaf08efb5ac6dc1f0bba0a07c..c1a3ded5533437d7c351b2e3c486afb2dfbee1a8 100644 (file)
@@ -3,16 +3,16 @@ Minetest-c55
 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -20,677 +20,1129 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_sao.h"
 #include "collision.h"
 #include "environment.h"
+#include "settings.h"
+#include "main.h" // For g_profiler
+#include "profiler.h"
+#include "serialization.h" // For compressZlib
+#include "tool.h" // For ToolCapabilities
+#include "gamedef.h"
+#include "player.h"
+#include "scriptapi.h"
+#include "genericobject.h"
 
 core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
 
 /*
-       TestSAO
+       DummyLoadSAO
 */
 
-// Prototype
-TestSAO proto_TestSAO(NULL, 0, v3f(0,0,0));
-
-TestSAO::TestSAO(ServerEnvironment *env, u16 id, v3f pos):
-       ServerActiveObject(env, id, pos),
-       m_timer1(0),
-       m_age(0)
+class DummyLoadSAO : public ServerActiveObject
 {
-       ServerActiveObject::registerType(getType(), create);
-}
+public:
+       DummyLoadSAO(ServerEnvironment *env, v3f pos, u8 type):
+               ServerActiveObject(env, pos)
+       {
+               ServerActiveObject::registerType(type, create);
+       }
+       // Pretend to be the test object (to fool the client)
+       u8 getType() const
+       { return ACTIVEOBJECT_TYPE_TEST; }
+       // And never save to disk
+       bool isStaticAllowed() const
+       { return false; }
+       
+       static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
+                       const std::string &data)
+       {
+               return new DummyLoadSAO(env, pos, 0);
+       }
 
-ServerActiveObject* TestSAO::create(ServerEnvironment *env, u16 id, v3f pos,
-               const std::string &data)
+       void step(float dtime, bool send_recommended)
+       {
+               m_removed = true;
+               infostream<<"DummyLoadSAO step"<<std::endl;
+       }
+
+private:
+};
+
+// Prototype (registers item for deserialization)
+DummyLoadSAO proto1_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_RAT);
+DummyLoadSAO proto2_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_OERKKI1);
+DummyLoadSAO proto3_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_FIREFLY);
+DummyLoadSAO proto4_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_MOBV2);
+
+/*
+       TestSAO
+*/
+
+class TestSAO : public ServerActiveObject
 {
-       return new TestSAO(env, id, pos);
-}
+public:
+       TestSAO(ServerEnvironment *env, v3f pos):
+               ServerActiveObject(env, pos),
+               m_timer1(0),
+               m_age(0)
+       {
+               ServerActiveObject::registerType(getType(), create);
+       }
+       u8 getType() const
+       { return ACTIVEOBJECT_TYPE_TEST; }
+       
+       static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
+                       const std::string &data)
+       {
+               return new TestSAO(env, pos);
+       }
+
+       void step(float dtime, bool send_recommended)
+       {
+               m_age += dtime;
+               if(m_age > 10)
+               {
+                       m_removed = true;
+                       return;
+               }
+
+               m_base_position.Y += dtime * BS * 2;
+               if(m_base_position.Y > 8*BS)
+                       m_base_position.Y = 2*BS;
+
+               if(send_recommended == false)
+                       return;
+
+               m_timer1 -= dtime;
+               if(m_timer1 < 0.0)
+               {
+                       m_timer1 += 0.125;
+
+                       std::string data;
+
+                       data += itos(0); // 0 = position
+                       data += " ";
+                       data += itos(m_base_position.X);
+                       data += " ";
+                       data += itos(m_base_position.Y);
+                       data += " ";
+                       data += itos(m_base_position.Z);
+
+                       ActiveObjectMessage aom(getId(), false, data);
+                       m_messages_out.push_back(aom);
+               }
+       }
+
+private:
+       float m_timer1;
+       float m_age;
+};
+
+// Prototype (registers item for deserialization)
+TestSAO proto_TestSAO(NULL, v3f(0,0,0));
+
+/*
+       ItemSAO
+*/
 
-void TestSAO::step(float dtime, bool send_recommended)
+class ItemSAO : public ServerActiveObject
 {
-       m_age += dtime;
-       if(m_age > 10)
+public:
+       u8 getType() const
+       { return ACTIVEOBJECT_TYPE_ITEM; }
+       
+       float getMinimumSavedMovement()
+       { return 0.1*BS; }
+
+       static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
+                       const std::string &data)
        {
-               m_removed = true;
-               return;
+               std::istringstream is(data, std::ios::binary);
+               char buf[1];
+               // read version
+               is.read(buf, 1);
+               u8 version = buf[0];
+               // check if version is supported
+               if(version != 0)
+                       return NULL;
+               std::string itemstring = deSerializeString(is);
+               infostream<<"create(): Creating item \""
+                               <<itemstring<<"\""<<std::endl;
+               return new ItemSAO(env, pos, itemstring);
+       }
+
+       ItemSAO(ServerEnvironment *env, v3f pos,
+                       const std::string itemstring):
+               ServerActiveObject(env, pos),
+               m_itemstring(itemstring),
+               m_itemstring_changed(false),
+               m_speed_f(0,0,0),
+               m_last_sent_position(0,0,0)
+       {
+               ServerActiveObject::registerType(getType(), create);
        }
 
-       m_base_position.Y += dtime * BS * 2;
-       if(m_base_position.Y > 8*BS)
-               m_base_position.Y = 2*BS;
+       void step(float dtime, bool send_recommended)
+       {
+               ScopeProfiler sp2(g_profiler, "step avg", SPT_AVG);
 
-       if(send_recommended == false)
-               return;
+               assert(m_env);
 
-       m_timer1 -= dtime;
-       if(m_timer1 < 0.0)
+               const float interval = 0.2;
+               if(m_move_interval.step(dtime, interval)==false)
+                       return;
+               dtime = interval;
+               
+               core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
+               collisionMoveResult moveresult;
+               // Apply gravity
+               m_speed_f += v3f(0, -dtime*9.81*BS, 0);
+               // Maximum movement without glitches
+               f32 pos_max_d = BS*0.25;
+               // Limit speed
+               if(m_speed_f.getLength()*dtime > pos_max_d)
+                       m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
+               v3f pos_f = getBasePosition();
+               v3f pos_f_old = pos_f;
+               IGameDef *gamedef = m_env->getGameDef();
+               moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+                               pos_max_d, box, dtime, pos_f, m_speed_f);
+               
+               if(send_recommended == false)
+                       return;
+
+               if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
+               {
+                       setBasePosition(pos_f);
+                       m_last_sent_position = pos_f;
+
+                       std::ostringstream os(std::ios::binary);
+                       // command (0 = update position)
+                       writeU8(os, 0);
+                       // pos
+                       writeV3F1000(os, m_base_position);
+                       // create message and add to list
+                       ActiveObjectMessage aom(getId(), false, os.str());
+                       m_messages_out.push_back(aom);
+               }
+               if(m_itemstring_changed)
+               {
+                       m_itemstring_changed = false;
+
+                       std::ostringstream os(std::ios::binary);
+                       // command (1 = update itemstring)
+                       writeU8(os, 1);
+                       // itemstring
+                       os<<serializeString(m_itemstring);
+                       // create message and add to list
+                       ActiveObjectMessage aom(getId(), false, os.str());
+                       m_messages_out.push_back(aom);
+               }
+       }
+
+       std::string getClientInitializationData()
        {
-               m_timer1 += 0.125;
-               //dstream<<"TestSAO: id="<<getId()<<" sending data"<<std::endl;
+               std::ostringstream os(std::ios::binary);
+               // version
+               writeU8(os, 0);
+               // pos
+               writeV3F1000(os, m_base_position);
+               // itemstring
+               os<<serializeString(m_itemstring);
+               return os.str();
+       }
 
-               std::string data;
+       std::string getStaticData()
+       {
+               infostream<<__FUNCTION_NAME<<std::endl;
+               std::ostringstream os(std::ios::binary);
+               // version
+               writeU8(os, 0);
+               // itemstring
+               os<<serializeString(m_itemstring);
+               return os.str();
+       }
 
-               data += itos(0); // 0 = position
-               data += " ";
-               data += itos(m_base_position.X);
-               data += " ";
-               data += itos(m_base_position.Y);
-               data += " ";
-               data += itos(m_base_position.Z);
+       ItemStack createItemStack()
+       {
+               try{
+                       IItemDefManager *idef = m_env->getGameDef()->idef();
+                       ItemStack item;
+                       item.deSerialize(m_itemstring, idef);
+                       infostream<<__FUNCTION_NAME<<": m_itemstring=\""<<m_itemstring
+                                       <<"\" -> item=\""<<item.getItemString()<<"\""
+                                       <<std::endl;
+                       return item;
+               }
+               catch(SerializationError &e)
+               {
+                       infostream<<__FUNCTION_NAME<<": serialization error: "
+                                       <<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
+                       return ItemStack();
+               }
+       }
 
-               ActiveObjectMessage aom(getId(), false, data);
-               m_messages_out.push_back(aom);
+       int punch(v3f dir,
+                       const ToolCapabilities *toolcap,
+                       ServerActiveObject *puncher,
+                       float time_from_last_punch)
+       {
+               // Directly delete item in creative mode
+               if(g_settings->getBool("creative_mode") == true)
+               {
+                       m_removed = true;
+                       return 0;
+               }
+               
+               // Take item into inventory
+               ItemStack item = createItemStack();
+               Inventory *inv = puncher->getInventory();
+               if(inv != NULL)
+               {
+                       std::string wieldlist = puncher->getWieldList();
+                       ItemStack leftover = inv->addItem(wieldlist, item);
+                       puncher->setInventoryModified();
+                       if(leftover.empty())
+                       {
+                               m_removed = true;
+                       }
+                       else
+                       {
+                               m_itemstring = leftover.getItemString();
+                               m_itemstring_changed = true;
+                       }
+               }
+               
+               return 0;
        }
-}
 
 
+private:
+       std::string m_itemstring;
+       bool m_itemstring_changed;
+       v3f m_speed_f;
+       v3f m_last_sent_position;
+       IntervalLimiter m_move_interval;
+};
+
+// Prototype (registers item for deserialization)
+ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
+
+ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
+               const std::string itemstring)
+{
+       return new ItemSAO(env, pos, itemstring);
+}
+
 /*
-       ItemSAO
+       LuaEntitySAO
 */
 
-// Prototype
-ItemSAO proto_ItemSAO(NULL, 0, v3f(0,0,0), "");
+// Prototype (registers item for deserialization)
+LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
+
+LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
+               const std::string &name, const std::string &state):
+       ServerActiveObject(env, pos),
+       m_init_name(name),
+       m_init_state(state),
+       m_registered(false),
+       m_hp(-1),
+       m_velocity(0,0,0),
+       m_acceleration(0,0,0),
+       m_yaw(0),
+       m_properties_sent(true),
+       m_last_sent_yaw(0),
+       m_last_sent_position(0,0,0),
+       m_last_sent_velocity(0,0,0),
+       m_last_sent_position_timer(0),
+       m_last_sent_move_precision(0),
+       m_armor_groups_sent(false)
+{
+       // Only register type if no environment supplied
+       if(env == NULL){
+               ServerActiveObject::registerType(getType(), create);
+               return;
+       }
+       
+       // Initialize something to armor groups
+       m_armor_groups["fleshy"] = 3;
+       m_armor_groups["snappy"] = 2;
+}
 
-ItemSAO::ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
-               const std::string inventorystring):
-       ServerActiveObject(env, id, pos),
-       m_inventorystring(inventorystring),
-       m_speed_f(0,0,0),
-       m_last_sent_position(0,0,0)
+LuaEntitySAO::~LuaEntitySAO()
 {
-       ServerActiveObject::registerType(getType(), create);
+       if(m_registered){
+               lua_State *L = m_env->getLua();
+               scriptapi_luaentity_rm(L, m_id);
+       }
 }
 
-ServerActiveObject* ItemSAO::create(ServerEnvironment *env, u16 id, v3f pos,
+void LuaEntitySAO::addedToEnvironment()
+{
+       ServerActiveObject::addedToEnvironment();
+       
+       // Create entity from name
+       lua_State *L = m_env->getLua();
+       m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str());
+       
+       if(m_registered){
+               // Get properties
+               scriptapi_luaentity_get_properties(L, m_id, &m_prop);
+               // Initialize HP from properties
+               m_hp = m_prop.hp_max;
+               // Activate entity, supplying serialized state
+               scriptapi_luaentity_activate(L, m_id, m_init_state.c_str());
+       }
+}
+
+ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
                const std::string &data)
 {
-       std::istringstream is(data, std::ios::binary);
-       char buf[1];
-       // read version
-       is.read(buf, 1);
-       u8 version = buf[0];
-       // check if version is supported
-       if(version != 0)
-               return NULL;
-       std::string inventorystring = deSerializeString(is);
-       dstream<<"ItemSAO::create(): Creating item \""
-                       <<inventorystring<<"\""<<std::endl;
-       return new ItemSAO(env, id, pos, inventorystring);
+       std::string name;
+       std::string state;
+       s16 hp = 1;
+       v3f velocity;
+       float yaw = 0;
+       if(data != ""){
+               std::istringstream is(data, std::ios::binary);
+               // read version
+               u8 version = readU8(is);
+               // check if version is supported
+               if(version == 0){
+                       name = deSerializeString(is);
+                       state = deSerializeLongString(is);
+               }
+               else if(version == 1){
+                       name = deSerializeString(is);
+                       state = deSerializeLongString(is);
+                       hp = readS16(is);
+                       velocity = readV3F1000(is);
+                       yaw = readF1000(is);
+               }
+       }
+       // create object
+       infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
+                       <<state<<"\")"<<std::endl;
+       LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
+       sao->m_hp = hp;
+       sao->m_velocity = velocity;
+       sao->m_yaw = yaw;
+       return sao;
 }
 
-void ItemSAO::step(float dtime, bool send_recommended)
+void LuaEntitySAO::step(float dtime, bool send_recommended)
 {
-       assert(m_env);
+       if(!m_properties_sent)
+       {
+               m_properties_sent = true;
+               std::string str = getPropertyPacket();
+               // create message and add to list
+               ActiveObjectMessage aom(getId(), true, str);
+               m_messages_out.push_back(aom);
+       }
 
-       const float interval = 0.2;
-       if(m_move_interval.step(dtime, interval)==false)
-               return;
-       dtime = interval;
-       
-       core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
-       collisionMoveResult moveresult;
-       // Apply gravity
-       m_speed_f += v3f(0, -dtime*9.81*BS, 0);
-       // Maximum movement without glitches
-       f32 pos_max_d = BS*0.25;
-       // Limit speed
-       if(m_speed_f.getLength()*dtime > pos_max_d)
-               m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
-       v3f pos_f = getBasePosition();
-       v3f pos_f_old = pos_f;
-       moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
+       m_last_sent_position_timer += dtime;
        
+       if(m_prop.physical){
+               core::aabbox3d<f32> box = m_prop.collisionbox;
+               box.MinEdge *= BS;
+               box.MaxEdge *= BS;
+               collisionMoveResult moveresult;
+               f32 pos_max_d = BS*0.25; // Distance per iteration
+               v3f p_pos = getBasePosition();
+               v3f p_velocity = m_velocity;
+               IGameDef *gamedef = m_env->getGameDef();
+               moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
+                               pos_max_d, box, dtime, p_pos, p_velocity);
+               // Apply results
+               setBasePosition(p_pos);
+               m_velocity = p_velocity;
+
+               m_velocity += dtime * m_acceleration;
+       } else {
+               m_base_position += dtime * m_velocity + 0.5 * dtime
+                               * dtime * m_acceleration;
+               m_velocity += dtime * m_acceleration;
+       }
+
+       if(m_registered){
+               lua_State *L = m_env->getLua();
+               scriptapi_luaentity_step(L, m_id, dtime);
+       }
+
        if(send_recommended == false)
                return;
+       
+       // TODO: force send when acceleration changes enough?
+       float minchange = 0.2*BS;
+       if(m_last_sent_position_timer > 1.0){
+               minchange = 0.01*BS;
+       } else if(m_last_sent_position_timer > 0.2){
+               minchange = 0.05*BS;
+       }
+       float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
+       move_d += m_last_sent_move_precision;
+       float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
+       if(move_d > minchange || vel_d > minchange ||
+                       fabs(m_yaw - m_last_sent_yaw) > 1.0){
+               sendPosition(true, false);
+       }
 
-       if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
-       {
-               setBasePosition(pos_f);
-               m_last_sent_position = pos_f;
-
-               std::ostringstream os(std::ios::binary);
-               char buf[6];
-               // command (0 = update position)
-               buf[0] = 0;
-               os.write(buf, 1);
-               // pos
-               writeS32((u8*)buf, m_base_position.X*1000);
-               os.write(buf, 4);
-               writeS32((u8*)buf, m_base_position.Y*1000);
-               os.write(buf, 4);
-               writeS32((u8*)buf, m_base_position.Z*1000);
-               os.write(buf, 4);
+       if(m_armor_groups_sent == false){
+               m_armor_groups_sent = true;
+               std::string str = gob_cmd_update_armor_groups(
+                               m_armor_groups);
                // create message and add to list
-               ActiveObjectMessage aom(getId(), false, os.str());
+               ActiveObjectMessage aom(getId(), true, str);
                m_messages_out.push_back(aom);
        }
 }
 
-std::string ItemSAO::getClientInitializationData()
+std::string LuaEntitySAO::getClientInitializationData()
 {
        std::ostringstream os(std::ios::binary);
-       char buf[6];
-       // version
-       buf[0] = 0;
-       os.write(buf, 1);
-       // pos
-       writeS32((u8*)buf, m_base_position.X*1000);
-       os.write(buf, 4);
-       writeS32((u8*)buf, m_base_position.Y*1000);
-       os.write(buf, 4);
-       writeS32((u8*)buf, m_base_position.Z*1000);
-       os.write(buf, 4);
-       // inventorystring
-       os<<serializeString(m_inventorystring);
+       writeU8(os, 0); // version
+       os<<serializeString(""); // name
+       writeU8(os, 0); // is_player
+       writeV3F1000(os, m_base_position);
+       writeF1000(os, m_yaw);
+       writeS16(os, m_hp);
+       writeU8(os, 2); // number of messages stuffed in here
+       os<<serializeLongString(getPropertyPacket()); // message 1
+       os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
+       // return result
        return os.str();
 }
 
-std::string ItemSAO::getStaticData()
+std::string LuaEntitySAO::getStaticData()
 {
-       dstream<<__FUNCTION_NAME<<std::endl;
+       verbosestream<<__FUNCTION_NAME<<std::endl;
        std::ostringstream os(std::ios::binary);
-       char buf[1];
        // version
-       buf[0] = 0;
-       os.write(buf, 1);
-       // inventorystring
-       os<<serializeString(m_inventorystring);
+       writeU8(os, 1);
+       // name
+       os<<serializeString(m_init_name);
+       // state
+       if(m_registered){
+               lua_State *L = m_env->getLua();
+               std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
+               os<<serializeLongString(state);
+       } else {
+               os<<serializeLongString(m_init_state);
+       }
+       // hp
+       writeS16(os, m_hp);
+       // velocity
+       writeV3F1000(os, m_velocity);
+       // yaw
+       writeF1000(os, m_yaw);
        return os.str();
 }
 
-InventoryItem * ItemSAO::createInventoryItem()
+int LuaEntitySAO::punch(v3f dir,
+               const ToolCapabilities *toolcap,
+               ServerActiveObject *puncher,
+               float time_from_last_punch)
 {
-       try{
-               std::istringstream is(m_inventorystring, std::ios_base::binary);
-               InventoryItem *item = InventoryItem::deSerialize(is);
-               dstream<<__FUNCTION_NAME<<": m_inventorystring=\""
-                               <<m_inventorystring<<"\" -> item="<<item
-                               <<std::endl;
-               return item;
+       if(!m_registered){
+               // Delete unknown LuaEntities when punched
+               m_removed = true;
+               return 0;
        }
-       catch(SerializationError &e)
+       
+       ItemStack *punchitem = NULL;
+       ItemStack punchitem_static;
+       if(puncher){
+               punchitem_static = puncher->getWieldedItem();
+               punchitem = &punchitem_static;
+       }
+
+       PunchDamageResult result = getPunchDamage(
+                       m_armor_groups,
+                       toolcap,
+                       punchitem,
+                       time_from_last_punch);
+       
+       if(result.did_punch)
        {
-               dstream<<__FUNCTION_NAME<<": serialization error: "
-                               <<"m_inventorystring=\""<<m_inventorystring<<"\""<<std::endl;
-               return NULL;
+               setHP(getHP() - result.damage);
+               
+               actionstream<<getDescription()<<" punched by "
+                               <<puncher->getDescription()<<", damage "<<result.damage
+                               <<" hp, health now "<<getHP()<<" hp"<<std::endl;
+               
+               {
+                       std::string str = gob_cmd_punched(result.damage, getHP());
+                       // create message and add to list
+                       ActiveObjectMessage aom(getId(), true, str);
+                       m_messages_out.push_back(aom);
+               }
+
+               if(getHP() == 0)
+                       m_removed = true;
        }
+
+       lua_State *L = m_env->getLua();
+       scriptapi_luaentity_punch(L, m_id, puncher,
+                       time_from_last_punch, toolcap, dir);
+
+       return result.wear;
 }
 
+void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
+{
+       if(!m_registered)
+               return;
+       lua_State *L = m_env->getLua();
+       scriptapi_luaentity_rightclick(L, m_id, clicker);
+}
 
-/*
-       RatSAO
-*/
+void LuaEntitySAO::setPos(v3f pos)
+{
+       m_base_position = pos;
+       sendPosition(false, true);
+}
 
-// Prototype
-RatSAO proto_RatSAO(NULL, 0, v3f(0,0,0));
+void LuaEntitySAO::moveTo(v3f pos, bool continuous)
+{
+       m_base_position = pos;
+       if(!continuous)
+               sendPosition(true, true);
+}
 
-RatSAO::RatSAO(ServerEnvironment *env, u16 id, v3f pos):
-       ServerActiveObject(env, id, pos),
-       m_is_active(false),
-       m_speed_f(0,0,0)
+float LuaEntitySAO::getMinimumSavedMovement()
 {
-       ServerActiveObject::registerType(getType(), create);
+       return 0.1 * BS;
+}
 
-       m_oldpos = v3f(0,0,0);
-       m_last_sent_position = v3f(0,0,0);
-       m_yaw = 0;
-       m_counter1 = 0;
-       m_counter2 = 0;
-       m_age = 0;
-       m_touching_ground = false;
+std::string LuaEntitySAO::getDescription()
+{
+       std::ostringstream os(std::ios::binary);
+       os<<"LuaEntitySAO at (";
+       os<<(m_base_position.X/BS)<<",";
+       os<<(m_base_position.Y/BS)<<",";
+       os<<(m_base_position.Z/BS);
+       os<<")";
+       return os.str();
 }
 
-ServerActiveObject* RatSAO::create(ServerEnvironment *env, u16 id, v3f pos,
-               const std::string &data)
+void LuaEntitySAO::setHP(s16 hp)
 {
-       std::istringstream is(data, std::ios::binary);
-       char buf[1];
-       // read version
-       is.read(buf, 1);
-       u8 version = buf[0];
-       // check if version is supported
-       if(version != 0)
-               return NULL;
-       return new RatSAO(env, id, pos);
+       if(hp < 0) hp = 0;
+       m_hp = hp;
 }
 
-void RatSAO::step(float dtime, bool send_recommended)
+s16 LuaEntitySAO::getHP() const
 {
-       assert(m_env);
+       return m_hp;
+}
 
-       if(m_is_active == false)
-       {
-               if(m_inactive_interval.step(dtime, 0.5)==false)
-                       return;
-       }
+void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups)
+{
+       m_armor_groups = armor_groups;
+       m_armor_groups_sent = false;
+}
 
-       /*
-               The AI
-       */
+ObjectProperties* LuaEntitySAO::accessObjectProperties()
+{
+       return &m_prop;
+}
 
-       /*m_age += dtime;
-       if(m_age > 60)
-       {
-               // Die
-               m_removed = true;
-               return;
-       }*/
-
-       // Apply gravity
-       m_speed_f.Y -= dtime*9.81*BS;
-
-       /*
-               Move around if some player is close
-       */
-       bool player_is_close = false;
-       // Check connected players
-       core::list<Player*> players = m_env->getPlayers(true);
-       core::list<Player*>::Iterator i;
-       for(i = players.begin();
-                       i != players.end(); i++)
-       {
-               Player *player = *i;
-               v3f playerpos = player->getPosition();
-               if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
-               {
-                       player_is_close = true;
-                       break;
-               }
-       }
+void LuaEntitySAO::notifyObjectPropertiesModified()
+{
+       m_properties_sent = false;
+}
 
-       m_is_active = player_is_close;
-       
-       if(player_is_close == false)
-       {
-               m_speed_f.X = 0;
-               m_speed_f.Z = 0;
-       }
-       else
-       {
-               // Move around
-               v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
-               f32 speed = 2*BS;
-               m_speed_f.X = speed * dir.X;
-               m_speed_f.Z = speed * dir.Z;
-
-               if(m_touching_ground && (m_oldpos - m_base_position).getLength()
-                               < dtime*speed/2)
-               {
-                       m_counter1 -= dtime;
-                       if(m_counter1 < 0.0)
-                       {
-                               m_counter1 += 1.0;
-                               m_speed_f.Y = 5.0*BS;
-                       }
-               }
+void LuaEntitySAO::setVelocity(v3f velocity)
+{
+       m_velocity = velocity;
+}
 
-               {
-                       m_counter2 -= dtime;
-                       if(m_counter2 < 0.0)
-                       {
-                               m_counter2 += (float)(myrand()%100)/100*3.0;
-                               m_yaw += ((float)(myrand()%200)-100)/100*180;
-                               m_yaw = wrapDegrees(m_yaw);
-                       }
-               }
-       }
-       
-       m_oldpos = m_base_position;
-
-       /*
-               Move it, with collision detection
-       */
-
-       core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
-       collisionMoveResult moveresult;
-       // Maximum movement without glitches
-       f32 pos_max_d = BS*0.25;
-       // Limit speed
-       if(m_speed_f.getLength()*dtime > pos_max_d)
-               m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
-       v3f pos_f = getBasePosition();
-       v3f pos_f_old = pos_f;
-       moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
-       m_touching_ground = moveresult.touching_ground;
-       
-       setBasePosition(pos_f);
+v3f LuaEntitySAO::getVelocity()
+{
+       return m_velocity;
+}
 
-       if(send_recommended == false)
-               return;
+void LuaEntitySAO::setAcceleration(v3f acceleration)
+{
+       m_acceleration = acceleration;
+}
 
-       if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
-       {
-               m_last_sent_position = pos_f;
+v3f LuaEntitySAO::getAcceleration()
+{
+       return m_acceleration;
+}
 
-               std::ostringstream os(std::ios::binary);
-               // command (0 = update position)
-               writeU8(os, 0);
-               // pos
-               writeV3F1000(os, m_base_position);
-               // yaw
-               writeF1000(os, m_yaw);
-               // create message and add to list
-               ActiveObjectMessage aom(getId(), false, os.str());
-               m_messages_out.push_back(aom);
-       }
+void LuaEntitySAO::setYaw(float yaw)
+{
+       m_yaw = yaw;
 }
 
-std::string RatSAO::getClientInitializationData()
+float LuaEntitySAO::getYaw()
 {
-       std::ostringstream os(std::ios::binary);
-       // version
-       writeU8(os, 0);
-       // pos
-       writeV3F1000(os, m_base_position);
-       return os.str();
+       return m_yaw;
 }
 
-std::string RatSAO::getStaticData()
+void LuaEntitySAO::setTextureMod(const std::string &mod)
 {
-       //dstream<<__FUNCTION_NAME<<std::endl;
-       std::ostringstream os(std::ios::binary);
-       // version
-       writeU8(os, 0);
-       return os.str();
+       std::string str = gob_cmd_set_texture_mod(mod);
+       // create message and add to list
+       ActiveObjectMessage aom(getId(), true, str);
+       m_messages_out.push_back(aom);
 }
 
-InventoryItem* RatSAO::createPickedUpItem()
+void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
+               bool select_horiz_by_yawpitch)
 {
-       std::istringstream is("CraftItem rat 1", std::ios_base::binary);
-       InventoryItem *item = InventoryItem::deSerialize(is);
-       return item;
+       std::string str = gob_cmd_set_sprite(
+               p,
+               num_frames,
+               framelength,
+               select_horiz_by_yawpitch
+       );
+       // create message and add to list
+       ActiveObjectMessage aom(getId(), true, str);
+       m_messages_out.push_back(aom);
 }
 
-/*
-       Oerkki1SAO
-*/
+std::string LuaEntitySAO::getName()
+{
+       return m_init_name;
+}
 
-// Y is copied, X and Z change is limited
-void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase)
+std::string LuaEntitySAO::getPropertyPacket()
 {
-       v3f d_wanted = target_speed - speed;
-       d_wanted.Y = 0;
-       f32 dl_wanted = d_wanted.getLength();
-       f32 dl = dl_wanted;
-       if(dl > max_increase)
-               dl = max_increase;
-       
-       v3f d = d_wanted.normalize() * dl;
+       return gob_cmd_set_properties(m_prop);
+}
 
-       speed.X += d.X;
-       speed.Z += d.Z;
-       speed.Y = target_speed.Y;
+void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
+{
+       m_last_sent_move_precision = m_base_position.getDistanceFrom(
+                       m_last_sent_position);
+       m_last_sent_position_timer = 0;
+       m_last_sent_yaw = m_yaw;
+       m_last_sent_position = m_base_position;
+       m_last_sent_velocity = m_velocity;
+       //m_last_sent_acceleration = m_acceleration;
+
+       float update_interval = m_env->getSendRecommendedInterval();
+
+       std::string str = gob_cmd_update_position(
+               m_base_position,
+               m_velocity,
+               m_acceleration,
+               m_yaw,
+               do_interpolate,
+               is_movement_end,
+               update_interval
+       );
+       // create message and add to list
+       ActiveObjectMessage aom(getId(), false, str);
+       m_messages_out.push_back(aom);
 }
 
-// Prototype
-Oerkki1SAO proto_Oerkki1SAO(NULL, 0, v3f(0,0,0));
+/*
+       PlayerSAO
+*/
+
+// No prototype, PlayerSAO does not need to be deserialized
+
+PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
+               const std::set<std::string> &privs, bool is_singleplayer):
+       ServerActiveObject(env_, v3f(0,0,0)),
+       m_player(player_),
+       m_peer_id(peer_id_),
+       m_inventory(NULL),
+       m_last_good_position(0,0,0),
+       m_last_good_position_age(0),
+       m_time_from_last_punch(0),
+       m_wield_index(0),
+       m_position_not_sent(false),
+       m_armor_groups_sent(false),
+       m_properties_sent(true),
+       m_privs(privs),
+       m_is_singleplayer(is_singleplayer),
+       // public
+       m_teleported(false),
+       m_inventory_not_sent(false),
+       m_hp_not_sent(false),
+       m_wielded_item_not_sent(false)
+{
+       assert(m_player);
+       assert(m_peer_id != 0);
+       setBasePosition(m_player->getPosition());
+       m_inventory = &m_player->inventory;
+       m_armor_groups["choppy"] = 2;
+       m_armor_groups["fleshy"] = 3;
+
+       m_prop.hp_max = PLAYER_MAX_HP;
+       m_prop.physical = false;
+       m_prop.weight = 75;
+       m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
+       m_prop.visual = "upright_sprite";
+       m_prop.visual_size = v2f(1, 2);
+       m_prop.textures.clear();
+       m_prop.textures.push_back("player.png");
+       m_prop.textures.push_back("player_back.png");
+       m_prop.spritediv = v2s16(1,1);
+       m_prop.is_visible = (getHP() != 0);
+       m_prop.makes_footstep_sound = true;
+}
 
-Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, u16 id, v3f pos):
-       ServerActiveObject(env, id, pos),
-       m_is_active(false),
-       m_speed_f(0,0,0)
+PlayerSAO::~PlayerSAO()
 {
-       ServerActiveObject::registerType(getType(), create);
+       if(m_inventory != &m_player->inventory)
+               delete m_inventory;
 
-       m_oldpos = v3f(0,0,0);
-       m_last_sent_position = v3f(0,0,0);
-       m_yaw = 0;
-       m_counter1 = 0;
-       m_counter2 = 0;
-       m_age = 0;
-       m_touching_ground = false;
-       m_hp = 20;
-       m_after_jump_timer = 0;
 }
 
-ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, u16 id, v3f pos,
-               const std::string &data)
+std::string PlayerSAO::getDescription()
 {
-       std::istringstream is(data, std::ios::binary);
-       // read version
-       u8 version = readU8(is);
-       // read hp
-       u8 hp = readU8(is);
-       // check if version is supported
-       if(version != 0)
-               return NULL;
-       Oerkki1SAO *o = new Oerkki1SAO(env, id, pos);
-       o->m_hp = hp;
-       return o;
+       return std::string("player ") + m_player->getName();
 }
 
-void Oerkki1SAO::step(float dtime, bool send_recommended)
+// Called after id has been set and has been inserted in environment
+void PlayerSAO::addedToEnvironment()
 {
-       assert(m_env);
+       ServerActiveObject::addedToEnvironment();
+       ServerActiveObject::setBasePosition(m_player->getPosition());
+       m_player->setPlayerSAO(this);
+       m_player->peer_id = m_peer_id;
+       m_last_good_position = m_player->getPosition();
+       m_last_good_position_age = 0.0;
+}
 
-       if(m_is_active == false)
+// Called before removing from environment
+void PlayerSAO::removingFromEnvironment()
+{
+       ServerActiveObject::removingFromEnvironment();
+       if(m_player->getPlayerSAO() == this)
        {
-               if(m_inactive_interval.step(dtime, 0.5)==false)
-                       return;
+               m_player->setPlayerSAO(NULL);
+               m_player->peer_id = 0;
        }
+}
 
-       /*
-               The AI
-       */
+bool PlayerSAO::isStaticAllowed() const
+{
+       return false;
+}
 
-       m_age += dtime;
-       if(m_age > 120)
-       {
-               // Die
-               m_removed = true;
-               return;
-       }
+bool PlayerSAO::unlimitedTransferDistance() const
+{
+       return g_settings->getBool("unlimited_player_transfer_distance");
+}
 
-       m_after_jump_timer -= dtime;
+std::string PlayerSAO::getClientInitializationData()
+{
+       std::ostringstream os(std::ios::binary);
+       writeU8(os, 0); // version
+       os<<serializeString(m_player->getName()); // name
+       writeU8(os, 1); // is_player
+       writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
+       writeF1000(os, m_player->getYaw());
+       writeS16(os, getHP());
+       writeU8(os, 2); // number of messages stuffed in here
+       os<<serializeLongString(getPropertyPacket()); // message 1
+       os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
+       return os.str();
+}
 
-       v3f old_speed = m_speed_f;
+std::string PlayerSAO::getStaticData()
+{
+       assert(0);
+       return "";
+}
 
-       // Apply gravity
-       m_speed_f.Y -= dtime*9.81*BS;
+void PlayerSAO::step(float dtime, bool send_recommended)
+{
+       if(!m_properties_sent)
+       {
+               m_properties_sent = true;
+               std::string str = getPropertyPacket();
+               // create message and add to list
+               ActiveObjectMessage aom(getId(), true, str);
+               m_messages_out.push_back(aom);
+       }
 
-       /*
-               Move around if some player is close
-       */
-       bool player_is_close = false;
-       bool player_is_too_close = false;
-       v3f near_player_pos;
-       // Check connected players
-       core::list<Player*> players = m_env->getPlayers(true);
-       core::list<Player*>::Iterator i;
-       for(i = players.begin();
-                       i != players.end(); i++)
+       m_time_from_last_punch += dtime;
+       
+       if(m_is_singleplayer)
        {
-               Player *player = *i;
-               v3f playerpos = player->getPosition();
-               f32 dist = m_base_position.getDistanceFrom(playerpos);
-               if(dist < BS*1.45)
-               {
-                       player_is_too_close = true;
-                       near_player_pos = playerpos;
-                       break;
+               m_last_good_position = m_player->getPosition();
+               m_last_good_position_age = 0;
+       }
+       else
+       {
+               /*
+                       Check player movements
+
+                       NOTE: Actually the server should handle player physics like the
+                       client does and compare player's position to what is calculated
+                       on our side. This is required when eg. players fly due to an
+                       explosion.
+               */
+
+               float player_max_speed = 0;
+               float player_max_speed_up = 0;
+               if(m_privs.count("fast") != 0){
+                       // Fast speed
+                       player_max_speed = BS * 20;
+                       player_max_speed_up = BS * 20;
+               } else {
+                       // Normal speed
+                       player_max_speed = BS * 4.0;
+                       player_max_speed_up = BS * 4.0;
                }
-               else if(dist < BS*15.0)
-               {
-                       player_is_close = true;
-                       near_player_pos = playerpos;
+               // Tolerance
+               player_max_speed *= 2.5;
+               player_max_speed_up *= 2.5;
+
+               m_last_good_position_age += dtime;
+               if(m_last_good_position_age >= 1.0){
+                       float age = m_last_good_position_age;
+                       v3f diff = (m_player->getPosition() - m_last_good_position);
+                       float d_vert = diff.Y;
+                       diff.Y = 0;
+                       float d_horiz = diff.getLength();
+                       /*infostream<<m_player->getName()<<"'s horizontal speed is "
+                                       <<(d_horiz/age)<<std::endl;*/
+                       if(d_horiz <= age * player_max_speed &&
+                                       (d_vert < 0 || d_vert < age * player_max_speed_up)){
+                               m_last_good_position = m_player->getPosition();
+                       } else {
+                               actionstream<<"Player "<<m_player->getName()
+                                               <<" moved too fast; resetting position"
+                                               <<std::endl;
+                               m_player->setPosition(m_last_good_position);
+                               m_teleported = true;
+                       }
+                       m_last_good_position_age = 0;
                }
        }
 
-       m_is_active = player_is_close;
-
-       v3f target_speed = m_speed_f;
+       if(send_recommended == false)
+               return;
 
-       if(!player_is_close)
+       if(m_position_not_sent)
        {
-               target_speed = v3f(0,0,0);
+               m_position_not_sent = false;
+               float update_interval = m_env->getSendRecommendedInterval();
+               std::string str = gob_cmd_update_position(
+                       m_player->getPosition() + v3f(0,BS*1,0),
+                       v3f(0,0,0),
+                       v3f(0,0,0),
+                       m_player->getYaw(),
+                       true,
+                       false,
+                       update_interval
+               );
+               // create message and add to list
+               ActiveObjectMessage aom(getId(), false, str);
+               m_messages_out.push_back(aom);
        }
-       else
+
+       if(m_wielded_item_not_sent)
        {
-               // Move around
-
-               v3f ndir = near_player_pos - m_base_position;
-               ndir.Y = 0;
-               ndir.normalize();
-
-               f32 nyaw = 180./PI*atan2(ndir.Z,ndir.X);
-               if(nyaw < m_yaw - 180)
-                       nyaw += 360;
-               else if(nyaw > m_yaw + 180)
-                       nyaw -= 360;
-               m_yaw = 0.95*m_yaw + 0.05*nyaw;
-               m_yaw = wrapDegrees(m_yaw);
-               
-               f32 speed = 2*BS;
+               m_wielded_item_not_sent = false;
+               // GenericCAO has no special way to show this
+       }
 
-               if((m_touching_ground || m_after_jump_timer > 0.0)
-                               && !player_is_too_close)
-               {
-                       v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
-                       target_speed.X = speed * dir.X;
-                       target_speed.Z = speed * dir.Z;
-               }
+       if(m_armor_groups_sent == false){
+               m_armor_groups_sent = true;
+               std::string str = gob_cmd_update_armor_groups(
+                               m_armor_groups);
+               // create message and add to list
+               ActiveObjectMessage aom(getId(), true, str);
+               m_messages_out.push_back(aom);
+       }
+}
 
-               if(m_touching_ground && (m_oldpos - m_base_position).getLength()
-                               < dtime*speed/2)
-               {
-                       m_counter1 -= dtime;
-                       if(m_counter1 < 0.0)
-                       {
-                               m_counter1 += 0.2;
-                               // Jump
-                               target_speed.Y = 5.0*BS;
-                               m_after_jump_timer = 1.0;
-                       }
-               }
+void PlayerSAO::setBasePosition(const v3f &position)
+{
+       ServerActiveObject::setBasePosition(position);
+       m_position_not_sent = true;
+}
 
-               {
-                       m_counter2 -= dtime;
-                       if(m_counter2 < 0.0)
-                       {
-                               m_counter2 += (float)(myrand()%100)/100*3.0;
-                               //m_yaw += ((float)(myrand()%200)-100)/100*180;
-                               m_yaw += ((float)(myrand()%200)-100)/100*90;
-                               m_yaw = wrapDegrees(m_yaw);
-                       }
+void PlayerSAO::setPos(v3f pos)
+{
+       m_player->setPosition(pos);
+       // Movement caused by this command is always valid
+       m_last_good_position = pos;
+       m_last_good_position_age = 0;
+       // Force position change on client
+       m_teleported = true;
+}
+
+void PlayerSAO::moveTo(v3f pos, bool continuous)
+{
+       m_player->setPosition(pos);
+       // Movement caused by this command is always valid
+       m_last_good_position = pos;
+       m_last_good_position_age = 0;
+       // Force position change on client
+       m_teleported = true;
+}
+
+int PlayerSAO::punch(v3f dir,
+       const ToolCapabilities *toolcap,
+       ServerActiveObject *puncher,
+       float time_from_last_punch)
+{
+       if(!toolcap)
+               return 0;
+
+       // No effect if PvP disabled
+       if(g_settings->getBool("enable_pvp") == false){
+               if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER){
+                       std::string str = gob_cmd_punched(0, getHP());
+                       // create message and add to list
+                       ActiveObjectMessage aom(getId(), true, str);
+                       m_messages_out.push_back(aom);
+                       return 0;
                }
        }
-       
-       if((m_speed_f - target_speed).getLength() > BS*4 || player_is_too_close)
-               accelerate_xz(m_speed_f, target_speed, dtime*BS*8);
-       else
-               accelerate_xz(m_speed_f, target_speed, dtime*BS*4);
-       
-       m_oldpos = m_base_position;
-
-       /*
-               Move it, with collision detection
-       */
-
-       core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*5./3.,BS/3.);
-       collisionMoveResult moveresult;
-       // Maximum movement without glitches
-       f32 pos_max_d = BS*0.25;
-       /*// Limit speed
-       if(m_speed_f.getLength()*dtime > pos_max_d)
-               m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
-       v3f pos_f = getBasePosition();
-       v3f pos_f_old = pos_f;
-       moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
-       m_touching_ground = moveresult.touching_ground;
-       
-       // Do collision damage
-       float tolerance = BS*12;
-       float factor = BS*0.5;
-       v3f speed_diff = old_speed - m_speed_f;
-       // Increase effect in X and Z
-       speed_diff.X *= 2;
-       speed_diff.Z *= 2;
-       float vel = speed_diff.getLength();
-       if(vel > tolerance)
+
+       HitParams hitparams = getHitParams(m_armor_groups, toolcap,
+                       time_from_last_punch);
+
+       actionstream<<"Player "<<m_player->getName()<<" punched by "
+                       <<puncher->getDescription()<<", damage "<<hitparams.hp
+                       <<" HP"<<std::endl;
+
+       setHP(getHP() - hitparams.hp);
+
+       if(hitparams.hp != 0)
        {
-               f32 damage_f = (vel - tolerance)/BS*factor;
-               u16 damage = (u16)(damage_f+0.5);
-               doDamage(damage);
+               std::string str = gob_cmd_punched(hitparams.hp, getHP());
+               // create message and add to list
+               ActiveObjectMessage aom(getId(), true, str);
+               m_messages_out.push_back(aom);
        }
 
-       setBasePosition(pos_f);
+       return hitparams.wear;
+}
 
-       if(send_recommended == false && m_speed_f.getLength() < 3.0*BS)
-               return;
+void PlayerSAO::rightClick(ServerActiveObject *clicker)
+{
+}
 
-       if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
+s16 PlayerSAO::getHP() const
+{
+       return m_player->hp;
+}
+
+void PlayerSAO::setHP(s16 hp)
+{
+       s16 oldhp = m_player->hp;
+
+       if(hp < 0)
+               hp = 0;
+       else if(hp > PLAYER_MAX_HP)
+               hp = PLAYER_MAX_HP;
+
+       if(hp < oldhp && g_settings->getBool("enable_damage") == false)
        {
-               m_last_sent_position = pos_f;
+               m_hp_not_sent = true; // fix wrong prediction on client
+               return;
+       }
 
-               std::ostringstream os(std::ios::binary);
-               // command (0 = update position)
-               writeU8(os, 0);
-               // pos
-               writeV3F1000(os, m_base_position);
-               // yaw
-               writeF1000(os, m_yaw);
-               // create message and add to list
-               ActiveObjectMessage aom(getId(), false, os.str());
+       m_player->hp = hp;
+
+       if(hp != oldhp)
+               m_hp_not_sent = true;
+
+       // On death or reincarnation send an active object message
+       if((hp == 0) != (oldhp == 0))
+       {
+               // Will send new is_visible value based on (getHP()!=0)
+               m_properties_sent = false;
+               // Send new HP
+               std::string str = gob_cmd_punched(0, getHP());
+               ActiveObjectMessage aom(getId(), true, str);
                m_messages_out.push_back(aom);
        }
 }
 
-std::string Oerkki1SAO::getClientInitializationData()
+void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
 {
-       std::ostringstream os(std::ios::binary);
-       // version
-       writeU8(os, 0);
-       // pos
-       writeV3F1000(os, m_base_position);
-       return os.str();
+       m_armor_groups = armor_groups;
+       m_armor_groups_sent = false;
 }
 
-std::string Oerkki1SAO::getStaticData()
+ObjectProperties* PlayerSAO::accessObjectProperties()
 {
-       //dstream<<__FUNCTION_NAME<<std::endl;
-       std::ostringstream os(std::ios::binary);
-       // version
-       writeU8(os, 0);
-       // hp
-       writeU8(os, m_hp);
-       return os.str();
+       return &m_prop;
 }
 
-u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir)
+void PlayerSAO::notifyObjectPropertiesModified()
 {
-       m_speed_f += dir*12*BS;
+       m_properties_sent = false;
+}
 
-       u16 amount = 5;
-       doDamage(amount);
-       return 65536/100;
+Inventory* PlayerSAO::getInventory()
+{
+       return m_inventory;
+}
+const Inventory* PlayerSAO::getInventory() const
+{
+       return m_inventory;
 }
 
-void Oerkki1SAO::doDamage(u16 d)
+InventoryLocation PlayerSAO::getInventoryLocation() const
 {
-       dstream<<"oerkki damage: "<<d<<std::endl;
-       
-       if(d < m_hp)
-       {
-               m_hp -= d;
-       }
-       else
+       InventoryLocation loc;
+       loc.setPlayer(m_player->getName());
+       return loc;
+}
+
+void PlayerSAO::setInventoryModified()
+{
+       m_inventory_not_sent = true;
+}
+
+std::string PlayerSAO::getWieldList() const
+{
+       return "main";
+}
+
+int PlayerSAO::getWieldIndex() const
+{
+       return m_wield_index;
+}
+
+void PlayerSAO::setWieldIndex(int i)
+{
+       if(i != m_wield_index)
        {
-               // Die
-               m_hp = 0;
-               m_removed = true;
+               m_wield_index = i;
+               m_wielded_item_not_sent = true;
        }
+}
 
+void PlayerSAO::disconnected()
+{
+       m_peer_id = 0;
+       m_removed = true;
+       if(m_player->getPlayerSAO() == this)
        {
-               std::ostringstream os(std::ios::binary);
-               // command (1 = damage)
-               writeU8(os, 1);
-               // amount
-               writeU8(os, d);
-               // create message and add to list
-               ActiveObjectMessage aom(getId(), false, os.str());
-               m_messages_out.push_back(aom);
+               m_player->setPlayerSAO(NULL);
+               m_player->peer_id = 0;
        }
 }
 
+void PlayerSAO::createCreativeInventory()
+{
+       if(m_inventory != &m_player->inventory)
+               delete m_inventory;
+
+       m_inventory = new Inventory(m_player->inventory);
+       m_inventory->clearContents();
+       scriptapi_get_creative_inventory(m_env->getLua(), this);
+}
+
+std::string PlayerSAO::getPropertyPacket()
+{
+       m_prop.is_visible = (getHP() != 0);
+       return gob_cmd_set_properties(m_prop);
+}