Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
scriptapi_luaentity_get_properties(L, m_id, &m_prop);
// Initialize HP from properties
m_hp = m_prop.hp_max;
+ // Activate entity, supplying serialized state
+ scriptapi_luaentity_activate(L, m_id, m_init_state.c_str());
}
-
- // Activate entity, supplying serialized state
- scriptapi_luaentity_activate(L, m_id, m_init_state.c_str());
}
ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
// No prototype, PlayerSAO does not need to be deserialized
-PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_):
+PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
+ const std::set<std::string> &privs, bool is_singleplayer):
ServerActiveObject(env_, v3f(0,0,0)),
m_player(player_),
m_peer_id(peer_id_),
m_position_not_sent(false),
m_armor_groups_sent(false),
m_properties_sent(true),
+ m_privs(privs),
+ m_is_singleplayer(is_singleplayer),
+ // public
m_teleported(false),
m_inventory_not_sent(false),
m_hp_not_sent(false),
}
m_time_from_last_punch += dtime;
-
- /*
- Check player movements
-
- NOTE: Actually the server should handle player physics like the
- client does and compare player's position to what is calculated
- on our side. This is required when eg. players fly due to an
- explosion.
- */
-
- //float player_max_speed = BS * 4.0; // Normal speed
- float player_max_speed = BS * 20; // Fast speed
- float player_max_speed_up = BS * 20;
- player_max_speed *= 2.5; // Tolerance
- player_max_speed_up *= 2.5;
-
- m_last_good_position_age += dtime;
- if(m_last_good_position_age >= 1.0){
- float age = m_last_good_position_age;
- v3f diff = (m_player->getPosition() - m_last_good_position);
- float d_vert = diff.Y;
- diff.Y = 0;
- float d_horiz = diff.getLength();
- /*infostream<<m_player->getName()<<"'s horizontal speed is "
- <<(d_horiz/age)<<std::endl;*/
- if(d_horiz <= age * player_max_speed &&
- (d_vert < 0 || d_vert < age * player_max_speed_up)){
- m_last_good_position = m_player->getPosition();
+
+ if(m_is_singleplayer)
+ {
+ m_last_good_position = m_player->getPosition();
+ m_last_good_position_age = 0;
+ }
+ else
+ {
+ /*
+ Check player movements
+
+ NOTE: Actually the server should handle player physics like the
+ client does and compare player's position to what is calculated
+ on our side. This is required when eg. players fly due to an
+ explosion.
+ */
+
+ float player_max_speed = 0;
+ float player_max_speed_up = 0;
+ if(m_privs.count("fast") != 0){
+ // Fast speed
+ player_max_speed = BS * 20;
+ player_max_speed_up = BS * 20;
} else {
- actionstream<<"Player "<<m_player->getName()
- <<" moved too fast; resetting position"
- <<std::endl;
- m_player->setPosition(m_last_good_position);
- m_teleported = true;
+ // Normal speed
+ player_max_speed = BS * 4.0;
+ player_max_speed_up = BS * 4.0;
+ }
+ // Tolerance
+ player_max_speed *= 2.5;
+ player_max_speed_up *= 2.5;
+
+ m_last_good_position_age += dtime;
+ if(m_last_good_position_age >= 1.0){
+ float age = m_last_good_position_age;
+ v3f diff = (m_player->getPosition() - m_last_good_position);
+ float d_vert = diff.Y;
+ diff.Y = 0;
+ float d_horiz = diff.getLength();
+ /*infostream<<m_player->getName()<<"'s horizontal speed is "
+ <<(d_horiz/age)<<std::endl;*/
+ if(d_horiz <= age * player_max_speed &&
+ (d_vert < 0 || d_vert < age * player_max_speed_up)){
+ m_last_good_position = m_player->getPosition();
+ } else {
+ actionstream<<"Player "<<m_player->getName()
+ <<" moved too fast; resetting position"
+ <<std::endl;
+ m_player->setPosition(m_last_good_position);
+ m_teleported = true;
+ }
+ m_last_good_position_age = 0;
}
- m_last_good_position_age = 0;
}
if(send_recommended == false)