]> git.lizzy.rs Git - minetest.git/blobdiff - src/content_sao.cpp
GameDef compiles
[minetest.git] / src / content_sao.cpp
index 0b81855c16aec55f0c9fffaa685e9ed411ba86ca..a7cee83ab1807e9f0e741304521c381717683f63 100644 (file)
@@ -20,28 +20,50 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_sao.h"
 #include "collision.h"
 #include "environment.h"
+#include "settings.h"
+#include "main.h" // For g_profiler
+#include "profiler.h"
 
 core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
 
+/* Some helper functions */
+
+// Y is copied, X and Z change is limited
+void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase)
+{
+       v3f d_wanted = target_speed - speed;
+       d_wanted.Y = 0;
+       f32 dl_wanted = d_wanted.getLength();
+       f32 dl = dl_wanted;
+       if(dl > max_increase)
+               dl = max_increase;
+       
+       v3f d = d_wanted.normalize() * dl;
+
+       speed.X += d.X;
+       speed.Z += d.Z;
+       speed.Y = target_speed.Y;
+}
+
 /*
        TestSAO
 */
 
 // Prototype
-TestSAO proto_TestSAO(NULL, 0, v3f(0,0,0));
+TestSAO proto_TestSAO(NULL, v3f(0,0,0));
 
-TestSAO::TestSAO(ServerEnvironment *env, u16 id, v3f pos):
-       ServerActiveObject(env, id, pos),
+TestSAO::TestSAO(ServerEnvironment *env, v3f pos):
+       ServerActiveObject(env, pos),
        m_timer1(0),
        m_age(0)
 {
        ServerActiveObject::registerType(getType(), create);
 }
 
-ServerActiveObject* TestSAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* TestSAO::create(ServerEnvironment *env, v3f pos,
                const std::string &data)
 {
-       return new TestSAO(env, id, pos);
+       return new TestSAO(env, pos);
 }
 
 void TestSAO::step(float dtime, bool send_recommended)
@@ -64,7 +86,6 @@ void TestSAO::step(float dtime, bool send_recommended)
        if(m_timer1 < 0.0)
        {
                m_timer1 += 0.125;
-               //dstream<<"TestSAO: id="<<getId()<<" sending data"<<std::endl;
 
                std::string data;
 
@@ -87,11 +108,11 @@ void TestSAO::step(float dtime, bool send_recommended)
 */
 
 // Prototype
-ItemSAO proto_ItemSAO(NULL, 0, v3f(0,0,0), "");
+ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
 
-ItemSAO::ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
+ItemSAO::ItemSAO(ServerEnvironment *env, v3f pos,
                const std::string inventorystring):
-       ServerActiveObject(env, id, pos),
+       ServerActiveObject(env, pos),
        m_inventorystring(inventorystring),
        m_speed_f(0,0,0),
        m_last_sent_position(0,0,0)
@@ -99,7 +120,7 @@ ItemSAO::ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
        ServerActiveObject::registerType(getType(), create);
 }
 
-ServerActiveObject* ItemSAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* ItemSAO::create(ServerEnvironment *env, v3f pos,
                const std::string &data)
 {
        std::istringstream is(data, std::ios::binary);
@@ -111,13 +132,15 @@ ServerActiveObject* ItemSAO::create(ServerEnvironment *env, u16 id, v3f pos,
        if(version != 0)
                return NULL;
        std::string inventorystring = deSerializeString(is);
-       dstream<<"ItemSAO::create(): Creating item \""
+       infostream<<"ItemSAO::create(): Creating item \""
                        <<inventorystring<<"\""<<std::endl;
-       return new ItemSAO(env, id, pos, inventorystring);
+       return new ItemSAO(env, pos, inventorystring);
 }
 
 void ItemSAO::step(float dtime, bool send_recommended)
 {
+       ScopeProfiler sp2(g_profiler, "ItemSAO::step avg", SPT_AVG);
+
        assert(m_env);
 
        const float interval = 0.2;
@@ -136,8 +159,9 @@ void ItemSAO::step(float dtime, bool send_recommended)
                m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
        v3f pos_f = getBasePosition();
        v3f pos_f_old = pos_f;
-       moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
+       IGameDef *gamedef = m_env->getGameDef();
+       moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+                       pos_max_d, box, dtime, pos_f, m_speed_f);
        
        if(send_recommended == false)
                return;
@@ -186,7 +210,7 @@ std::string ItemSAO::getClientInitializationData()
 
 std::string ItemSAO::getStaticData()
 {
-       dstream<<__FUNCTION_NAME<<std::endl;
+       infostream<<__FUNCTION_NAME<<std::endl;
        std::ostringstream os(std::ios::binary);
        char buf[1];
        // version
@@ -201,30 +225,58 @@ InventoryItem * ItemSAO::createInventoryItem()
 {
        try{
                std::istringstream is(m_inventorystring, std::ios_base::binary);
-               InventoryItem *item = InventoryItem::deSerialize(is);
-               dstream<<__FUNCTION_NAME<<": m_inventorystring=\""
+               IGameDef *gamedef = m_env->getGameDef();
+               InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+               infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
                                <<m_inventorystring<<"\" -> item="<<item
                                <<std::endl;
                return item;
        }
        catch(SerializationError &e)
        {
-               dstream<<__FUNCTION_NAME<<": serialization error: "
+               infostream<<__FUNCTION_NAME<<": serialization error: "
                                <<"m_inventorystring=\""<<m_inventorystring<<"\""<<std::endl;
                return NULL;
        }
 }
 
+void ItemSAO::punch(ServerActiveObject *puncher)
+{
+       InventoryItem *item = createInventoryItem();
+       bool fits = puncher->addToInventory(item);
+       if(fits)
+               m_removed = true;
+       else
+               delete item;
+}
+
+void ItemSAO::rightClick(ServerActiveObject *clicker)
+{
+       infostream<<__FUNCTION_NAME<<std::endl;
+       InventoryItem *item = createInventoryItem();
+       if(item == NULL)
+               return;
+       
+       bool to_be_deleted = item->use(m_env, clicker);
+
+       if(to_be_deleted)
+               m_removed = true;
+       else
+               // Reflect changes to the item here
+               m_inventorystring = item->getItemString();
+       
+       delete item; // Delete temporary item
+}
 
 /*
        RatSAO
 */
 
 // Prototype
-RatSAO proto_RatSAO(NULL, 0, v3f(0,0,0));
+RatSAO proto_RatSAO(NULL, v3f(0,0,0));
 
-RatSAO::RatSAO(ServerEnvironment *env, u16 id, v3f pos):
-       ServerActiveObject(env, id, pos),
+RatSAO::RatSAO(ServerEnvironment *env, v3f pos):
+       ServerActiveObject(env, pos),
        m_is_active(false),
        m_speed_f(0,0,0)
 {
@@ -232,14 +284,14 @@ RatSAO::RatSAO(ServerEnvironment *env, u16 id, v3f pos):
 
        m_oldpos = v3f(0,0,0);
        m_last_sent_position = v3f(0,0,0);
-       m_yaw = 0;
+       m_yaw = myrand_range(0,PI*2);
        m_counter1 = 0;
        m_counter2 = 0;
        m_age = 0;
        m_touching_ground = false;
 }
 
-ServerActiveObject* RatSAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* RatSAO::create(ServerEnvironment *env, v3f pos,
                const std::string &data)
 {
        std::istringstream is(data, std::ios::binary);
@@ -250,11 +302,13 @@ ServerActiveObject* RatSAO::create(ServerEnvironment *env, u16 id, v3f pos,
        // check if version is supported
        if(version != 0)
                return NULL;
-       return new RatSAO(env, id, pos);
+       return new RatSAO(env, pos);
 }
 
 void RatSAO::step(float dtime, bool send_recommended)
 {
+       ScopeProfiler sp2(g_profiler, "RatSAO::step avg", SPT_AVG);
+
        assert(m_env);
 
        if(m_is_active == false)
@@ -349,8 +403,9 @@ void RatSAO::step(float dtime, bool send_recommended)
                m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
        v3f pos_f = getBasePosition();
        v3f pos_f_old = pos_f;
-       moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
+       IGameDef *gamedef = m_env->getGameDef();
+       moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+                       pos_max_d, box, dtime, pos_f, m_speed_f);
        m_touching_ground = moveresult.touching_ground;
        
        setBasePosition(pos_f);
@@ -387,46 +442,34 @@ std::string RatSAO::getClientInitializationData()
 
 std::string RatSAO::getStaticData()
 {
-       //dstream<<__FUNCTION_NAME<<std::endl;
+       //infostream<<__FUNCTION_NAME<<std::endl;
        std::ostringstream os(std::ios::binary);
        // version
        writeU8(os, 0);
        return os.str();
 }
 
-InventoryItem* RatSAO::createPickedUpItem()
+void RatSAO::punch(ServerActiveObject *puncher)
 {
        std::istringstream is("CraftItem rat 1", std::ios_base::binary);
-       InventoryItem *item = InventoryItem::deSerialize(is);
-       return item;
+       IGameDef *gamedef = m_env->getGameDef();
+       InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+       bool fits = puncher->addToInventory(item);
+       if(fits)
+               m_removed = true;
+       else
+               delete item;
 }
 
 /*
        Oerkki1SAO
 */
 
-// Y is copied, X and Z change is limited
-void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase)
-{
-       v3f d_wanted = target_speed - speed;
-       d_wanted.Y = 0;
-       f32 dl_wanted = d_wanted.getLength();
-       f32 dl = dl_wanted;
-       if(dl > max_increase)
-               dl = max_increase;
-       
-       v3f d = d_wanted.normalize() * dl;
-
-       speed.X += d.X;
-       speed.Z += d.Z;
-       speed.Y = target_speed.Y;
-}
-
 // Prototype
-Oerkki1SAO proto_Oerkki1SAO(NULL, 0, v3f(0,0,0));
+Oerkki1SAO proto_Oerkki1SAO(NULL, v3f(0,0,0));
 
-Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, u16 id, v3f pos):
-       ServerActiveObject(env, id, pos),
+Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, v3f pos):
+       ServerActiveObject(env, pos),
        m_is_active(false),
        m_speed_f(0,0,0)
 {
@@ -443,7 +486,7 @@ Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, u16 id, v3f pos):
        m_after_jump_timer = 0;
 }
 
-ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, v3f pos,
                const std::string &data)
 {
        std::istringstream is(data, std::ios::binary);
@@ -454,13 +497,15 @@ ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, u16 id, v3f pos,
        // check if version is supported
        if(version != 0)
                return NULL;
-       Oerkki1SAO *o = new Oerkki1SAO(env, id, pos);
+       Oerkki1SAO *o = new Oerkki1SAO(env, pos);
        o->m_hp = hp;
        return o;
 }
 
 void Oerkki1SAO::step(float dtime, bool send_recommended)
 {
+       ScopeProfiler sp2(g_profiler, "Oerkki1SAO::step avg", SPT_AVG);
+
        assert(m_env);
 
        if(m_is_active == false)
@@ -503,13 +548,14 @@ void Oerkki1SAO::step(float dtime, bool send_recommended)
                Player *player = *i;
                v3f playerpos = player->getPosition();
                f32 dist = m_base_position.getDistanceFrom(playerpos);
-               if(dist < BS*1.45)
+               if(dist < BS*0.6)
                {
+                       m_removed = true;
+                       return;
                        player_is_too_close = true;
                        near_player_pos = playerpos;
-                       break;
                }
-               else if(dist < BS*15.0)
+               else if(dist < BS*15.0 && !player_is_too_close)
                {
                        player_is_close = true;
                        near_player_pos = playerpos;
@@ -595,12 +641,13 @@ void Oerkki1SAO::step(float dtime, bool send_recommended)
                m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
        v3f pos_f = getBasePosition();
        v3f pos_f_old = pos_f;
-       moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
+       IGameDef *gamedef = m_env->getGameDef();
+       moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
+                       pos_max_d, box, dtime, pos_f, m_speed_f);
        m_touching_ground = moveresult.touching_ground;
        
        // Do collision damage
-       float tolerance = BS*12;
+       float tolerance = BS*30;
        float factor = BS*0.5;
        v3f speed_diff = old_speed - m_speed_f;
        // Increase effect in X and Z
@@ -648,7 +695,7 @@ std::string Oerkki1SAO::getClientInitializationData()
 
 std::string Oerkki1SAO::getStaticData()
 {
-       //dstream<<__FUNCTION_NAME<<std::endl;
+       //infostream<<__FUNCTION_NAME<<std::endl;
        std::ostringstream os(std::ios::binary);
        // version
        writeU8(os, 0);
@@ -657,18 +704,41 @@ std::string Oerkki1SAO::getStaticData()
        return os.str();
 }
 
-u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir)
+void Oerkki1SAO::punch(ServerActiveObject *puncher)
 {
+       v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
+
+       std::string toolname = "";
+       InventoryItem *item = puncher->getWieldedItem();
+       if(item && (std::string)item->getName() == "ToolItem"){
+               ToolItem *titem = (ToolItem*)item;
+               toolname = titem->getToolName();
+       }
+
        m_speed_f += dir*12*BS;
 
        u16 amount = 5;
+       /* See tool names in inventory.h */
+       if(toolname == "WSword")
+               amount = 10;
+       if(toolname == "STSword")
+               amount = 12;
+       if(toolname == "SteelSword")
+               amount = 16;
+       if(toolname == "STAxe")
+               amount = 7;
+       if(toolname == "SteelAxe")
+               amount = 9;
+       if(toolname == "SteelPick")
+               amount = 7;
        doDamage(amount);
-       return 65536/100;
+       
+       puncher->damageWieldedItem(65536/100);
 }
 
 void Oerkki1SAO::doDamage(u16 d)
 {
-       dstream<<"oerkki damage: "<<d<<std::endl;
+       infostream<<"oerkki damage: "<<d<<std::endl;
        
        if(d < m_hp)
        {
@@ -698,10 +768,10 @@ void Oerkki1SAO::doDamage(u16 d)
 */
 
 // Prototype
-FireflySAO proto_FireflySAO(NULL, 0, v3f(0,0,0));
+FireflySAO proto_FireflySAO(NULL, v3f(0,0,0));
 
-FireflySAO::FireflySAO(ServerEnvironment *env, u16 id, v3f pos):
-       ServerActiveObject(env, id, pos),
+FireflySAO::FireflySAO(ServerEnvironment *env, v3f pos):
+       ServerActiveObject(env, pos),
        m_is_active(false),
        m_speed_f(0,0,0)
 {
@@ -716,7 +786,7 @@ FireflySAO::FireflySAO(ServerEnvironment *env, u16 id, v3f pos):
        m_touching_ground = false;
 }
 
-ServerActiveObject* FireflySAO::create(ServerEnvironment *env, u16 id, v3f pos,
+ServerActiveObject* FireflySAO::create(ServerEnvironment *env, v3f pos,
                const std::string &data)
 {
        std::istringstream is(data, std::ios::binary);
@@ -727,11 +797,13 @@ ServerActiveObject* FireflySAO::create(ServerEnvironment *env, u16 id, v3f pos,
        // check if version is supported
        if(version != 0)
                return NULL;
-       return new FireflySAO(env, id, pos);
+       return new FireflySAO(env, pos);
 }
 
 void FireflySAO::step(float dtime, bool send_recommended)
 {
+       ScopeProfiler sp2(g_profiler, "FireflySAO::step avg", SPT_AVG);
+
        assert(m_env);
 
        if(m_is_active == false)
@@ -818,8 +890,9 @@ void FireflySAO::step(float dtime, bool send_recommended)
                m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
        v3f pos_f = getBasePosition();
        v3f pos_f_old = pos_f;
-       moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
+       IGameDef *gamedef = m_env->getGameDef();
+       moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+                       pos_max_d, box, dtime, pos_f, m_speed_f);
        m_touching_ground = moveresult.touching_ground;
        
        setBasePosition(pos_f);
@@ -856,7 +929,7 @@ std::string FireflySAO::getClientInitializationData()
 
 std::string FireflySAO::getStaticData()
 {
-       //dstream<<__FUNCTION_NAME<<std::endl;
+       //infostream<<__FUNCTION_NAME<<std::endl;
        std::ostringstream os(std::ios::binary);
        // version
        writeU8(os, 0);
@@ -866,6 +939,803 @@ std::string FireflySAO::getStaticData()
 InventoryItem* FireflySAO::createPickedUpItem()
 {
        std::istringstream is("CraftItem firefly 1", std::ios_base::binary);
-       InventoryItem *item = InventoryItem::deSerialize(is);
+       IGameDef *gamedef = m_env->getGameDef();
+       InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+       return item;
+}
+
+/*
+       MobV2SAO
+*/
+
+// Prototype
+MobV2SAO proto_MobV2SAO(NULL, v3f(0,0,0), NULL);
+
+MobV2SAO::MobV2SAO(ServerEnvironment *env, v3f pos,
+               Settings *init_properties):
+       ServerActiveObject(env, pos),
+       m_move_type("ground_nodes"),
+       m_speed(0,0,0),
+       m_last_sent_position(0,0,0),
+       m_oldpos(0,0,0),
+       m_yaw(0),
+       m_counter1(0),
+       m_counter2(0),
+       m_age(0),
+       m_touching_ground(false),
+       m_hp(10),
+       m_walk_around(false),
+       m_walk_around_timer(0),
+       m_next_pos_exists(false),
+       m_shoot_reload_timer(0),
+       m_shooting(false),
+       m_shooting_timer(0),
+       m_falling(false),
+       m_disturb_timer(100000),
+       m_random_disturb_timer(0),
+       m_shoot_y(0)
+{
+       ServerActiveObject::registerType(getType(), create);
+       
+       m_properties = new Settings();
+       if(init_properties)
+               m_properties->update(*init_properties);
+       
+       m_properties->setV3F("pos", pos);
+       
+       setPropertyDefaults();
+       readProperties();
+}
+       
+MobV2SAO::~MobV2SAO()
+{
+       delete m_properties;
+}
+
+ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, v3f pos,
+               const std::string &data)
+{
+       std::istringstream is(data, std::ios::binary);
+       Settings properties;
+       properties.parseConfigLines(is, "MobArgsEnd");
+       MobV2SAO *o = new MobV2SAO(env, pos, &properties);
+       return o;
+}
+
+std::string MobV2SAO::getStaticData()
+{
+       updateProperties();
+
+       std::ostringstream os(std::ios::binary);
+       m_properties->writeLines(os);
+       return os.str();
+}
+
+std::string MobV2SAO::getClientInitializationData()
+{
+       //infostream<<__FUNCTION_NAME<<std::endl;
+
+       updateProperties();
+
+       std::ostringstream os(std::ios::binary);
+
+       // version
+       writeU8(os, 0);
+       
+       Settings client_properties;
+       
+       /*client_properties.set("version", "0");
+       client_properties.updateValue(*m_properties, "pos");
+       client_properties.updateValue(*m_properties, "yaw");
+       client_properties.updateValue(*m_properties, "hp");*/
+
+       // Just send everything for simplicity
+       client_properties.update(*m_properties);
+
+       std::ostringstream os2(std::ios::binary);
+       client_properties.writeLines(os2);
+       compressZlib(os2.str(), os);
+
+       return os.str();
+}
+
+bool checkFreePosition(Map *map, v3s16 p0, v3s16 size)
+{
+       for(int dx=0; dx<size.X; dx++)
+       for(int dy=0; dy<size.Y; dy++)
+       for(int dz=0; dz<size.Z; dz++){
+               v3s16 dp(dx, dy, dz);
+               v3s16 p = p0 + dp;
+               MapNode n = map->getNodeNoEx(p);
+               if(n.getContent() != CONTENT_AIR)
+                       return false;
+       }
+       return true;
+}
+
+bool checkWalkablePosition(Map *map, v3s16 p0)
+{
+       v3s16 p = p0 + v3s16(0,-1,0);
+       MapNode n = map->getNodeNoEx(p);
+       if(n.getContent() != CONTENT_AIR)
+               return true;
+       return false;
+}
+
+bool checkFreeAndWalkablePosition(Map *map, v3s16 p0, v3s16 size)
+{
+       if(!checkFreePosition(map, p0, size))
+               return false;
+       if(!checkWalkablePosition(map, p0))
+               return false;
+       return true;
+}
+
+static void get_random_u32_array(u32 a[], u32 len)
+{
+       u32 i, n;
+       for(i=0; i<len; i++)
+               a[i] = i;
+       n = len;
+       while(n > 1){
+               u32 k = myrand() % n;
+               n--;
+               u32 temp = a[n];
+               a[n] = a[k];
+               a[k] = temp;
+       }
+}
+
+#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
+
+static void explodeSquare(Map *map, v3s16 p0, v3s16 size)
+{
+       core::map<v3s16, MapBlock*> modified_blocks;
+
+       for(int dx=0; dx<size.X; dx++)
+       for(int dy=0; dy<size.Y; dy++)
+       for(int dz=0; dz<size.Z; dz++){
+               v3s16 dp(dx - size.X/2, dy - size.Y/2, dz - size.Z/2);
+               v3s16 p = p0 + dp;
+               MapNode n = map->getNodeNoEx(p);
+               if(n.getContent() == CONTENT_IGNORE)
+                       continue;
+               //map->removeNodeWithEvent(p);
+               map->removeNodeAndUpdate(p, modified_blocks);
+       }
+
+       // Send a MEET_OTHER event
+       MapEditEvent event;
+       event.type = MEET_OTHER;
+       for(core::map<v3s16, MapBlock*>::Iterator
+                 i = modified_blocks.getIterator();
+                 i.atEnd() == false; i++)
+       {
+               v3s16 p = i.getNode()->getKey();
+               event.modified_blocks.insert(p, true);
+       }
+       map->dispatchEvent(&event);
+}
+
+void MobV2SAO::step(float dtime, bool send_recommended)
+{
+       ScopeProfiler sp2(g_profiler, "MobV2SAO::step avg", SPT_AVG);
+
+       assert(m_env);
+       Map *map = &m_env->getMap();
+
+       m_age += dtime;
+
+       if(m_die_age >= 0.0 && m_age >= m_die_age){
+               m_removed = true;
+               return;
+       }
+
+       m_random_disturb_timer += dtime;
+       if(m_random_disturb_timer >= 5.0)
+       {
+               m_random_disturb_timer = 0;
+               // Check connected players
+               core::list<Player*> players = m_env->getPlayers(true);
+               core::list<Player*>::Iterator i;
+               for(i = players.begin();
+                               i != players.end(); i++)
+               {
+                       Player *player = *i;
+                       v3f playerpos = player->getPosition();
+                       f32 dist = m_base_position.getDistanceFrom(playerpos);
+                       if(dist < BS*16)
+                       {
+                               if(myrand_range(0,3) == 0){
+                                       actionstream<<"Mob id="<<m_id<<" at "
+                                                       <<PP(m_base_position/BS)
+                                                       <<" got randomly disturbed by "
+                                                       <<player->getName()<<std::endl;
+                                       m_disturbing_player = player->getName();
+                                       m_disturb_timer = 0;
+                                       break;
+                               }
+                       }
+               }
+       }
+
+       Player *disturbing_player =
+                       m_env->getPlayer(m_disturbing_player.c_str());
+       v3f disturbing_player_off = v3f(0,1,0);
+       v3f disturbing_player_norm = v3f(0,1,0);
+       float disturbing_player_distance = 1000000;
+       float disturbing_player_dir = 0;
+       if(disturbing_player){
+               disturbing_player_off =
+                               disturbing_player->getPosition() - m_base_position;
+               disturbing_player_distance = disturbing_player_off.getLength();
+               disturbing_player_norm = disturbing_player_off;
+               disturbing_player_norm.normalize();
+               disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z,
+                               disturbing_player_norm.X);
+       }
+
+       m_disturb_timer += dtime;
+       
+       if(!m_falling)
+       {
+               m_shooting_timer -= dtime;
+               if(m_shooting_timer <= 0.0 && m_shooting){
+                       m_shooting = false;
+                       
+                       std::string shoot_type = m_properties->get("shoot_type");
+                       v3f shoot_pos(0,0,0);
+                       shoot_pos.Y += m_properties->getFloat("shoot_y") * BS;
+                       if(shoot_type == "fireball"){
+                               v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
+                               dir.Y = m_shoot_y;
+                               dir.normalize();
+                               v3f speed = dir * BS * 10.0;
+                               v3f pos = m_base_position + shoot_pos;
+                               infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
+                                               <<" shooting fireball from "<<PP(pos)
+                                               <<" at speed "<<PP(speed)<<std::endl;
+                               Settings properties;
+                               properties.set("looks", "fireball");
+                               properties.setV3F("speed", speed);
+                               properties.setFloat("die_age", 5.0);
+                               properties.set("move_type", "constant_speed");
+                               properties.setFloat("hp", 1000);
+                               properties.set("lock_full_brightness", "true");
+                               properties.set("player_hit_damage", "9");
+                               properties.set("player_hit_distance", "2");
+                               properties.set("player_hit_interval", "1");
+                               ServerActiveObject *obj = new MobV2SAO(m_env,
+                                               pos, &properties);
+                               //m_env->addActiveObjectAsStatic(obj);
+                               m_env->addActiveObject(obj);
+                       } else {
+                               infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
+                                               <<": Unknown shoot_type="<<shoot_type
+                                               <<std::endl;
+                       }
+               }
+
+               m_shoot_reload_timer += dtime;
+
+               float reload_time = 15.0;
+               if(m_disturb_timer <= 15.0)
+                       reload_time = 3.0;
+
+               bool shoot_without_player = false;
+               if(m_properties->getBool("mindless_rage"))
+                       shoot_without_player = true;
+
+               if(!m_shooting && m_shoot_reload_timer >= reload_time &&
+                               !m_next_pos_exists &&
+                               (m_disturb_timer <= 60.0 || shoot_without_player))
+               {
+                       m_shoot_y = 0;
+                       if(m_disturb_timer < 60.0 && disturbing_player &&
+                                       disturbing_player_distance < 16*BS &&
+                                       fabs(disturbing_player_norm.Y) < 0.8){
+                               m_yaw = disturbing_player_dir;
+                               sendPosition();
+                               m_shoot_y += disturbing_player_norm.Y;
+                       } else {
+                               m_shoot_y = 0.01 * myrand_range(-30,10);
+                       }
+                       m_shoot_reload_timer = 0.0;
+                       m_shooting = true;
+                       m_shooting_timer = 1.5;
+                       {
+                               std::ostringstream os(std::ios::binary);
+                               // command (2 = shooting)
+                               writeU8(os, 2);
+                               // time
+                               writeF1000(os, m_shooting_timer + 0.1);
+                               // bright?
+                               writeU8(os, true);
+                               // create message and add to list
+                               ActiveObjectMessage aom(getId(), false, os.str());
+                               m_messages_out.push_back(aom);
+                       }
+               }
+       }
+       
+       if(m_move_type == "ground_nodes")
+       {
+               if(!m_shooting){
+                       m_walk_around_timer -= dtime;
+                       if(m_walk_around_timer <= 0.0){
+                               m_walk_around = !m_walk_around;
+                               if(m_walk_around)
+                                       m_walk_around_timer = 0.1*myrand_range(10,50);
+                               else
+                                       m_walk_around_timer = 0.1*myrand_range(30,70);
+                       }
+               }
+
+               /* Move */
+               if(m_next_pos_exists){
+                       v3f pos_f = m_base_position;
+                       v3f next_pos_f = intToFloat(m_next_pos_i, BS);
+
+                       v3f v = next_pos_f - pos_f;
+                       m_yaw = atan2(v.Z, v.X) / PI * 180;
+                       
+                       v3f diff = next_pos_f - pos_f;
+                       v3f dir = diff;
+                       dir.normalize();
+                       float speed = BS * 0.5;
+                       if(m_falling)
+                               speed = BS * 3.0;
+                       dir *= dtime * speed;
+                       bool arrived = false;
+                       if(dir.getLength() > diff.getLength()){
+                               dir = diff;
+                               arrived = true;
+                       }
+                       pos_f += dir;
+                       m_base_position = pos_f;
+
+                       if((pos_f - next_pos_f).getLength() < 0.1 || arrived){
+                               m_next_pos_exists = false;
+                       }
+               }
+
+               v3s16 pos_i = floatToInt(m_base_position, BS);
+               v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
+               v3s16 pos_size_off(0,0,0);
+               if(m_size.X >= 2.5){
+                       pos_size_off.X = -1;
+                       pos_size_off.Y = -1;
+               }
+               
+               if(!m_next_pos_exists){
+                       /* Check whether to drop down */
+                       if(checkFreePosition(map,
+                                       pos_i + pos_size_off + v3s16(0,-1,0), size_blocks)){
+                               m_next_pos_i = pos_i + v3s16(0,-1,0);
+                               m_next_pos_exists = true;
+                               m_falling = true;
+                       } else {
+                               m_falling = false;
+                       }
+               }
+
+               if(m_walk_around)
+               {
+                       if(!m_next_pos_exists){
+                               /* Find some position where to go next */
+                               v3s16 dps[3*3*3];
+                               int num_dps = 0;
+                               for(int dx=-1; dx<=1; dx++)
+                               for(int dy=-1; dy<=1; dy++)
+                               for(int dz=-1; dz<=1; dz++){
+                                       if(dx == 0 && dy == 0)
+                                               continue;
+                                       if(dx != 0 && dz != 0 && dy != 0)
+                                               continue;
+                                       dps[num_dps++] = v3s16(dx,dy,dz);
+                               }
+                               u32 order[3*3*3];
+                               get_random_u32_array(order, num_dps);
+                               for(int i=0; i<num_dps; i++){
+                                       v3s16 p = dps[order[i]] + pos_i;
+                                       bool is_free = checkFreeAndWalkablePosition(map,
+                                                       p + pos_size_off, size_blocks);
+                                       if(!is_free)
+                                               continue;
+                                       m_next_pos_i = p;
+                                       m_next_pos_exists = true;
+                                       break;
+                               }
+                       }
+               }
+       }
+       else if(m_move_type == "constant_speed")
+       {
+               m_base_position += m_speed * dtime;
+               
+               v3s16 pos_i = floatToInt(m_base_position, BS);
+               v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
+               v3s16 pos_size_off(0,0,0);
+               if(m_size.X >= 2.5){
+                       pos_size_off.X = -1;
+                       pos_size_off.Y = -1;
+               }
+               bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
+               if(!free){
+                       explodeSquare(map, pos_i, v3s16(3,3,3));
+                       m_removed = true;
+                       return;
+               }
+       }
+       else
+       {
+               errorstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\""
+                               <<m_move_type<<"\""<<std::endl;
+       }
+
+       if(send_recommended == false)
+               return;
+
+       if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS)
+       {
+               sendPosition();
+       }
+}
+
+void MobV2SAO::punch(ServerActiveObject *puncher)
+{
+       v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
+
+       std::string toolname = "";
+       InventoryItem *item = puncher->getWieldedItem();
+       if(item && (std::string)item->getName() == "ToolItem"){
+               ToolItem *titem = (ToolItem*)item;
+               toolname = titem->getToolName();
+       }
+       
+       // A quick hack; SAO description is player name for player
+       std::string playername = puncher->getDescription();
+
+       Map *map = &m_env->getMap();
+       
+       actionstream<<playername<<" punches mob id="<<m_id
+                       <<" with a \""<<toolname<<"\" at "
+                       <<PP(m_base_position/BS)<<std::endl;
+
+       m_disturb_timer = 0;
+       m_disturbing_player = playername;
+       m_next_pos_exists = false; // Cancel moving immediately
+       
+       m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X) + 180.);
+       v3f new_base_position = m_base_position + dir * BS;
+       {
+               v3s16 pos_i = floatToInt(new_base_position, BS);
+               v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
+               v3s16 pos_size_off(0,0,0);
+               if(m_size.X >= 2.5){
+                       pos_size_off.X = -1;
+                       pos_size_off.Y = -1;
+               }
+               bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
+               if(free)
+                       m_base_position = new_base_position;
+       }
+       sendPosition();
+       
+       u16 amount = 2;
+       /* See tool names in inventory.h */
+       if(toolname == "WSword")
+               amount = 4;
+       if(toolname == "STSword")
+               amount = 6;
+       if(toolname == "SteelSword")
+               amount = 8;
+       if(toolname == "STAxe")
+               amount = 3;
+       if(toolname == "SteelAxe")
+               amount = 4;
+       if(toolname == "SteelPick")
+               amount = 3;
+       doDamage(amount);
+       
+       puncher->damageWieldedItem(65536/100);
+}
+
+bool MobV2SAO::isPeaceful()
+{
+       return m_properties->getBool("is_peaceful");
+}
+
+void MobV2SAO::sendPosition()
+{
+       m_last_sent_position = m_base_position;
+
+       std::ostringstream os(std::ios::binary);
+       // command (0 = update position)
+       writeU8(os, 0);
+       // pos
+       writeV3F1000(os, m_base_position);
+       // yaw
+       writeF1000(os, m_yaw);
+       // create message and add to list
+       ActiveObjectMessage aom(getId(), false, os.str());
+       m_messages_out.push_back(aom);
+}
+
+void MobV2SAO::setPropertyDefaults()
+{
+       m_properties->setDefault("is_peaceful", "false");
+       m_properties->setDefault("move_type", "ground_nodes");
+       m_properties->setDefault("speed", "(0,0,0)");
+       m_properties->setDefault("age", "0");
+       m_properties->setDefault("yaw", "0");
+       m_properties->setDefault("pos", "(0,0,0)");
+       m_properties->setDefault("hp", "0");
+       m_properties->setDefault("die_age", "-1");
+       m_properties->setDefault("size", "(1,2)");
+       m_properties->setDefault("shoot_type", "fireball");
+       m_properties->setDefault("shoot_y", "0");
+       m_properties->setDefault("mindless_rage", "false");
+}
+void MobV2SAO::readProperties()
+{
+       m_move_type = m_properties->get("move_type");
+       m_speed = m_properties->getV3F("speed");
+       m_age = m_properties->getFloat("age");
+       m_yaw = m_properties->getFloat("yaw");
+       m_base_position = m_properties->getV3F("pos");
+       m_hp = m_properties->getS32("hp");
+       m_die_age = m_properties->getFloat("die_age");
+       m_size = m_properties->getV2F("size");
+}
+void MobV2SAO::updateProperties()
+{
+       m_properties->set("move_type", m_move_type);
+       m_properties->setV3F("speed", m_speed);
+       m_properties->setFloat("age", m_age);
+       m_properties->setFloat("yaw", m_yaw);
+       m_properties->setV3F("pos", m_base_position);
+       m_properties->setS32("hp", m_hp);
+       m_properties->setFloat("die_age", m_die_age);
+       m_properties->setV2F("size", m_size);
+
+       m_properties->setS32("version", 0);
+}
+
+void MobV2SAO::doDamage(u16 d)
+{
+       infostream<<"MobV2 hp="<<m_hp<<" damage="<<d<<std::endl;
+       
+       if(d < m_hp)
+       {
+               m_hp -= d;
+       }
+       else
+       {
+               actionstream<<"A "<<(isPeaceful()?"peaceful":"non-peaceful")
+                               <<" mob id="<<m_id<<" dies at "<<PP(m_base_position)<<std::endl;
+               // Die
+               m_hp = 0;
+               m_removed = true;
+       }
+
+       {
+               std::ostringstream os(std::ios::binary);
+               // command (1 = damage)
+               writeU8(os, 1);
+               // amount
+               writeU16(os, d);
+               // create message and add to list
+               ActiveObjectMessage aom(getId(), false, os.str());
+               m_messages_out.push_back(aom);
+       }
+}
+
+
+/*
+       LuaEntitySAO
+*/
+
+#include "scriptapi.h"
+#include "luaentity_common.h"
+
+// Prototype
+LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
+
+LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
+               const std::string &name, const std::string &state):
+       ServerActiveObject(env, pos),
+       m_init_name(name),
+       m_init_state(state),
+       m_registered(false),
+       m_prop(new LuaEntityProperties),
+       m_yaw(0),
+       m_last_sent_yaw(0),
+       m_last_sent_position(0,0,0),
+       m_last_sent_position_timer(0),
+       m_last_sent_move_precision(0)
+{
+       // Only register type if no environment supplied
+       if(env == NULL){
+               ServerActiveObject::registerType(getType(), create);
+               return;
+       }
+}
+
+LuaEntitySAO::~LuaEntitySAO()
+{
+       if(m_registered){
+               lua_State *L = m_env->getLua();
+               scriptapi_luaentity_rm(L, m_id);
+       }
+       delete m_prop;
+}
+
+void LuaEntitySAO::addedToEnvironment()
+{
+       ServerActiveObject::addedToEnvironment();
+       
+       // Create entity from name and state
+       lua_State *L = m_env->getLua();
+       m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
+                       m_init_state.c_str());
+       
+       if(m_registered){
+               // Get properties
+               scriptapi_luaentity_get_properties(L, m_id, m_prop);
+       }
+}
+
+ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
+               const std::string &data)
+{
+       std::istringstream is(data, std::ios::binary);
+       // read version
+       u8 version = readU8(is);
+       // check if version is supported
+       if(version != 0)
+               return NULL;
+       // read name
+       std::string name = deSerializeString(is);
+       // read state
+       std::string state = deSerializeLongString(is);
+       // create object
+       infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
+                       <<state<<"\")"<<std::endl;
+       return new LuaEntitySAO(env, pos, name, state);
+}
+
+void LuaEntitySAO::step(float dtime, bool send_recommended)
+{
+       m_last_sent_position_timer += dtime;
+       
+       if(m_registered){
+               lua_State *L = m_env->getLua();
+               scriptapi_luaentity_step(L, m_id, dtime);
+       }
+
+       if(send_recommended == false)
+               return;
+       
+       float minchange = 0.2*BS;
+       if(m_last_sent_position_timer > 1.0){
+               minchange = 0.01*BS;
+       } else if(m_last_sent_position_timer > 0.2){
+               minchange = 0.05*BS;
+       }
+       float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
+       move_d += m_last_sent_move_precision;
+       if(move_d > minchange || fabs(m_yaw - m_last_sent_yaw) > 1.0){
+               sendPosition(true, false);
+       }
+}
+
+std::string LuaEntitySAO::getClientInitializationData()
+{
+       std::ostringstream os(std::ios::binary);
+       // version
+       writeU8(os, 0);
+       // pos
+       writeV3F1000(os, m_base_position);
+       // yaw
+       writeF1000(os, m_yaw);
+       // properties
+       std::ostringstream prop_os(std::ios::binary);
+       m_prop->serialize(prop_os);
+       os<<serializeLongString(prop_os.str());
+       // return result
+       return os.str();
+}
+
+std::string LuaEntitySAO::getStaticData()
+{
+       infostream<<__FUNCTION_NAME<<std::endl;
+       std::ostringstream os(std::ios::binary);
+       // version
+       writeU8(os, 0);
+       // name
+       os<<serializeString(m_init_name);
+       // state
+       if(m_registered){
+               lua_State *L = m_env->getLua();
+               std::string state = scriptapi_luaentity_get_state(L, m_id);
+               os<<serializeLongString(state);
+       } else {
+               os<<serializeLongString(m_init_state);
+       }
+       return os.str();
+}
+
+InventoryItem* LuaEntitySAO::createPickedUpItem()
+{
+       std::istringstream is("CraftItem testobject1 1", std::ios_base::binary);
+       IGameDef *gamedef = m_env->getGameDef();
+       InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
        return item;
 }
+
+void LuaEntitySAO::punch(ServerActiveObject *puncher)
+{
+       if(!m_registered)
+               return;
+       lua_State *L = m_env->getLua();
+       scriptapi_luaentity_punch(L, m_id, puncher);
+}
+
+void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
+{
+       if(!m_registered)
+               return;
+       lua_State *L = m_env->getLua();
+       scriptapi_luaentity_rightclick(L, m_id, clicker);
+}
+
+void LuaEntitySAO::setPos(v3f pos)
+{
+       m_base_position = pos;
+       sendPosition(false, true);
+}
+
+void LuaEntitySAO::moveTo(v3f pos, bool continuous)
+{
+       m_base_position = pos;
+       if(!continuous)
+               sendPosition(true, true);
+}
+
+float LuaEntitySAO::getMinimumSavedMovement()
+{
+       return 0.1 * BS;
+}
+
+void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
+{
+       m_last_sent_move_precision = m_base_position.getDistanceFrom(
+                       m_last_sent_position);
+       m_last_sent_position_timer = 0;
+       m_last_sent_yaw = m_yaw;
+       m_last_sent_position = m_base_position;
+
+       float update_interval = m_env->getSendRecommendedInterval();
+
+       std::ostringstream os(std::ios::binary);
+       // command (0 = update position)
+       writeU8(os, 0);
+
+       // do_interpolate
+       writeU8(os, do_interpolate);
+       // pos
+       writeV3F1000(os, m_base_position);
+       // yaw
+       writeF1000(os, m_yaw);
+       // is_end_position (for interpolation)
+       writeU8(os, is_movement_end);
+       // update_interval (for interpolation)
+       writeF1000(os, update_interval);
+
+       // create message and add to list
+       ActiveObjectMessage aom(getId(), false, os.str());
+       m_messages_out.push_back(aom);
+}
+
+