]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_sao.cpp
Don't leak textures all over the place
[dragonfireclient.git] / src / content_sao.cpp
index 0488c802394b536802370d6bfb3ff458a0553120..7526e03533bc1829bea4f9f9c5111f6ec99dce37 100644 (file)
@@ -292,13 +292,6 @@ class ItemSAO : public ServerActiveObject
                        ServerActiveObject *puncher,
                        float time_from_last_punch)
        {
-               // Directly delete item in creative mode
-               if(g_settings->getBool("creative_mode") == true)
-               {
-                       m_removed = true;
-                       return 0;
-               }
-               
                // Take item into inventory
                ItemStack item = createItemStack();
                Inventory *inv = puncher->getInventory();
@@ -383,9 +376,9 @@ LuaEntitySAO::~LuaEntitySAO()
        }
 }
 
-void LuaEntitySAO::addedToEnvironment()
+void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
 {
-       ServerActiveObject::addedToEnvironment();
+       ServerActiveObject::addedToEnvironment(dtime_s);
        
        // Create entity from name
        lua_State *L = m_env->getLua();
@@ -397,7 +390,7 @@ void LuaEntitySAO::addedToEnvironment()
                // Initialize HP from properties
                m_hp = m_prop.hp_max;
                // Activate entity, supplying serialized state
-               scriptapi_luaentity_activate(L, m_id, m_init_state.c_str());
+               scriptapi_luaentity_activate(L, m_id, m_init_state.c_str(), dtime_s);
        }
 }
 
@@ -812,9 +805,9 @@ std::string PlayerSAO::getDescription()
 }
 
 // Called after id has been set and has been inserted in environment
-void PlayerSAO::addedToEnvironment()
+void PlayerSAO::addedToEnvironment(u32 dtime_s)
 {
-       ServerActiveObject::addedToEnvironment();
+       ServerActiveObject::addedToEnvironment(dtime_s);
        ServerActiveObject::setBasePosition(m_player->getPosition());
        m_player->setPlayerSAO(this);
        m_player->peer_id = m_peer_id;
@@ -1143,16 +1136,6 @@ void PlayerSAO::disconnected()
        }
 }
 
-void PlayerSAO::createCreativeInventory()
-{
-       if(m_inventory != &m_player->inventory)
-               delete m_inventory;
-
-       m_inventory = new Inventory(m_player->inventory);
-       m_inventory->clearContents();
-       scriptapi_get_creative_inventory(m_env->getLua(), this);
-}
-
 std::string PlayerSAO::getPropertyPacket()
 {
        m_prop.is_visible = (getHP() != 0);