m_prop.physical = false;
m_prop.weight = 75;
m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
+ // start of default appearance, this should be overwritten by LUA
m_prop.visual = "upright_sprite";
m_prop.visual_size = v2f(1, 2);
m_prop.textures.clear();
m_prop.textures.push_back("player.png");
m_prop.textures.push_back("player_back.png");
m_prop.spritediv = v2s16(1,1);
- m_prop.is_visible = (getHP() != 0);
+ // end of default appearance
+ m_prop.is_visible = (getHP() != 0); // TODO: Use a death animation instead for mesh players
m_prop.makes_footstep_sound = true;
}