]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_sao.cpp
Mgv7, mgflat, mgfractal: Tunnel generation code optimisation
[dragonfireclient.git] / src / content_sao.cpp
index 0fa806c1a11c483c155bdf5f0dc02fade756e469..53bf3154f593fb39c429876e850fe9280c141da9 100644 (file)
@@ -259,7 +259,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
        else
        {
                if(m_prop.physical){
-                       core::aabbox3d<f32> box = m_prop.collisionbox;
+                       aabb3f box = m_prop.collisionbox;
                        box.MinEdge *= BS;
                        box.MaxEdge *= BS;
                        collisionMoveResult moveresult;
@@ -269,7 +269,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
                        v3f p_acceleration = m_acceleration;
                        moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
                                        pos_max_d, box, m_prop.stepheight, dtime,
-                                       p_pos, p_velocity, p_acceleration,
+                                       &p_pos, &p_velocity, p_acceleration,
                                        this, m_prop.collideWithObjects);
 
                        // Apply results
@@ -283,8 +283,20 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
                }
 
                if((m_prop.automatic_face_movement_dir) &&
-                               (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)){
-                       m_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI + m_prop.automatic_face_movement_dir_offset;
+                               (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
+               {
+                       float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
+                                       + m_prop.automatic_face_movement_dir_offset;
+                       float max_rotation_delta =
+                                       dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
+
+                       if ((m_prop.automatic_face_movement_max_rotation_per_sec > 0) &&
+                               (fabs(m_yaw - optimal_yaw) > max_rotation_delta)) {
+
+                               m_yaw = optimal_yaw < m_yaw ? m_yaw - max_rotation_delta : m_yaw + max_rotation_delta;
+                       } else {
+                               m_yaw = optimal_yaw;
+                       }
                }
        }
 
@@ -757,8 +769,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
        m_bone_position_sent(false),
        m_attachment_parent_id(0),
        m_attachment_sent(false),
-       m_nametag_color(video::SColor(255, 255, 255, 255)),
-       m_nametag_sent(false),
        // public
        m_physics_override_speed(1),
        m_physics_override_jump(1),
@@ -776,7 +786,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
        m_prop.hp_max = PLAYER_MAX_HP;
        m_prop.physical = false;
        m_prop.weight = 75;
-       m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
+       m_prop.collisionbox = aabb3f(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
        // start of default appearance, this should be overwritten by LUA
        m_prop.visual = "upright_sprite";
        m_prop.visual_size = v2f(1, 2);
@@ -857,7 +867,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
                os<<serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
                                m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
                                m_physics_override_sneak_glitch)); // 5
-               os << serializeLongString(gob_cmd_update_nametag_attributes(m_nametag_color)); // 6
+               os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6 (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
        }
        else
        {
@@ -1012,14 +1022,6 @@ void PlayerSAO::step(float dtime, bool send_recommended)
                ActiveObjectMessage aom(getId(), true, str);
                m_messages_out.push(aom);
        }
-
-       if (m_nametag_sent == false) {
-               m_nametag_sent = true;
-               std::string str = gob_cmd_update_nametag_attributes(m_nametag_color);
-               // create message and add to list
-               ActiveObjectMessage aom(getId(), true, str);
-               m_messages_out.push(aom);
-       }
 }
 
 void PlayerSAO::setBasePosition(const v3f &position)
@@ -1270,17 +1272,6 @@ void PlayerSAO::notifyObjectPropertiesModified()
        m_properties_sent = false;
 }
 
-void PlayerSAO::setNametagColor(video::SColor color)
-{
-       m_nametag_color = color;
-       m_nametag_sent = false;
-}
-
-video::SColor PlayerSAO::getNametagColor()
-{
-       return m_nametag_color;
-}
-
 Inventory* PlayerSAO::getInventory()
 {
        return m_inventory;
@@ -1396,4 +1387,3 @@ bool PlayerSAO::getCollisionBox(aabb3f *toset) {
 bool PlayerSAO::collideWithObjects(){
        return true;
 }
-