]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_sao.cpp
Fix bug when craft input isn't replaced
[dragonfireclient.git] / src / content_sao.cpp
index 984d2ffa3468dbe610c7fce27b22fc135226d798..386b7e070d160fb4d083b452c67b48029d9eff70 100644 (file)
@@ -136,6 +136,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
        m_armor_groups_sent(false),
        m_animation_speed(0),
        m_animation_blend(0),
+       m_animation_loop(true),
        m_animation_sent(false),
        m_bone_position_sent(false),
        m_attachment_parent_id(0),
@@ -324,7 +325,8 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
 
        if(m_animation_sent == false){
                m_animation_sent = true;
-               std::string str = gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend);
+               std::string str = gob_cmd_update_animation(
+                       m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop);
                // create message and add to list
                ActiveObjectMessage aom(getId(), true, str);
                m_messages_out.push(aom);
@@ -366,7 +368,8 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
                writeU8(os, 4 + m_bone_position.size()); // number of messages stuffed in here
                os<<serializeLongString(getPropertyPacket()); // message 1
                os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
-               os<<serializeLongString(gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend)); // 3
+               os<<serializeLongString(gob_cmd_update_animation(
+                       m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
                for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
                        os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
                }
@@ -533,19 +536,21 @@ ItemGroupList LuaEntitySAO::getArmorGroups()
        return m_armor_groups;
 }
 
-void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend)
+void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop)
 {
        m_animation_range = frame_range;
        m_animation_speed = frame_speed;
        m_animation_blend = frame_blend;
+       m_animation_loop = frame_loop;
        m_animation_sent = false;
 }
 
-void LuaEntitySAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend)
+void LuaEntitySAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop)
 {
        *frame_range = m_animation_range;
        *frame_speed = m_animation_speed;
        *frame_blend = m_animation_blend;
+       *frame_loop = m_animation_loop;
 }
 
 void LuaEntitySAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
@@ -733,6 +738,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
        m_is_singleplayer(is_singleplayer),
        m_animation_speed(0),
        m_animation_blend(0),
+       m_animation_loop(true),
        m_animation_sent(false),
        m_bone_position_sent(false),
        m_attachment_parent_id(0),
@@ -828,7 +834,8 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
                writeU8(os, 6 + m_bone_position.size()); // number of messages stuffed in here
                os<<serializeLongString(getPropertyPacket()); // message 1
                os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
-               os<<serializeLongString(gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend)); // 3
+               os<<serializeLongString(gob_cmd_update_animation(
+                       m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
                for(std::map<std::string, core::vector2d<v3f> >::const_iterator ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
                        os<<serializeLongString(gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y)); // m_bone_position.size
                }
@@ -967,7 +974,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
 
        if(m_animation_sent == false){
                m_animation_sent = true;
-               std::string str = gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend);
+               std::string str = gob_cmd_update_animation(
+                       m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop);
                // create message and add to list
                ActiveObjectMessage aom(getId(), true, str);
                m_messages_out.push(aom);
@@ -1166,20 +1174,22 @@ ItemGroupList PlayerSAO::getArmorGroups()
        return m_armor_groups;
 }
 
-void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend)
+void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop)
 {
        // store these so they can be updated to clients
        m_animation_range = frame_range;
        m_animation_speed = frame_speed;
        m_animation_blend = frame_blend;
+       m_animation_loop = frame_loop;
        m_animation_sent = false;
 }
 
-void PlayerSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend)
+void PlayerSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop)
 {
        *frame_range = m_animation_range;
        *frame_speed = m_animation_speed;
        *frame_blend = m_animation_blend;
+       *frame_loop = m_animation_loop;
 }
 
 void PlayerSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)