}
bool PlayerSAO::getCollisionBox(aabb3f *toset) {
- //player collision handling is already done clientside no need to do it twice
- return false;
+ //update collision box
+ *toset = m_player->getCollisionbox();
+
+ toset->MinEdge += m_base_position;
+ toset->MaxEdge += m_base_position;
+
+ return true;
}