#include "server.h"
#include "scripting_server.h"
#include "genericobject.h"
+#include "settings.h"
+#include <algorithm>
std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
m_age += dtime;
if(m_age > 10)
{
- m_removed = true;
+ m_pending_removal = true;
return;
}
if(m_base_position.Y > 8*BS)
m_base_position.Y = 2*BS;
- if(send_recommended == false)
+ if (!send_recommended)
return;
m_timer1 -= dtime;
*frame_loop = m_animation_loop;
}
+void UnitSAO::setAnimationSpeed(float frame_speed)
+{
+ m_animation_speed = frame_speed;
+ m_animation_speed_sent = false;
+}
+
void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
{
// store these so they can be updated to clients
m_env->getScriptIface()->luaentity_Remove(m_id);
}
- for (std::unordered_set<u32>::iterator it = m_attached_particle_spawners.begin();
- it != m_attached_particle_spawners.end(); ++it) {
- m_env->deleteParticleSpawner(*it, false);
+ for (u32 attached_particle_spawner : m_attached_particle_spawners) {
+ m_env->deleteParticleSpawner(attached_particle_spawner, false);
}
}
m_hp = m_prop.hp_max;
// Activate entity, supplying serialized state
m_env->getScriptIface()->
- luaentity_Activate(m_id, m_init_state.c_str(), dtime_s);
+ luaentity_Activate(m_id, m_init_state, dtime_s);
} else {
m_prop.infotext = m_init_name;
}
s16 hp = 1;
v3f velocity;
float yaw = 0;
- if(data != ""){
+ if (!data.empty()) {
std::istringstream is(data, std::ios::binary);
// read version
u8 version = readU8(is);
m_velocity += dtime * m_acceleration;
}
- if((m_prop.automatic_face_movement_dir) &&
- (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001))
- {
- float optimal_yaw = atan2(m_velocity.Z,m_velocity.X) * 180 / M_PI
- + m_prop.automatic_face_movement_dir_offset;
+ if (m_prop.automatic_face_movement_dir &&
+ (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
+
+ float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
+ + m_prop.automatic_face_movement_dir_offset;
float max_rotation_delta =
dtime * m_prop.automatic_face_movement_max_rotation_per_sec;
+ float delta = wrapDegrees_0_360(target_yaw - m_yaw);
- if ((m_prop.automatic_face_movement_max_rotation_per_sec > 0) &&
- (fabs(m_yaw - optimal_yaw) > max_rotation_delta)) {
-
- m_yaw = optimal_yaw < m_yaw ? m_yaw - max_rotation_delta : m_yaw + max_rotation_delta;
+ if (delta > max_rotation_delta && 360 - delta > max_rotation_delta) {
+ m_yaw += (delta < 180) ? max_rotation_delta : -max_rotation_delta;
+ m_yaw = wrapDegrees_0_360(m_yaw);
} else {
- m_yaw = optimal_yaw;
+ m_yaw = target_yaw;
}
}
}
{
ServerMap *map = dynamic_cast<ServerMap *>(&m_env->getMap());
assert(map);
- if (!m_pending_deactivation &&
+ if (!m_pending_removal &&
map->saoPositionOverLimit(m_base_position)) {
- infostream << "Remove SAO " << m_id << "(" << m_init_name
+ infostream << "Removing SAO " << m_id << "(" << m_init_name
<< "), outside of limits" << std::endl;
- m_pending_deactivation = true;
- m_removed = true;
+ m_pending_removal = true;
return;
}
}
- if(send_recommended == false)
+ if (!send_recommended)
return;
if(!isAttached())
}
}
- if(m_armor_groups_sent == false){
+ if (!m_armor_groups_sent) {
m_armor_groups_sent = true;
std::string str = gob_cmd_update_armor_groups(
m_armor_groups);
m_messages_out.push(aom);
}
- if(m_animation_sent == false){
+ if (!m_animation_sent) {
m_animation_sent = true;
std::string str = gob_cmd_update_animation(
m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop);
m_messages_out.push(aom);
}
- if(m_bone_position_sent == false){
+ if (!m_animation_speed_sent) {
+ m_animation_speed_sent = true;
+ std::string str = gob_cmd_update_animation_speed(m_animation_speed);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push(aom);
+ }
+
+ if (!m_bone_position_sent) {
m_bone_position_sent = true;
for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
}
}
- if(m_attachment_sent == false){
+ if (!m_attachment_sent) {
m_attachment_sent = true;
std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
// create message and add to list
ServerActiveObject *puncher,
float time_from_last_punch)
{
- if (!m_registered){
+ if (!m_registered) {
// Delete unknown LuaEntities when punched
- m_removed = true;
+ m_pending_removal = true;
return 0;
}
}
if (getHP() == 0) {
- m_removed = true;
+ m_pending_removal = true;
m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
}
-
-
return result.wear;
}
bool LuaEntitySAO::getSelectionBox(aabb3f *toset) const
{
- if (!m_prop.is_visible) {
+ if (!m_prop.is_visible || !m_prop.pointable) {
return false;
}
- toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
- toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
+ toset->MinEdge = m_prop.selectionbox.MinEdge * BS;
+ toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS;
return true;
}
// No prototype, PlayerSAO does not need to be deserialized
-PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_,
+PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
bool is_singleplayer):
UnitSAO(env_, v3f(0,0,0)),
m_player(player_),
{
assert(m_peer_id != 0); // pre-condition
- m_prop.hp_max = PLAYER_MAX_HP;
+ m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
+ m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT;
m_prop.physical = false;
m_prop.weight = 75;
m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
- // start of default appearance, this should be overwritten by LUA
+ m_prop.selectionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
+ m_prop.pointable = true;
+ // Start of default appearance, this should be overwritten by Lua
m_prop.visual = "upright_sprite";
m_prop.visual_size = v2f(1, 2);
m_prop.textures.clear();
- m_prop.textures.push_back("player.png");
- m_prop.textures.push_back("player_back.png");
+ m_prop.textures.emplace_back("player.png");
+ m_prop.textures.emplace_back("player_back.png");
m_prop.colors.clear();
- m_prop.colors.push_back(video::SColor(255, 255, 255, 255));
+ m_prop.colors.emplace_back(255, 255, 255, 255);
m_prop.spritediv = v2s16(1,1);
- // end of default appearance
+ m_prop.eye_height = 1.625f;
+ // End of default appearance
m_prop.is_visible = true;
m_prop.makes_footstep_sound = true;
- m_hp = PLAYER_MAX_HP;
+ m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS;
+ m_hp = m_prop.hp_max;
+ m_breath = m_prop.breath_max;
+ // Disable zoom in survival mode using a value of 0
+ m_prop.zoom_fov = g_settings->getBool("creative_mode") ? 15.0f : 0.0f;
}
PlayerSAO::~PlayerSAO()
v3f PlayerSAO::getEyeOffset() const
{
- return v3f(0, BS * 1.625f, 0);
+ return v3f(0, BS * m_prop.eye_height, 0);
}
std::string PlayerSAO::getDescription()
ServerActiveObject::addedToEnvironment(dtime_s);
ServerActiveObject::setBasePosition(m_base_position);
m_player->setPlayerSAO(this);
- m_player->peer_id = m_peer_id;
+ m_player->setPeerId(m_peer_id);
m_last_good_position = m_base_position;
}
ServerActiveObject::removingFromEnvironment();
if (m_player->getPlayerSAO() == this) {
unlinkPlayerSessionAndSave();
- for (std::unordered_set<u32>::iterator it = m_attached_particle_spawners.begin();
- it != m_attached_particle_spawners.end(); ++it) {
- m_env->deleteParticleSpawner(*it, false);
+ for (u32 attached_particle_spawner : m_attached_particle_spawners) {
+ m_env->deleteParticleSpawner(attached_particle_spawner, false);
}
}
}
return os.str();
}
-void PlayerSAO::getStaticData(std::string *result) const
+void PlayerSAO::getStaticData(std::string * result) const
{
FATAL_ERROR("Deprecated function");
}
void PlayerSAO::step(float dtime, bool send_recommended)
{
- if (m_drowning_interval.step(dtime, 2.0)) {
- // get head position
- v3s16 p = floatToInt(m_base_position + v3f(0, BS * 1.6, 0), BS);
+ if (m_drowning_interval.step(dtime, 2.0f)) {
+ // Get nose/mouth position, approximate with eye position
+ v3s16 p = floatToInt(getEyePosition(), BS);
MapNode n = m_env->getMap().getNodeNoEx(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
// If node generates drown
}
}
- if (m_breathing_interval.step(dtime, 0.5)) {
- // get head position
- v3s16 p = floatToInt(m_base_position + v3f(0, BS * 1.6, 0), BS);
+ if (m_breathing_interval.step(dtime, 0.5f)) {
+ // Get nose/mouth position, approximate with eye position
+ v3s16 p = floatToInt(getEyePosition(), BS);
MapNode n = m_env->getMap().getNodeNoEx(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
- // If player is alive & no drowning, breath
- if (m_hp > 0 && m_breath < PLAYER_MAX_BREATH && c.drowning == 0)
+ // If player is alive & no drowning, breathe
+ if (m_hp > 0 && m_breath < m_prop.breath_max && c.drowning == 0)
setBreath(m_breath + 1);
}
- if (m_node_hurt_interval.step(dtime, 1.0)) {
- // Feet, middle and head
- v3s16 p1 = floatToInt(m_base_position + v3f(0, BS*0.1, 0), BS);
- MapNode n1 = m_env->getMap().getNodeNoEx(p1);
- v3s16 p2 = floatToInt(m_base_position + v3f(0, BS*0.8, 0), BS);
- MapNode n2 = m_env->getMap().getNodeNoEx(p2);
- v3s16 p3 = floatToInt(m_base_position + v3f(0, BS*1.6, 0), BS);
- MapNode n3 = m_env->getMap().getNodeNoEx(p3);
-
+ if (m_node_hurt_interval.step(dtime, 1.0f)) {
u32 damage_per_second = 0;
- damage_per_second = MYMAX(damage_per_second,
- m_env->getGameDef()->ndef()->get(n1).damage_per_second);
- damage_per_second = MYMAX(damage_per_second,
- m_env->getGameDef()->ndef()->get(n2).damage_per_second);
- damage_per_second = MYMAX(damage_per_second,
- m_env->getGameDef()->ndef()->get(n3).damage_per_second);
+ // Lowest and highest damage points are 0.1 within collisionbox
+ float dam_top = m_prop.collisionbox.MaxEdge.Y - 0.1f;
+
+ // Sequence of damage points, starting 0.1 above feet and progressing
+ // upwards in 1 node intervals, stopping below top damage point.
+ for (float dam_height = 0.1f; dam_height < dam_top; dam_height++) {
+ v3s16 p = floatToInt(m_base_position +
+ v3f(0.0f, dam_height * BS, 0.0f), BS);
+ MapNode n = m_env->getMap().getNodeNoEx(p);
+ damage_per_second = std::max(damage_per_second,
+ m_env->getGameDef()->ndef()->get(n).damage_per_second);
+ }
+
+ // Top damage point
+ v3s16 ptop = floatToInt(m_base_position +
+ v3f(0.0f, dam_top * BS, 0.0f), BS);
+ MapNode ntop = m_env->getMap().getNodeNoEx(ptop);
+ damage_per_second = std::max(damage_per_second,
+ m_env->getGameDef()->ndef()->get(ntop).damage_per_second);
if (damage_per_second != 0 && m_hp > 0) {
s16 newhp = ((s32) damage_per_second > m_hp ? 0 : m_hp - damage_per_second);
}
// If attached, check that our parent is still there. If it isn't, detach.
- if(m_attachment_parent_id && !isAttached())
- {
+ if (m_attachment_parent_id && !isAttached()) {
m_attachment_parent_id = 0;
m_attachment_bone = "";
- m_attachment_position = v3f(0,0,0);
- m_attachment_rotation = v3f(0,0,0);
+ m_attachment_position = v3f(0.0f, 0.0f, 0.0f);
+ m_attachment_rotation = v3f(0.0f, 0.0f, 0.0f);
setBasePosition(m_last_good_position);
m_env->getGameDef()->SendMovePlayer(m_peer_id);
}
//dstream<<"PlayerSAO::step: dtime: "<<dtime<<std::endl;
// Set lag pool maximums based on estimated lag
- const float LAG_POOL_MIN = 5.0;
- float lag_pool_max = m_env->getMaxLagEstimate() * 2.0;
+ const float LAG_POOL_MIN = 5.0f;
+ float lag_pool_max = m_env->getMaxLagEstimate() * 2.0f;
if(lag_pool_max < LAG_POOL_MIN)
lag_pool_max = LAG_POOL_MIN;
m_dig_pool.setMax(lag_pool_max);
m_time_from_last_punch += dtime;
m_nocheat_dig_time += dtime;
- // Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
- // If the object gets detached this comes into effect automatically from the last known origin
+ // Each frame, parent position is copied if the object is attached,
+ // otherwise it's calculated normally.
+ // If the object gets detached this comes into effect automatically from
+ // the last known origin.
if (isAttached()) {
v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
m_last_good_position = pos;
if (!send_recommended)
return;
- // If the object is attached client-side, don't waste bandwidth sending its position to clients
- if(m_position_not_sent && !isAttached())
- {
+ // If the object is attached client-side, don't waste bandwidth sending its
+ // position to clients.
+ if (m_position_not_sent && !isAttached()) {
m_position_not_sent = false;
float update_interval = m_env->getSendRecommendedInterval();
v3f pos;
- if(isAttached()) // Just in case we ever do send attachment position too
+ if (isAttached()) // Just in case we ever do send attachment position too
pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
else
pos = m_base_position;
+
std::string str = gob_cmd_update_position(
pos,
- v3f(0,0,0),
- v3f(0,0,0),
+ v3f(0.0f, 0.0f, 0.0f),
+ v3f(0.0f, 0.0f, 0.0f),
m_yaw,
true,
false,
}
}
- if (!m_attachment_sent){
+ if (!m_attachment_sent) {
m_attachment_sent = true;
std::string str = gob_cmd_update_attachment(m_attachment_parent_id,
m_attachment_bone, m_attachment_position, m_attachment_rotation);
return 0;
// No effect if PvP disabled
- if (g_settings->getBool("enable_pvp") == false) {
+ if (!g_settings->getBool("enable_pvp")) {
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
std::string str = gob_cmd_punched(0, getHP());
// create message and add to list
if (hp < 0)
hp = 0;
- else if (hp > PLAYER_MAX_HP)
- hp = PLAYER_MAX_HP;
+ else if (hp > m_prop.hp_max)
+ hp = m_prop.hp_max;
if (hp < oldhp && !g_settings->getBool("enable_damage")) {
return;
if (m_player && breath != m_breath)
m_player->setDirty(true);
- m_breath = MYMIN(breath, PLAYER_MAX_BREATH);
+ m_breath = MYMIN(breath, m_prop.breath_max);
if (send)
m_env->getGameDef()->SendPlayerBreath(this);
}
}
-// Erase the peer id and make the object for removal
void PlayerSAO::disconnected()
{
m_peer_id = 0;
- m_removed = true;
+ m_pending_removal = true;
}
void PlayerSAO::unlinkPlayerSessionAndSave()
{
assert(m_player->getPlayerSAO() == this);
- m_player->peer_id = 0;
+ m_player->setPeerId(PEER_ID_INEXISTENT);
m_env->savePlayer(m_player);
m_player->setPlayerSAO(NULL);
m_env->removePlayer(m_player);
bool PlayerSAO::getSelectionBox(aabb3f *toset) const
{
- if (!m_prop.is_visible) {
+ if (!m_prop.is_visible || !m_prop.pointable) {
return false;
}
- getCollisionBox(toset);
+ toset->MinEdge = m_prop.selectionbox.MinEdge * BS;
+ toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS;
return true;
}