m_last_sent_position_timer(0),
m_last_sent_move_precision(0),
m_armor_groups_sent(false),
+ m_animation_speed(0),
+ m_animation_blend(0),
m_animation_sent(false),
m_bone_position_sent(false),
+ m_attachment_parent_id(0),
m_attachment_sent(false)
{
// Only register type if no environment supplied