]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/content_sao.cpp
Add time_from_last_punch to Lua API
[dragonfireclient.git] / src / content_sao.cpp
index d51e92a8c50738bafb9e6a83a8325df8f39c50e1..171e315af87ea40791c48da49603440eb8a3e9e6 100644 (file)
@@ -21,7 +21,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "collision.h"
 #include "environment.h"
 #include "settings.h"
+#include "main.h" // For g_profiler
 #include "profiler.h"
+#include "serialization.h" // For compressZlib
+#include "materials.h" // For MaterialProperties
+#include "tooldef.h" // ToolDiggingProperties
 
 core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
 
@@ -158,8 +162,9 @@ void ItemSAO::step(float dtime, bool send_recommended)
                m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
        v3f pos_f = getBasePosition();
        v3f pos_f_old = pos_f;
-       moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
+       IGameDef *gamedef = m_env->getGameDef();
+       moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+                       pos_max_d, box, dtime, pos_f, m_speed_f);
        
        if(send_recommended == false)
                return;
@@ -223,7 +228,8 @@ InventoryItem * ItemSAO::createInventoryItem()
 {
        try{
                std::istringstream is(m_inventorystring, std::ios_base::binary);
-               InventoryItem *item = InventoryItem::deSerialize(is);
+               IGameDef *gamedef = m_env->getGameDef();
+               InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
                infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
                                <<m_inventorystring<<"\" -> item="<<item
                                <<std::endl;
@@ -237,22 +243,14 @@ InventoryItem * ItemSAO::createInventoryItem()
        }
 }
 
-void ItemSAO::rightClick(Player *player)
+void ItemSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
 {
-       infostream<<__FUNCTION_NAME<<std::endl;
        InventoryItem *item = createInventoryItem();
-       if(item == NULL)
-               return;
-       
-       bool to_be_deleted = item->use(m_env, player);
-
-       if(to_be_deleted)
+       bool fits = puncher->addToInventory(item);
+       if(fits)
                m_removed = true;
        else
-               // Reflect changes to the item here
-               m_inventorystring = item->getItemString();
-       
-       delete item;
+               delete item;
 }
 
 /*
@@ -390,8 +388,9 @@ void RatSAO::step(float dtime, bool send_recommended)
                m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
        v3f pos_f = getBasePosition();
        v3f pos_f_old = pos_f;
-       moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
+       IGameDef *gamedef = m_env->getGameDef();
+       moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+                       pos_max_d, box, dtime, pos_f, m_speed_f);
        m_touching_ground = moveresult.touching_ground;
        
        setBasePosition(pos_f);
@@ -435,11 +434,16 @@ std::string RatSAO::getStaticData()
        return os.str();
 }
 
-InventoryItem* RatSAO::createPickedUpItem()
+void RatSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
 {
        std::istringstream is("CraftItem rat 1", std::ios_base::binary);
-       InventoryItem *item = InventoryItem::deSerialize(is);
-       return item;
+       IGameDef *gamedef = m_env->getGameDef();
+       InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+       bool fits = puncher->addToInventory(item);
+       if(fits)
+               m_removed = true;
+       else
+               delete item;
 }
 
 /*
@@ -622,8 +626,9 @@ void Oerkki1SAO::step(float dtime, bool send_recommended)
                m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
        v3f pos_f = getBasePosition();
        v3f pos_f_old = pos_f;
-       moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
+       IGameDef *gamedef = m_env->getGameDef();
+       moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
+                       pos_max_d, box, dtime, pos_f, m_speed_f);
        m_touching_ground = moveresult.touching_ground;
        
        // Do collision damage
@@ -684,27 +689,28 @@ std::string Oerkki1SAO::getStaticData()
        return os.str();
 }
 
-u16 Oerkki1SAO::punch(const std::string &toolname, v3f dir,
-               const std::string &playername)
+void Oerkki1SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
 {
+       if(!puncher)
+               return;
+       
+       v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
        m_speed_f += dir*12*BS;
 
-       u16 amount = 5;
-       /* See tool names in inventory.h */
-       if(toolname == "WSword")
-               amount = 10;
-       if(toolname == "STSword")
-               amount = 12;
-       if(toolname == "SteelSword")
-               amount = 16;
-       if(toolname == "STAxe")
-               amount = 7;
-       if(toolname == "SteelAxe")
-               amount = 9;
-       if(toolname == "SteelPick")
-               amount = 7;
-       doDamage(amount);
-       return 65536/100;
+       // "Material" properties of an oerkki
+       MaterialProperties mp;
+       mp.diggability = DIGGABLE_NORMAL;
+       mp.crackiness = -1.0;
+       mp.cuttability = 1.0;
+
+       ToolDiggingProperties tp;
+       puncher->getWieldDiggingProperties(&tp);
+
+       HittingProperties hitprop = getHittingProperties(&mp, &tp,
+                       time_from_last_punch);
+
+       doDamage(hitprop.hp);
+       puncher->damageWieldedItem(hitprop.wear);
 }
 
 void Oerkki1SAO::doDamage(u16 d)
@@ -861,8 +867,9 @@ void FireflySAO::step(float dtime, bool send_recommended)
                m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
        v3f pos_f = getBasePosition();
        v3f pos_f_old = pos_f;
-       moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
-                       box, dtime, pos_f, m_speed_f);
+       IGameDef *gamedef = m_env->getGameDef();
+       moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+                       pos_max_d, box, dtime, pos_f, m_speed_f);
        m_touching_ground = moveresult.touching_ground;
        
        setBasePosition(pos_f);
@@ -909,7 +916,8 @@ std::string FireflySAO::getStaticData()
 InventoryItem* FireflySAO::createPickedUpItem()
 {
        std::istringstream is("CraftItem firefly 1", std::ios_base::binary);
-       InventoryItem *item = InventoryItem::deSerialize(is);
+       IGameDef *gamedef = m_env->getGameDef();
+       InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
        return item;
 }
 
@@ -1351,15 +1359,20 @@ void MobV2SAO::step(float dtime, bool send_recommended)
        }
 }
 
-u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
-               const std::string &playername)
+void MobV2SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
 {
-       assert(m_env);
+       if(!puncher)
+               return;
+       
+       v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
+
+       // A quick hack; SAO description is player name for player
+       std::string playername = puncher->getDescription();
+
        Map *map = &m_env->getMap();
        
        actionstream<<playername<<" punches mob id="<<m_id
-                       <<" with a \""<<toolname<<"\" at "
-                       <<PP(m_base_position/BS)<<std::endl;
+                       <<" at "<<PP(m_base_position/BS)<<std::endl;
 
        m_disturb_timer = 0;
        m_disturbing_player = playername;
@@ -1381,22 +1394,21 @@ u16 MobV2SAO::punch(const std::string &toolname, v3f dir,
        }
        sendPosition();
        
-       u16 amount = 2;
-       /* See tool names in inventory.h */
-       if(toolname == "WSword")
-               amount = 4;
-       if(toolname == "STSword")
-               amount = 6;
-       if(toolname == "SteelSword")
-               amount = 8;
-       if(toolname == "STAxe")
-               amount = 3;
-       if(toolname == "SteelAxe")
-               amount = 4;
-       if(toolname == "SteelPick")
-               amount = 3;
-       doDamage(amount);
-       return 65536/100;
+
+       // "Material" properties of the MobV2
+       MaterialProperties mp;
+       mp.diggability = DIGGABLE_NORMAL;
+       mp.crackiness = -1.0;
+       mp.cuttability = 1.0;
+
+       ToolDiggingProperties tp;
+       puncher->getWieldDiggingProperties(&tp);
+
+       HittingProperties hitprop = getHittingProperties(&mp, &tp,
+                       time_from_last_punch);
+
+       doDamage(hitprop.hp);
+       puncher->damageWieldedItem(hitprop.wear);
 }
 
 bool MobV2SAO::isPeaceful()
@@ -1495,6 +1507,7 @@ void MobV2SAO::doDamage(u16 d)
 */
 
 #include "scriptapi.h"
+#include "luaentity_common.h"
 
 // Prototype
 LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
@@ -1504,8 +1517,18 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
        ServerActiveObject(env, pos),
        m_init_name(name),
        m_init_state(state),
-       m_registered(false)
+       m_registered(false),
+       m_prop(new LuaEntityProperties),
+       m_velocity(0,0,0),
+       m_acceleration(0,0,0),
+       m_yaw(0),
+       m_last_sent_yaw(0),
+       m_last_sent_position(0,0,0),
+       m_last_sent_velocity(0,0,0),
+       m_last_sent_position_timer(0),
+       m_last_sent_move_precision(0)
 {
+       // Only register type if no environment supplied
        if(env == NULL){
                ServerActiveObject::registerType(getType(), create);
                return;
@@ -1516,18 +1539,24 @@ LuaEntitySAO::~LuaEntitySAO()
 {
        if(m_registered){
                lua_State *L = m_env->getLua();
-               scriptapi_luaentity_deregister(L, m_id);
+               scriptapi_luaentity_rm(L, m_id);
        }
+       delete m_prop;
 }
 
-void LuaEntitySAO::addedToEnvironment(u16 id)
+void LuaEntitySAO::addedToEnvironment()
 {
-       ServerActiveObject::addedToEnvironment(id);
+       ServerActiveObject::addedToEnvironment();
        
-       // Create entity by name and state
-       m_registered = true;
+       // Create entity from name and state
        lua_State *L = m_env->getLua();
-       scriptapi_luaentity_register(L, id, m_init_name.c_str(), m_init_state.c_str());
+       m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
+                       m_init_state.c_str());
+       
+       if(m_registered){
+               // Get properties
+               scriptapi_luaentity_get_properties(L, m_id, m_prop);
+       }
 }
 
 ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
@@ -1551,9 +1580,51 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
 
 void LuaEntitySAO::step(float dtime, bool send_recommended)
 {
+       m_last_sent_position_timer += dtime;
+       
+       if(m_prop->physical){
+               core::aabbox3d<f32> box = m_prop->collisionbox;
+               box.MinEdge *= BS;
+               box.MaxEdge *= BS;
+               collisionMoveResult moveresult;
+               f32 pos_max_d = BS*0.25; // Distance per iteration
+               v3f p_pos = getBasePosition();
+               v3f p_velocity = m_velocity;
+               IGameDef *gamedef = m_env->getGameDef();
+               moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
+                               pos_max_d, box, dtime, p_pos, p_velocity);
+               // Apply results
+               setBasePosition(p_pos);
+               m_velocity = p_velocity;
+
+               m_velocity += dtime * m_acceleration;
+       } else {
+               m_base_position += dtime * m_velocity + 0.5 * dtime
+                               * dtime * m_acceleration;
+               m_velocity += dtime * m_acceleration;
+       }
+
        if(m_registered){
                lua_State *L = m_env->getLua();
-               scriptapi_luaentity_step(L, m_id, dtime, send_recommended);
+               scriptapi_luaentity_step(L, m_id, dtime);
+       }
+
+       if(send_recommended == false)
+               return;
+       
+       // TODO: force send when acceleration changes enough?
+       float minchange = 0.2*BS;
+       if(m_last_sent_position_timer > 1.0){
+               minchange = 0.01*BS;
+       } else if(m_last_sent_position_timer > 0.2){
+               minchange = 0.05*BS;
+       }
+       float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
+       move_d += m_last_sent_move_precision;
+       float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
+       if(move_d > minchange || vel_d > minchange ||
+                       fabs(m_yaw - m_last_sent_yaw) > 1.0){
+               sendPosition(true, false);
        }
 }
 
@@ -1564,6 +1635,13 @@ std::string LuaEntitySAO::getClientInitializationData()
        writeU8(os, 0);
        // pos
        writeV3F1000(os, m_base_position);
+       // yaw
+       writeF1000(os, m_yaw);
+       // properties
+       std::ostringstream prop_os(std::ios::binary);
+       m_prop->serialize(prop_os);
+       os<<serializeLongString(prop_os.str());
+       // return result
        return os.str();
 }
 
@@ -1576,9 +1654,135 @@ std::string LuaEntitySAO::getStaticData()
        // name
        os<<serializeString(m_init_name);
        // state
-       std::string state = scriptapi_luaentity_get_state(L, m_id);
-       os<<serializeString(state);
+       if(m_registered){
+               lua_State *L = m_env->getLua();
+               std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
+               os<<serializeLongString(state);
+       } else {
+               os<<serializeLongString(m_init_state);
+       }
        return os.str();
 }
 
+InventoryItem* LuaEntitySAO::createPickedUpItem()
+{
+       // TODO: Ask item from scriptapi
+       std::istringstream is("CraftItem testobject1 1", std::ios_base::binary);
+       IGameDef *gamedef = m_env->getGameDef();
+       InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
+       return item;
+}
+
+void LuaEntitySAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
+{
+       if(!m_registered)
+               return;
+       lua_State *L = m_env->getLua();
+       scriptapi_luaentity_punch(L, m_id, puncher, time_from_last_punch);
+}
+
+void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
+{
+       if(!m_registered)
+               return;
+       lua_State *L = m_env->getLua();
+       scriptapi_luaentity_rightclick(L, m_id, clicker);
+}
+
+void LuaEntitySAO::setPos(v3f pos)
+{
+       m_base_position = pos;
+       sendPosition(false, true);
+}
+
+void LuaEntitySAO::moveTo(v3f pos, bool continuous)
+{
+       m_base_position = pos;
+       if(!continuous)
+               sendPosition(true, true);
+}
+
+float LuaEntitySAO::getMinimumSavedMovement()
+{
+       return 0.1 * BS;
+}
+
+void LuaEntitySAO::setVelocity(v3f velocity)
+{
+       m_velocity = velocity;
+}
+
+void LuaEntitySAO::setAcceleration(v3f acceleration)
+{
+       m_acceleration = acceleration;
+}
+
+v3f LuaEntitySAO::getAcceleration()
+{
+       return m_acceleration;
+}
+
+void LuaEntitySAO::setTextureMod(const std::string &mod)
+{
+       std::ostringstream os(std::ios::binary);
+       // command (1 = set texture modification)
+       writeU8(os, 1);
+       // parameters
+       os<<serializeString(mod);
+       // create message and add to list
+       ActiveObjectMessage aom(getId(), false, os.str());
+       m_messages_out.push_back(aom);
+}
+
+void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
+               bool select_horiz_by_yawpitch)
+{
+       std::ostringstream os(std::ios::binary);
+       // command (2 = set sprite)
+       writeU8(os, 2);
+       // parameters
+       writeV2S16(os, p);
+       writeU16(os, num_frames);
+       writeF1000(os, framelength);
+       writeU8(os, select_horiz_by_yawpitch);
+       // create message and add to list
+       ActiveObjectMessage aom(getId(), false, os.str());
+       m_messages_out.push_back(aom);
+}
+
+void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
+{
+       m_last_sent_move_precision = m_base_position.getDistanceFrom(
+                       m_last_sent_position);
+       m_last_sent_position_timer = 0;
+       m_last_sent_yaw = m_yaw;
+       m_last_sent_position = m_base_position;
+       m_last_sent_velocity = m_velocity;
+       //m_last_sent_acceleration = m_acceleration;
+
+       float update_interval = m_env->getSendRecommendedInterval();
+
+       std::ostringstream os(std::ios::binary);
+       // command (0 = update position)
+       writeU8(os, 0);
+
+       // do_interpolate
+       writeU8(os, do_interpolate);
+       // pos
+       writeV3F1000(os, m_base_position);
+       // velocity
+       writeV3F1000(os, m_velocity);
+       // acceleration
+       writeV3F1000(os, m_acceleration);
+       // yaw
+       writeF1000(os, m_yaw);
+       // is_end_position (for interpolation)
+       writeU8(os, is_movement_end);
+       // update_interval (for interpolation)
+       writeF1000(os, update_interval);
+
+       // create message and add to list
+       ActiveObjectMessage aom(getId(), false, os.str());
+       m_messages_out.push_back(aom);
+}